Skroop
Home Up Ashrem Dagotte Zyel G'Banrak Gelb Flinderhop Gerlom Gjojden Gorath Iaram Paa Klyaxar Kylar, the Annoying Malseru NeTempaMo Thornseld Zam-hahar Draken Pidli Kylar the Annoying Gell Gorath Ulfgar of Highfolk Silaqui Skroop Gelb Flinderhop Ashrem Amaryllis Character Gallery

 

Skroop Neutral Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Illusionist1 0 Gnome S 3' 6" 46 lbs Low-light, Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
1 1000 75 Male Blue Black, Pompadour
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1

DEX
Dexterity
8 -1

CON
Constitution
17 +3

INT
Intelligence
17 +3

WIS
Wisdom
15 +2

CHA
Charisma
14 +2


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
7




  
Walk 20'
AC
Armour Class
10 : 10 : 10 = 10 + 0 + 0 + -1 + 1 + 0 + 0
0 +0 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
-1 = -1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+0
SKILLS MAX
RANKS
4/2
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Alchemy INT 7 = 3
+ 2.0
+ 2
u   Appraise INT 3 = 3
+ 0.0
+ 0
u   Balance DEX -1 = -1
+ 0.0
+ 0
u   Bluff CHA 2 = 2
+ 0.0
+ 0
u   Climb STR 1 = 1
+ 0.0
+ 0
u   Concentration CON 7 = 3
+ 4.0
+ 0
u   Diplomacy CHA 4 = 2
+ 2.0
+ 0
u   Disguise CHA 2 = 2
+ 0.0
+ 0
u   Escape Artist DEX -1 = -1
+ 0.0
+ 0
u   Forgery INT 3 = 3
+ 0.0
+ 0
u   Gather Information CHA 2 = 2
+ 0.0
+ 0
u   Heal WIS 2 = 2
+ 0.0
+ 0
u   Hide DEX 3 = -1
+ 0.0
+ 4
u   Intimidate CHA 2 = 2
+ 0.0
+ 0
u   Jump STR 1 = 1
+ 0.0
+ 0
  Knowledge (Arcana) INT 7 = 3
+ 4.0
+ 0
u   Listen WIS 4 = 2
+ 0.0
+ 2
u   Move Silently DEX -1 = -1
+ 0.0
+ 0
u   Perform CHA 2 = 2
+ 0.0
+ 0
u   Ride DEX -1 = -1
+ 0.0
+ 0
u   Scry INT 5 = 3
+ 2.0
+ 0
u   Search INT 3 = 3
+ 0.0
+ 0
u   Sense Motive WIS 2 = 2
+ 0.0
+ 0
  Spellcraft INT 7 = 3
+ 4.0
+ 0
u   Spot WIS 2 = 2
+ 0.0
+ 0
u   Swim STR -3 = 1
+ 0.0
+ -4
u   Use Rope DEX -1 = -1
+ 0.0
+ 0
u   Wilderness Lore WIS 2 = 2
+ 0.0
+ 0
u   Craft (Untrained) INT 3 = 3
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +0 + +3 + +0
+ +0
+
Reflex
Dexterity
-1 = +0 + -1 + +0
+ +0
+
Will
Wisdom
+4 = +2 + +2 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+2 = +0
+ +1 + +1
+ +0
+
RANGED
ATTACK BONUS
+0 = +0
+ -1 + +1
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
-2
1d2+1
20/x2

*Club
HAND TYPE SIZE CRITICAL
Primary
B
M
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+2
N/A
N/A
N/A
 Dam N/A
N/A
1d6+1
N/A
N/A
N/A
  Range 10'
20'
30'
40'
50'
 Hit +0
-2
-4
-6
-8
 Dam 1d6+1 1d6+1 1d6+1 1d6+1 1d6+1
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Crossbow, Light
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
  Range 30'
80'
160'
240'
320'
 Hit +0
+0
-2
-4
-6
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Backpack
Equipped
1
2
2
 Bolts, Crossbow (10)
Backpack
2
1
1
 Candle
Backpack
3
0
0.01
 Club
Equipped
1
3
0
 Crossbow, Light
Carried
1
6
35
 Flint and Steel
Backpack
1
0
1
ITEM LOCATION QTY WT. COST
 Ink (1 Oz. Vial)
Backpack
1
0
8
 Outfit (Explorer's/Small)
Carried
1
2
0
 Pen (Ink)
Backpack
1
0
0.1
 Rations (Trail/Per Day)
Backpack
2
1
0.5
 Spellbook (Wizard's/Blank)
Backpack
1
3
15
TOTAL WEIGHT CARRIED/VALUE   20.04 lbs 80.13 gp
WEIGHT ALLOWANCE
Light 37.0 Medium 74.0 Heavy 112.0

MONEY
Coin (Gold): 1
Coin (Platinum): 1

PROHIBITED
Divination,Necromancy

LANGUAGES
Common, Gnome, Literacy
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Quarterstaff
SPECIAL ABILITIES
+1 racial bonus to attack rolls against kobolds and goblinoids, +2 racial bonus on saving throws against illusions, +4 dodge bonus against giants, Once per day a gnome can use Speak with Animals as a spell-like ability to speak with a burrowing mammal, Summon Familiar
FEATS
NAME DESCRIPTION
Scribe Scroll See Text
Spell Mastery (Magic Missile, Sleep, Color Spray) See Text

Racial Innate Spells
Dancing Lights
DC: 10
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (100 Feet)
Comp: V S
SR: No
School: Evocation
Effect:  Figment torches or other lights.
Source:  Chap.11, Spells
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Ghost Sound
DC: 10
Save: Will disbelief
Time: 1 action
Duration: 1 round/level (D)
Rng: Close (25 Feet)
Comp: V S M
SR: No
School: Illusion
Effect:  Figment sounds.
Source:  Chap.11, Spells
Target Area:   Illusory sounds
Prestidigitation
DC: 10
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V S
SR: No
School: Universal
Effect:  Performs minor tricks.
Source:  Chap.11, Spells
Target Area:   See text
Speak with Animals
DC: 10
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Divination
Effect:  The caster can communicate with natural animals.
Source:  Chap.11, Spells
Target Area:   The character


Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 3+1 2+1 0 0 0 0 0 0 0 0
LEVEL 0
Arcane Mark
DC: 13
Save: None
Time: 1 action
Duration: Permanent
Rng: 0 ft
Comp: V S
SR: No
School: Universal
ooo
Effect:  Inscribes a personal rune (visible or invisible).
Source:  Chap.11, Spells
Target Area:   One personal rune or mark, all of which must fit within 1 ft. square
Dancing Lights
DC: 13
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (110 Feet)
Comp: V S
SR: No
School: Evocation
ooo
Effect:  Figment torches or other lights.
Source:  Chap.11, Spells
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Daze
DC: 13
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (27 Feet)
Comp: V S M
SR: Yes
School: Enchantment
ooo
Effect:  Creature loses next action.
Source:  Chap.11, Spells
Target Area:   One person
Detect Magic
DC: 13
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level (D)
Rng: 60 feet
Comp: V S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Flare
DC: 13
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Close (27 Feet)
Comp: V
SR: Yes
School: Evocation
ooo
Effect:  Dazzles one creature (-1 attack).
Source:  Chap.11, Spells
Target Area:   Burst of light
Ghost Sound
DC: 13
Save: Will disbelief
Time: 1 action
Duration: 1 round/level (D)
Rng: Close (27 Feet)
Comp: V S M
SR: No
School: Illusion
ooo
Effect:  Figment sounds.
Source:  Chap.11, Spells
Target Area:   Illusory sounds
Light
DC: 13
Save: None
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Touch
Comp: V M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  Chap.11, Spells
Target Area:   Object touched
Mage Hand
DC: 13
Save: None
Time: 1 action
Duration: Concentration
Rng: Close (27 Feet)
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  5-pound telekinesis.
Source:  Chap.11, Spells
Target Area:   Nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 13
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  Chap.11, Spells
Target Area:   10 ft.
Open/Close
DC: 13
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Close (27 Feet)
Comp: V S F
SR: Yes (object)
School: Transmutation
ooo
Effect:  Opens or closes small or light things.
Source:  Chap.11, Spells
Target Area:   Portal or object that can be opened or closed
Prestidigitation
DC: 13
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  Chap.11, Spells
Target Area:   See text
Ray of Frost
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (27 Feet)
Comp: V S
SR: Yes
School: Conjuration
ooo
Effect:  Ray deals 1d3 cold damage.
Source:  Chap.11, Spells
Target Area:   Ray
Read Magic
DC: 13
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  Chap.11, Spells
Target Area:   The character
Resistance
DC: 13
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  Chap.11, Spells
Target Area:   Creature touched
LEVEL 1
Burning Hands
DC: 14
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V S
SR: Yes
School: Transmutation
ooo
Effect:  1d4 fire damage/level (max: 5d4).
Source:  Chap.11, Spells
Target Area:   Semicircular burst of flames 10 ft. long, centered on the character's hands
Color Spray
DC: 14
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Close (27 Feet)
Comp: V S M
SR: Yes
School: Illusion
ooo
Effect:  Knocks unconscious, blinds, or stuns 1d6 weak creatures.
Source:  Chap.11, Spells
Target Area:   Cone
Mage Armor
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level (D)
Rng: Touch
Comp: V S F
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Gives subject +4 armor bonus.
Source:  Chap.11, Spells
Target Area:   Creature touched
Magic Missile
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (110 Feet)
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  1d4+1 damage; +1 missile/two levels above 1st (max 5).
Source:  Chap.11, Spells
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Shield
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level (D)
Rng: Personal
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Invisible disc gives cover and blocks magic missiles.
Source:  Chap.11, Spells
Target Area:   The character
Sleep
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (110 Feet)
Comp: V S M/DF
SR: Yes
School: Enchantment
ooo
Effect:  Put 2d4 HD of creatures into comatose slumber.
Source:  Chap.11, Spells
Target Area:   Several living creatures within a 15-ft.-radius burst
* = Domain/Specialty Spell


Racial Innate
o Dancing Lights (DC:10)
o Ghost Sound (DC:10)
o Prestidigitation (DC:10)
o Speak with Animals (DC:10)




Skroop
Skroop's portrait
Gnome
RACE
75
AGE
3' 6"
HEIGHT
46 lbs
WEIGHT
Blue
EYE COLOR
Pale
SKIN COLOR
Black
HAIR COLOR
Pompadour
HAIR LENGTH
Spiders
PHOBIAS
Friendly Generous
PERSONALITY TRAITS
Women
INTERESTS
Clear, Nice touch
SPOKEN STYLE
Description

Home
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Biography
Skroop's Bio.