Created using PCGen 5.7.14 on Feb 2, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
148




 10/chaotic 
Walk 30'
BASE ATTACK
Bonus
+11/+6/+1
TEMPLATES
Extraplanar
SPECIAL ABILITIES
Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain, Cannot be raised/resurrected, Cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability), Constructs do not eat/sleep/breathe, Damage Reduction (Su), Enervation Ray (Su), Fast Healing (Ex), Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Immune to effects requiring a Fortitude save (unless it affects objects or is harmless), Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects, Not at risk from death from massive damage (but destroyed when reduced to 0 hp), Spell Resistance (Ex), Vampiric Touch (Su)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Great Cleave, Improved Critical (Longsword), Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Finesse, Weapon Focus (Longsword)
LANGUAGES
Abyssal, Celestial, Infernal
SPELLS
 Innate
Discern Lies (DC:17)Disguise Self (DC:17)Fear (DC:17)
Geas/Quest (DC:19)Hold Person (DC:16)Invisibility (DC:15)
Locate Creature (DC:17)Suggestion (DC:16)Hold Monster (DC:17)
Mark of Justice (DC:8)
Fly (DC:14)
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Celestial Armor
Light
+8
+8
-2
15
Allows the wearer to fly on command once per day
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC










*Celestial Armor
TYPEARMOR BONUSMAX DEX BONUS
Light
+8
+8
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
15
Allows the wearer to fly on command once per day
EQUIPMENT ( - //)
x Celestial Armor
Allows the wearer to fly on command once per day
   x Greater Ring of Energy Resistance (Electricity)
Absorbs 30 points of Electrical damage
  
x Cloak of Resistance +5
   x Greater Ring of Energy Resistance (Fire)
Absorbs 30 points of Fire damage
  
x Gloves of Dexterity +6
   x Slam
  
x Ioun Stone (Scarlet and Blue)
   x Sword of the Planes
+2 against elementals or in the elemental plane, +3 in the astral plane or ethereal plane or against creatures from there, +4 against outsiders or other planes
  
x Outfit (Traveler's/Large)
   x Touch
  
x Ray
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 2, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Celestial Armor
(Allows the wearer to fly on command once per day)
Equipped
1
20
22400
 Cloak of Resistance +5
Equipped
1
1
25000
 Gloves of Dexterity +6
Equipped
1
0
36000
 Ioun Stone (Scarlet and Blue)
Equipped
1
0
8000
 Outfit (Traveler's/Large)
Equipped
1
5
0
 Ray
Carried
1
0
0
ITEM LOCATION QTY WT. GP COST
 Greater Ring of Energy Resistance (Electricity)
(Absorbs 30 points of Electrical damage)
Equipped
1
0
44000
 Greater Ring of Energy Resistance (Fire)
(Absorbs 30 points of Fire damage)
Equipped
1
0
44000
 Slam
Carried
1
0
0
 Sword of the Planes
(+2 against elementals or in the elemental plane, +3 in the astral plane or ethereal plane or against creatures from there, +4 against outsiders or other planes)
Equipped
1
4
22315
 Touch
Carried
1
0
0
TOTAL WEIGHT CARRIED/VALUE   25 lbs. 201715 gp
WEIGHT ALLOWANCE
Light 58 Medium 116 Heavy 175

FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Great Cleave, Improved Critical (Longsword), Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Finesse, Weapon Focus (Longsword)
MONEY
SPECIAL ABILITIES
Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain, Cannot be raised/resurrected, Cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability), Constructs do not eat/sleep/breathe, Damage Reduction (Su), Enervation Ray (Su), Fast Healing (Ex), Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Immune to effects requiring a Fortitude save (unless it affects objects or is harmless), Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects, Not at risk from death from massive damage (but destroyed when reduced to 0 hp), Spell Resistance (Ex), Vampiric Touch (Su)
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Ray, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Touch, Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Abyssal, Celestial, Infernal
SPELLS
 Innate
   
Discern Lies (DC:17)Disguise Self (DC:17)Fear (DC:17)
Geas/Quest (DC:19)Hold Person (DC:16)Invisibility (DC:15)
Locate Creature (DC:17)Suggestion (DC:16)Hold Monster (DC:17)
Mark of Justice (DC:8)
Fly (DC:14)
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Cleave If you deal a creature enough damage to make it drop, you get an immediate, extra melee attack against another creature within reach. You can use this ability once per round.
Combat Reflexes You may make a number of additional attacks of opportunity equal to your Dexterity bonus.
Great Cleave This feat works like Cleave, except that there is no limit to the number of times you can use it per round.
Improved Critical (Longsword) When using the weapon you selected, your threat range is doubled.
Improved Initiative You get a +4 bonus on initiative checks.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Weapon Focus (Longsword) You gain a +1 bonus on all attack rolls you make using the selected weapon.

Created using PCGen 5.7.14 on Feb 2, 2005

SPELLS
 Innate
                               
Discern Lies (DC:17)Disguise Self (DC:17)Fear (DC:17)Geas/Quest (DC:19)
Hold Person (DC:16)Invisibility (DC:15)Locate Creature (DC:17)Suggestion (DC:16)
Hold Monster (DC:17)Mark of Justice (DC:8)
Fly (DC:14)

Created using PCGen 5.7.14 on Feb 2, 2005

Racial Innate Spells
At Will Discern Lies (DC:17)
At Will Disguise Self (DC:17)
At Will Fear (DC:17)
At Will Geas/Quest (DC:19)
At Will Hold Person (DC:16)
At Will Invisibility (DC:15)
At Will Locate Creature (DC:17)
At Will Suggestion (DC:16)
Hold Monster (DC:17)
Mark of Justice (DC:8)


Celestial Armor Innate Spells
Fly (DC:14)


Created using PCGen 5.7.14 on Feb 2, 2005

Racial Innate Spells
Discern Lies
DC: 17
Save: Will negates
Time: 1 standard action
Duration: Concentration, up to 3 rounds
Rng: Close (30')
Comp: V, S, DF
SR: No
School: Divination
Effect:  Reveals deliberate falsehoods.
Source:  SpellsD-E.rtf
Target Area:   3 creatures, no two of which can be more than 30 ft. apart
Disguise Self
DC: 17
Save: None
Time: 1 standard action
Duration: 30 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Illusion
Effect:  Changes your appearance.
Source:  SpellsD-E.rtf
Target Area:   You
Fear
DC: 17
Save: Will partial
Time: 1 standard action
Duration: 3 rounds or 1 round; see text
Rng: 30 ft.
Comp: V, S, M
SR: Yes
School: Necromancy
Effect:  Subjects within cone flee for 3 rounds.
Source:  SpellsF-G.rtf
Target Area:   Cone-shaped burst
Geas/Quest
DC: 19
Save: None
Time: 10 minutes
Duration: 3 days or until discharged [D]
Rng: Close (30')
Comp: V
SR: Yes
School: Enchantment
Effect:  As lesser geas, plus it affects any creature.
Source:  SpellsF-G.rtf
Target Area:   One living creature
Hold Person
DC: 16
Save: Will negates; see text
Time: 1 standard action
Duration: 3 rounds [D]; see text
Rng: Medium (130')
Comp: V, S, F/DF
SR: Yes
School: Enchantment
Effect:  Paralyzes one humanoid for 3 rounds.
Source:  SpellsH-L.rtf
Target Area:   One humanoid creature
Invisibility
DC: 15
Save: Will negates (harmless) or Will negates (harmless, object)
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Personal or touch
Comp: V, S, M/DF
SR: Yes (harmless) or Yes (harmless, object)
School: Illusion
Effect:  Subject is invisible for 3 minutes or until it attacks.
Source:  SpellsH-L.rtf
Target Area:   You or a creature or object weighing no more than 300 lbs
Locate Creature
DC: 17
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: Long (520')
Comp: V, S, M
SR: No
School: Divination
Effect:  Indicates direction to familiar creature.
Source:  SpellsH-L.rtf
Target Area:   Circle, centered on you, with a radius of 520 ft.
Suggestion
DC: 16
Save: Will negates
Time: 1 standard action
Duration: 3 hours or until completed
Rng: Close (30')
Comp: V, M
SR: Yes
School: Enchantment
Effect:  Compels subject to follow stated course of action.
Source:  SpellsS.rtf
Target Area:   One living creature
Hold Monster
DC: 17
Save: Will negates; see text
Time: 1 standard action
Duration: 3 rounds [D]; see text
Rng: Medium (130')
Comp: V, S, M/DF
SR: Yes
School: Enchantment
Effect:  As hold person, but any creature.
Source:  SpellsH-L.rtf
Target Area:   One living creature
Mark of Justice
DC: 8
Save: None
Time: 10 minutes
Duration: Permanent;see text
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Necromancy
Effect:  Designates action that will trigger curse on subject.
Source:  SpellsM-O.rtf
Target Area:   Creature touched


Celestial Armor Innate Spells
Fly
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 minutes
Rng: Touch
Comp: V, S, F/DF
SR: Yes (harmless)
School: Transmutation
Effect:  Subject flies at speed of 60 ft.
Effect:  SpellsF-G.rtf
Target Area:   Creature touched

Created using PCGen 5.7.14 on Feb 2, 2005

Created using PCGen 5.7.14 on Feb 2, 2005

Racial Innate
At Will Discern Lies (DC:17)
At Will Disguise Self (DC:17)
At Will Fear (DC:17)
At Will Geas/Quest (DC:19)
At Will Hold Person (DC:16)
At Will Invisibility (DC:15)
At Will Locate Creature (DC:17)
At Will Suggestion (DC:16)
Hold Monster (DC:17)
Mark of Justice (DC:8)


Celestial Armor Spells
Fly (DC:14)

Created using PCGen 5.7.14 on Feb 2, 2005

NeTempaMo
NeTempaMo's portrait
Kolyarut
RACE
500
AGE
6' 0"
HEIGHT
400 lbs.
WEIGHT
Green
EYE COLOR
Metallic Black
SKIN COLOR
None
HAIR COLOR
None
HAIR LENGTH
Failure
PHOBIAS
Cool Dependable
PERSONALITY TRAITS
Food
INTERESTS
Direct , Works every time.
SPOKEN STYLE
Description
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