|
| |
|
|
|
|
|
WOUNDS/CURRENT HP |
|
SUBDUAL DAMAGE |
|
DAMAGE REDUCTION |
|
SPEED |
HP Hit Points |
148 |
|
|
|
|
|
10/chaotic |
|
Walk 30' |
|
|
BASE ATTACK Bonus |
+11/+6/+1
|
|
| SPECIAL ABILITIES |
| Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain, Cannot be raised/resurrected, Cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability), Constructs do not eat/sleep/breathe, Damage Reduction (Su), Enervation Ray (Su), Fast Healing (Ex), Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Immune to effects requiring a Fortitude save (unless it affects objects or is harmless), Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects, Not at risk from death from massive damage (but destroyed when reduced to 0 hp), Spell Resistance (Ex), Vampiric Touch (Su) |
| FEATS |
| Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Great Cleave, Improved Critical (Longsword), Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Finesse, Weapon Focus (Longsword) |
| LANGUAGES |
Abyssal, Celestial, Infernal
|
|
|
|
| | |
| Discern Lies (DC:17) | Disguise Self (DC:17) | Fear (DC:17) | | Geas/Quest (DC:19) | Hold Person (DC:16) | Invisibility (DC:15) | | Locate Creature (DC:17) | Suggestion (DC:16) | Hold Monster (DC:17) | | Mark of Justice (DC:8) | |
| Fly (DC:14) | |
|
|
|
|
ARMOR
|
TYPE
|
AC
|
MAXDEX
|
CHECK
|
SPELL FAILURE
|
*Celestial Armor
| Light
| +8
| +8
| -2
| 15
| | Allows the wearer to fly on command once per day |
SHIELD
|
TYPE
|
AC
|
|
CHECK
|
SPELL FAILURE
|
|
|
|
|
|
| |
ITEMS
|
|
AC
|
|
|
|
|
|
|
|
|
| |
*Celestial Armor
| TYPE | ARMOR BONUS | MAX DEX BONUS | Light
| +8
| +8
|
| CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES | -2
| 15
| Allows the wearer to fly on command once per day
|
| EQUIPMENT ( - //) |
x Celestial Armor Allows the wearer to fly on command once per day | | x Greater Ring of Energy Resistance (Electricity) Absorbs 30 points of Electrical damage | | x Cloak of Resistance +5
| | x Greater Ring of Energy Resistance (Fire) Absorbs 30 points of Fire damage | | x Gloves of Dexterity +6
| | x Slam
| | x Ioun Stone (Scarlet and Blue)
| | x Sword of the Planes +2 against elementals or in the elemental plane, +3 in the astral plane or ethereal plane or against creatures from there, +4 against outsiders or other planes | | x Outfit (Traveler's/Large)
| | x Touch
| | x Ray
| |
|
| AMMUNITION |
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
|
PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.7.14 on Feb 2, 2005
| EQUIPMENT |
| ITEM |
LOCATION |
QTY |
WT. |
GP COST |
Celestial Armor
(Allows the wearer to fly on command once per day)
|
Equipped
|
1
|
20
|
22400
|
Cloak of Resistance +5
|
Equipped
|
1
|
1
|
25000
|
Gloves of Dexterity +6
|
Equipped
|
1
|
0
|
36000
|
Ioun Stone (Scarlet and Blue)
|
Equipped
|
1
|
0
|
8000
|
Outfit (Traveler's/Large)
|
Equipped
|
1
|
5
|
0
|
Ray
|
Carried
|
1
|
0
|
0
|
|
| ITEM |
LOCATION |
QTY |
WT. |
GP COST |
Greater Ring of Energy Resistance (Electricity)
(Absorbs 30 points of Electrical damage)
|
Equipped
|
1
|
0
|
44000
|
Greater Ring of Energy Resistance (Fire)
(Absorbs 30 points of Fire damage)
|
Equipped
|
1
|
0
|
44000
|
Slam
|
Carried
|
1
|
0
|
0
|
Sword of the Planes
(+2 against elementals or in the elemental plane, +3 in the astral plane or ethereal plane or against creatures from there, +4 against outsiders or other planes)
|
Equipped
|
1
|
4
|
22315
|
Touch
|
Carried
|
1
|
0
|
0
|
| TOTAL WEIGHT CARRIED/VALUE |
25 lbs. |
201715 gp |
|
|
| WEIGHT ALLOWANCE |
| Light |
58 |
Medium |
116 |
Heavy |
175 |
| FEATS |
| Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Great Cleave, Improved Critical (Longsword), Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Finesse, Weapon Focus (Longsword) |
| SPECIAL ABILITIES |
| Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain, Cannot be raised/resurrected, Cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability), Constructs do not eat/sleep/breathe, Damage Reduction (Su), Enervation Ray (Su), Fast Healing (Ex), Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Immune to effects requiring a Fortitude save (unless it affects objects or is harmless), Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects, Not at risk from death from massive damage (but destroyed when reduced to 0 hp), Spell Resistance (Ex), Vampiric Touch (Su) |
| PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Ray, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Touch, Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
|
| LANGUAGES |
Abyssal, Celestial, Infernal
|
|
|
|
| |
| | |
| Discern Lies (DC:17) | Disguise Self (DC:17) | Fear (DC:17) | | Geas/Quest (DC:19) | Hold Person (DC:16) | Invisibility (DC:15) | | Locate Creature (DC:17) | Suggestion (DC:16) | Hold Monster (DC:17) | | Mark of Justice (DC:8) | |
| Fly (DC:14) | |
|
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Heavy) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Cleave |
If you deal a creature enough damage to make it drop, you get an immediate, extra melee attack against another creature within reach. You can use this ability once per round. |
| Combat Reflexes |
You may make a number of additional attacks of opportunity equal to your Dexterity bonus. |
| Great Cleave |
This feat works like Cleave, except that there is no limit to the number of times you can use it per round. |
| Improved Critical (Longsword) |
When using the weapon you selected, your threat range is doubled. |
| Improved Initiative |
You get a +4 bonus on initiative checks. |
| Martial Weapon Proficiency |
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
| Power Attack |
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. |
| Shield Proficiency |
You can use a shield and take only the standard penalties. |
| Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
| Tower Shield Proficiency |
You can use a tower shield and suffer only the standard penalties. |
| Weapon Finesse |
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. |
| Weapon Focus (Longsword) |
You gain a +1 bonus on all attack rolls you make using the selected weapon. |
|
Created using PCGen 5.7.14 on Feb 2, 2005
|
|
|
| | | |
| Discern Lies (DC:17) | Disguise Self (DC:17) | Fear (DC:17) | Geas/Quest (DC:19) | | Hold Person (DC:16) | Invisibility (DC:15) | Locate Creature (DC:17) | Suggestion (DC:16) | | Hold Monster (DC:17) | Mark of Justice (DC:8) | |
| Fly (DC:14) | |
|
|
Created using PCGen 5.7.14 on Feb 2, 2005
| Racial Innate Spells |
| At Will |
Discern Lies (DC:17) |
| At Will |
Disguise Self (DC:17) |
| At Will |
Fear (DC:17) |
| At Will |
Geas/Quest (DC:19) |
| At Will |
Hold Person (DC:16) |
| At Will |
Invisibility (DC:15) |
| At Will |
Locate Creature (DC:17) |
| At Will |
Suggestion (DC:16) |
|
☐
|
Hold Monster (DC:17) |
|
☐
|
Mark of Justice (DC:8) |
|
|
| Celestial Armor Innate Spells |
|
|
|
Created using PCGen 5.7.14 on Feb 2, 2005
Discern Lies
|
DC: 17
|
Save: Will negates
|
Time: 1 standard action
|
Duration: Concentration, up to 3 rounds
|
Rng: Close (30')
|
Comp: V, S, DF
|
SR: No
|
School: Divination
|
Effect: Reveals deliberate falsehoods.
|
Source: SpellsD-E.rtf
|
Target Area: 3 creatures, no two of which can be more than 30 ft. apart
|
Disguise Self
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 30 minutes [D]
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Illusion
|
Effect: Changes your appearance.
|
Source: SpellsD-E.rtf
|
Target Area: You
|
Fear
|
DC: 17
|
Save: Will partial
|
Time: 1 standard action
|
Duration: 3 rounds or 1 round; see text
|
Rng: 30 ft.
|
Comp: V, S, M
|
SR: Yes
|
School: Necromancy
|
Effect: Subjects within cone flee for 3 rounds.
|
Source: SpellsF-G.rtf
|
Target Area: Cone-shaped burst
|
Geas/Quest
|
DC: 19
|
Save: None
|
Time: 10 minutes
|
Duration: 3 days or until discharged [D]
|
Rng: Close (30')
|
Comp: V
|
SR: Yes
|
School: Enchantment
|
Effect: As lesser geas, plus it affects any creature.
|
Source: SpellsF-G.rtf
|
Target Area: One living creature
|
Hold Person
|
DC: 16
|
Save: Will negates; see text
|
Time: 1 standard action
|
Duration: 3 rounds [D]; see text
|
Rng: Medium (130')
|
Comp: V, S, F/DF
|
SR: Yes
|
School: Enchantment
|
Effect: Paralyzes one humanoid for 3 rounds.
|
Source: SpellsH-L.rtf
|
Target Area: One humanoid creature
|
Invisibility
|
DC: 15
|
Save: Will negates (harmless) or Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 3 minutes [D]
|
Rng: Personal or touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless) or Yes (harmless, object)
|
School: Illusion
|
Effect: Subject is invisible for 3 minutes or until it attacks.
|
Source: SpellsH-L.rtf
|
Target Area: You or a creature or object weighing no more than 300 lbs
|
Locate Creature
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 30 minutes
|
Rng: Long (520')
|
Comp: V, S, M
|
SR: No
|
School: Divination
|
Effect: Indicates direction to familiar creature.
|
Source: SpellsH-L.rtf
|
Target Area: Circle, centered on you, with a radius of 520 ft.
|
Suggestion
|
DC: 16
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 3 hours or until completed
|
Rng: Close (30')
|
Comp: V, M
|
SR: Yes
|
School: Enchantment
|
Effect: Compels subject to follow stated course of action.
|
Source: SpellsS.rtf
|
Target Area: One living creature
|
Hold Monster
|
DC: 17
|
Save: Will negates; see text
|
Time: 1 standard action
|
Duration: 3 rounds [D]; see text
|
Rng: Medium (130')
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Enchantment
|
Effect: As hold person, but any creature.
|
Source: SpellsH-L.rtf
|
Target Area: One living creature
|
Mark of Justice
|
DC: 8
|
Save: None
|
Time: 10 minutes
|
Duration: Permanent;see text
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Necromancy
|
Effect: Designates action that will trigger curse on subject.
|
Source: SpellsM-O.rtf
|
Target Area: Creature touched
|
|
| Celestial Armor Innate Spells |
Fly
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, F/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
Effect: Subject flies at speed of 60 ft.
|
Effect: SpellsF-G.rtf
|
Target Area: Creature touched
|
|
Created using PCGen 5.7.14 on Feb 2, 2005
Created using PCGen 5.7.14 on Feb 2, 2005
| Racial Innate |
| At Will |
Discern Lies (DC:17) |
| At Will |
Disguise Self (DC:17) |
| At Will |
Fear (DC:17) |
| At Will |
Geas/Quest (DC:19) |
| At Will |
Hold Person (DC:16) |
| At Will |
Invisibility (DC:15) |
| At Will |
Locate Creature (DC:17) |
| At Will |
Suggestion (DC:16) |
|
☐
|
Hold Monster (DC:17) |
|
☐
|
Mark of Justice (DC:8) |
|
|
Created using PCGen 5.7.14 on Feb 2, 2005
| NeTempaMo |
 |
Kolyarut
|
| RACE |
500
|
| AGE |
6' 0"
|
| HEIGHT |
400 lbs.
|
| WEIGHT |
Green
|
| EYE COLOR |
Metallic Black
|
| SKIN COLOR |
None
|
| HAIR COLOR |
None
|
| HAIR LENGTH |
Failure
|
| PHOBIAS |
Cool Dependable
|
| PERSONALITY TRAITS |
Food
|
| INTERESTS |
Direct , Works every time.
|
| SPOKEN STYLE |
|
| Description |
Vericostial, In the Gladitorial Pits
|