Draken
Home Up Ashrem Dagotte Zyel G'Banrak Gelb Flinderhop Gerlom Gjojden Gorath Iaram Paa Klyaxar Kylar, the Annoying Malseru NeTempaMo Thornseld Zam-hahar Draken Pidli Kylar the Annoying Gell Gorath Ulfgar of Highfolk Silaqui Skroop Gelb Flinderhop Ashrem Amaryllis Character Gallery

 

Draken Chaotic Good Kord 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric1 0 Human M 6' 6" 220 lbs Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
1 1000 25 Male Blue Brown, Greased
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
8 -1

CON
Constitution
12 +1

INT
Intelligence
12 +1

WIS
Wisdom
16 +3

CHA
Charisma
14 +2


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
9




  
Walk 30'
AC
Armour Class
13 : 13 : 9 = 10 + 3 + 1 + -1 + 0 + 0 + 0
20 -2 +5 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
-1 = -1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+0
SKILLS MAX
RANKS
4/2
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX -3 = -1
+ 0.0
+ -2
u   Bluff CHA 2 = 2
+ 0.0
+ 0
u   Climb STR 0 = 2
+ 0.0
+ -2
u   Concentration CON 5 = 1
+ 4.0
+ 0
u   Diplomacy CHA 2 = 2
+ 0.0
+ 0
u   Disguise CHA 2 = 2
+ 0.0
+ 0
u   Escape Artist DEX -3 = -1
+ 0.0
+ -2
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 2 = 2
+ 0.0
+ 0
u   Heal WIS 7 = 3
+ 4.0
+ 0
u   Hide DEX -3 = -1
+ 0.0
+ -2
u   Intimidate CHA 2 = 2
+ 0.0
+ 0
u   Jump STR 0 = 2
+ 0.0
+ -2
  Knowledge (Religion) INT 5 = 1
+ 4.0
+ 0
u   Listen WIS 3 = 3
+ 0.0
+ 0
u   Move Silently DEX -3 = -1
+ 0.0
+ -2
u   Perform CHA 2 = 2
+ 0.0
+ 0
u   Ride DEX -1 = -1
+ 0.0
+ 0
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 3 = 3
+ 0.0
+ 0
  Spellcraft INT 5 = 1
+ 4.0
+ 0
u   Spot WIS 3 = 3
+ 0.0
+ 0
u   Swim STR -7 = 2
+ 0.0
+ -9
u   Use Rope DEX -1 = -1
+ 0.0
+ 0
u   Wilderness Lore WIS 3 = 3
+ 0.0
+ 0
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Scry INT 1 = 1
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +2 + +1 + +0
+ +0
+
Reflex
Dexterity
-1 = +0 + -1 + +0
+ +0
+
Will
Wisdom
+5 = +2 + +3 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+2 = +0
+ +2 + +0
+ +0
+
RANGED
ATTACK BONUS
-1 = +0
+ -1 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+2
1d3+2
20/x2

*Greatsword
HAND TYPE SIZE CRITICAL
Both
S
L
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+2
N/A
N/A
N/A
 Dam N/A
N/A
2d6+3
N/A
N/A
N/A
 Special Properties  

Javelin
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x2
  Range 30'
60'
90'
120'
150'
 Hit -1
-3
-5
-7
-9
 Dam 1d6+2 1d6+2 1d6+2 1d6+2 1d6+2
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +2
-2
+2
-4
-2
-6
 Dam 1d4+2
1d4+1
1d4+2
1d4+2
1d4+2
1d4+1
  Range 10'
20'
30'
40'
50'
 Hit -1
-3
-5
-7
-9
 Dam 1d4+2 1d4+2 1d4+2 1d4+2 1d4+2
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Studded Leather
TYPEARMOR BONUSMAX DEX BONUS
Light
+3
+5
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
15

*Buckler
TYPEARMOR BONUSMAX DEX BONUS
Shield
+1

CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
5


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Greatsword
Equipped
1
15
50
 Javelin
Carried
1
2
1
 Dagger
Carried
1
1
2
 Backpack
Equipped
1
2
2
 Buckler
Equipped
1
5
15
ITEM LOCATION QTY WT. COST
 Flint and Steel
Backpack
1
0
1
 Holy Symbol (Wooden)
Equipped
1
0.1
1
 Outfit (Explorer's)
Equipped
1
8
0
 Studded Leather
Equipped
1
20
25
 Torch
Backpack
1
1
0.01
TOTAL WEIGHT CARRIED/VALUE   46.16 lbs 100.03 gp
WEIGHT ALLOWANCE
Light 58.0 Medium 116.0 Heavy 175.0

MONEY
Coin (Gold): 3

Cleric of Kord
Domain
Granted Power
Good
You cast good spells at +1 caster level.
Luck
You gain the power of good fortune. Once per day this extraordinary ability allows you to re-roll one roll.

TURN/REBUKE UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 1
TURN DAMAGE 2d6+3
Up to 0 Turn Level - 4 TURNS/DAY 9
1 - 3 Turn Level - 3 ooooo oooo
4 - 6 Turn Level - 2 NOTE: You destroy undead if you have twice as many turning levels as they have hit dice
7 - 9 Turn Level - 1
10 - 12 Turn Level
13 - 15 Turn Level + 1
16 - 18 Turn Level + 2
19 - 21 Turn Level + 3
22+ Turn Level + 4

LANGUAGES
Common, Elven, Literacy
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Greatsword, Halfspear, Javelin, Keenblade Dagger, Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Shortspear, Sickle, Sling, Unarmed Strike
SPECIAL ABILITIES
Spontaneous casting, Turn Undead 9/day
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) See Text
Armor Proficiency (Light) See Text
Armor Proficiency (Medium) See Text
Extra Turning (1x) See Text
Martial Weapon Proficiency See Text
Shield Proficiency See Text
Simple Weapon Proficiency See Text

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 3 2+1 0 0 0 0 0 0 0 0
LEVEL 0
Create Water
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (27 Feet)
Comp: V S
SR: No
School: Conjuration
ooo
Effect:  Creates 2 gallons/level of pure water.
Source:  Chap.11, Spells
Target Area:   Up to 2 gallons of water/level
Cure Minor Wounds
DC: 13
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1 point of damage.
Source:  Chap.11, Spells
Target Area:   Creature touched
Detect Magic
DC: 13
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level (D)
Rng: 60 feet
Comp: V S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (27 Feet)
Comp: V S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  Chap.11, Spells
Target Area:   One creature, one object, or a 5-ft. cube
Guidance
DC: 13
Save: None
Time: 1 action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Divination
ooo
Effect:  +1 on one roll, save, or check.
Source:  Chap.11, Spells
Target Area:   Creature touched
Inflict Minor Wounds
DC: 13
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Touch attack, 1 point of damage.
Source:  Chap.11, Spells
Target Area:   Creature touched
Light
DC: 13
Save: None
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Touch
Comp: V M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  Chap.11, Spells
Target Area:   Object touched
Mending
DC: 13
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  Chap.11, Spells
Target Area:   10 ft.
Purify Food and Drink
DC: 13
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V S
SR: Yes (object)
School: Universal
ooo
Effect:  Purifies 1 cu. ft./level of food or water.
Source:  Chap.11, Spells
Target Area:   1 cu. ft./level of contaminated food and water
Read Magic
DC: 13
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  Chap.11, Spells
Target Area:   The character
Resistance
DC: 13
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  Chap.11, Spells
Target Area:   Creature touched
Virtue
DC: 13
Save: Will (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1 temporary hp.
Source:  Chap.11, Spells
Target Area:   Creature touched
LEVEL 1
Bane
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: 50 feet
Comp: V S DF
SR: Yes
School: Enchantment
ooo
Effect:  Enemies suffer -1 attack, -1 on saves against fear.
Source:  Chap.11, Spells
Target Area:   All enemies within 50 ft.
Bless
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: 50 feet
Comp: V S DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  Allies gain +1 attack and +1 on saves against fear.
Source:  Chap.11, Spells
Target Area:   All allies within 50 ft.
Bless Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes holy water.
Source:  Chap.11, Spells
Target Area:   Flask of water touched
Cause Fear
DC: 14
Save: Will negates
Time: 1 action
Duration: 1d4 rounds
Rng: Close (27 Feet)
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  One creature flees for 1d4 rounds.
Source:  Chap.11, Spells
Target Area:   One living creature
Command
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (27 Feet)
Comp: V
SR: Yes
School: Enchantment
ooo
Effect:  One subject obeys one-word command for 1 round.
Source:  Chap.11, Spells
Target Area:   One living creature
Comprehend Languages
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S M/DF
SR: No
School: Divination
ooo
Effect:  Understands all spoken and written languages.
Source:  Chap.11, Spells
Target Area:   The character
Cure Light Wounds
DC: 14
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 +1/level damage (max +5).
Source:  Chap.11, Spells
Target Area:   Creature touched
Curse Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes unholy water.
Source:  Chap.11, Spells
Target Area:   Flask of water touched
Deathwatch
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Close (27 Feet)
Comp: V S
SR: No
School: Necromancy
ooo
Effect:  Sees how wounded subjects within 30 ft. are.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Chaos
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level (D)
Rng: 60 feet
Comp: V S DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Evil
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level (D)
Rng: 60 feet
Comp: V S DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Good
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level (D)
Rng: 60 feet
Comp: V S DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Law
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level (D)
Rng: 60 feet
Comp: V S DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Undead
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level (D)
Rng: 60 feet
Comp: V S M/DF
SR: No
School: Divination
ooo
Effect:  Reveals undead within 60 ft.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Divine Favor
DC: 14
Save: None
Time: 1 action
Duration: 1 minute
Rng: Personal
Comp: V S DF
SR: No
School: Evocation
ooo
Effect:  The caster gains attack, damage bonus, +1/three levels.
Source:  Chap.11, Spells
Target Area:   The character
Doom
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (110 Feet)
Comp: V S DF
SR: Yes
School: Enchantment
ooo
Effect:  One subject suffers -2 on attacks, damage, saves, and checks.
Source:  Chap.11, Spells
Target Area:   One living creature
Endure Elements
DC: 14
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 5 damage/round from one energy type.
Source:  Chap.11, Spells
Target Area:   Creature touched
Entropic Shield
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Ranged attacks against the caster suffer 20% miss chance.
Source:  Chap.11, Spells
Target Area:   The character
Entropic Shield
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Ranged attacks against the caster suffer 20% miss chance.
Source:  Chap.11, Spells
Target Area:   The character
Inflict Light Wounds
DC: 14
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 1d8 +1/level damage (max +5).
Source:  Chap.11, Spells
Target Area:   Creature touched
Invisibility to Undead
DC: 14
Save: Will negates
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Touch
Comp: V S DF
SR: Yes
School: Abjuration
ooo
Effect:  Undead can't perceive one subject/level.
Source:  Chap.11, Spells
Target Area:   One touched creature/level
Magic Stone
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Three stones gain +1 attack, deal 1d6+1 damage.
Source:  Chap.11, Spells
Target Area:   Up to three pebbles touched
Magic Weapon
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  Chap.11, Spells
Target Area:   Weapon touched
Obscuring Mist
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: 30 feet
Comp: V S
SR: No
School: Conjuration
ooo
Effect:  Fog surrounds the caster.
Source:  Chap.11, Spells
Target Area:   Cloud centered on the character spreads 30 ft. and is 20 ft. high
Protection from Chaos
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Protection from Evil
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Protection from Evil
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Protection from Good
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Protection from Law
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Random Action
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (27 Feet)
Comp: V S DF
SR: Yes
School: Enchantment
ooo
Effect:  One creature acts randomly for one round.
Source:  Chap.11, Spells
Target Area:   One living creature
Remove Fear
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes
Rng: Close (27 Feet)
Comp: V S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +4 on saves against fear for one subject +1/four levels.
Source:  Chap.11, Spells
Target Area:   One creature plus one additional creature/four levels, no two of which can be more than 30 ft. apart
Sanctuary
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Touch
Comp: V S DF
SR: No
School: Abjuration
ooo
Effect:  Opponents can't attack the caster, and the caster can't attack.
Source:  Chap.11, Spells
Target Area:   Creature touched
Shield of Faith
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S M
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Aura grants +2 or higher deflection bonus.
Source:  Chap.11, Spells
Target Area:   Creature touched
Summon Monster I
DC: 14
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (27 Feet)
Comp: V S F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One summoned creature
* = Domain/Specialty Spell


Draken
Draken's portrait
Human
RACE
25
AGE
6' 6"
HEIGHT
220 lbs
WEIGHT
Blue
EYE COLOR
Tanned
SKIN COLOR
Brown
HAIR COLOR
Greased
HAIR LENGTH
Ugly Women
PHOBIAS
Serious Missing finger
PERSONALITY TRAITS
Magic Items
INTERESTS
Guttural, SLEEP!
SPOKEN STYLE
Description

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