Free Role-Playing Games
This is a collection of links to over 500 free role-playing games
(RPG's) on the WWW. RPG here refers solely to narrative (aka
"table-top", "pencil-and-paper") games rather than various computer
games, MUSH's, etc. For more info, see my
general RPG page.
In general, each game is listed with author, a capsule description,
page count, and file format (i.e. ASCII, HTML, PDF, etc.). The
meaning of "page count" is semi-arbitrary for ASCII and HTML, since
results differ for different browsers and print setups, but they are
at least consistent within each category.
In addition, each entry has a set of non-exclusive keywords.
i.e. A well-documented rules-lite game like FUDGE will appear as both
"rules-lite" and "long", while a science fantasy game will appear as
both "scifi" and "fantasy". See my category
explanation for what the keywords mean.
-
1940 - England Invaded by Simon Washbourne
- Keywords: genre modern rules-lite
- An alternate history RPG in which England is invaded by German
troops. It uses a simple system of roll under stat on 1d20.
Character creation is limited point-based.
35 pages (PDF format).
-
The 3D RPG by Scott J. Compton
- Keywords: universal rules-lite
- "Dice and Deck Designed RPG". It uses (2d12)x10 + 1d10 for its
base roll, and involves skills, professions, and other
world-specific items being written out on cards.
10 pages (HTML or MSWord format).
-
Abima by Dominic Wasch
- Keywords: genre traditional fantasy long
- A German-language generic fantasy game.
55 pages player rules (PDF), 55 pages GM rules (PDF).
-
The Action! System
by Mark Arsenault, Patrick Sweeney, and Ross Winn
- Keywords: universal long preview open-license
- A universal system, whose version 1.1 is released under the
WotC Open Gaming License. There is an extended commercial
version (released in print or for download) with 10 extra
pages and added artwork. The rules are similar to the
Fuzion system. Action resolution is
by stat + skill + 3d6 vs difficulty. Character creation is
limited point-based.
92 pages free rules (PDF or RTF), plus ~60 pages supplements
and variants (RTF format).
-
Active Exploits Diceless Roleplaying
by Brett Bernstein (Politically Incorrect Games)
- Keywords: universal rules-lite long preview
- A universal diceless system. Action resolution is based on
spending Luck, Discipline, and Revelation points. Skill lower
difficulty, while attributes add to the total. Character
creation is limited point-based. There are four free
setting books, 20-30 pages each: a modern-day monster-hunter
setting ("The Shaded Veil"), a dystopian sci-fi setting
("Overworld"), a modern conspiracy/horror setting
("Harlequinade"), and a medieval Europe setting ("The Kingdom of
Norweign"). In addition, there are three commercial settings:
HeartQuest, CORPS, and Dreamwalker.
36 pages core rules (PDF) plus 90 pages free settings (PDF).
-
Active Core Game Engine by Clint H. Jackson
- Keywords: genre scifi superhero universal long
- A generic superheroic/sci-fi system, to be released under an
open license. It uses a universal table of skill vs difficulty
for action resolution. Character creation is limited point-based,
with modifications for various archetypes representing common
sci-fi characters. The rules are designed to be modular for
ease of open development.
89 pages core rules (PDF).
-
Adamantia
- Keywords: genre fantasy rules-lite world
- A mini fantasy setting for RPG's: the capital city of the
decayed Himli empire, population over 1 million.
~10 pages description (HTML).
-
Ad Astra: The New Age by Paul DuBois
- Keywords: genre postapocalyptic fantasy scifi rules-lite long
- A post-apocalypse science fantasy setting, with various alien races
mixed with tribal humanity. An expanded version with GM-only
information is available in print (not free). Character creation
is point-based.
~60 pages basic rules and background (HTML).
-
Aera Preview
by Christian Fricke, Tobias Mannewitz, Stefan Koch, Sebastian Fricke
- Keywords: genre fantasy long preview
- A German-language fantasy RPG, the preview version of the
commercial game.
100 pages basic rules and background (PDF).
-
Advanced Roleplaying Mechanics (ARM) by R. E. Bridson
- Keywords: universal rules-lite
- A simple (but not quite minimalist) system using logarithmic
scales a la TORG and (1d6-1d6) resolution similar to Feng Shui.
16 pages (ASCII only).
-
Advanced Dudes by David Krippler
- Keywords: universal rules-lite
- A French-language parody RPG which uses only 2 traits to define
characters.
~7 pages HTML.
-
Advanced Star Frontiers, 4th edition by JPayne
- Keywords: genre scifi supplement
- This is an extensive addition to the published "Star Frontiers"
game from TSR. It is not really a complete game, but includes
substantially rewritten sections.
~50 pages (HTML).
-
The Adventurer's Guild by Chris Salzer
- Keywords: genre traditional fantasy long
- A medieval fantasy RPG, using a percentile skill-based system
(tersely described).
~40 pages HTML rules
-
Adventures in Space by Zak Arntson
- Keywords: genre scifi rules-lite
- A humorous narrative space opera RPG, where players define their
PC with a one-word Style, and roll 1d6 to enact plot changes to
get both success/failure and a random Word of Science to
incorporate into the plot.
7 pages (PDF,HTML).
-
The Agency: Saving the world in a groovy kind of way
by Matt Machell
- Keywords: genre modern fantasy rules-lite
- An RPG where the PCs are 60's secret agents fighting the
supernatural -- Austin Powers meets Buffy the Vampire Slayer, or
the Avengers and Hammer Horror. It's intended to be a
simple, light hearted system with lots of opportunity for
heroics. It uses freeform skills rated on a five-step scale
(Poor to Excellent). Action resolution is rolling d6s based
on skill where every 5 or 6 is one success.
16 pages rules (PDF).
-
Age of Heroes LARP
by George Stadalski & Monica Stadalski
- Keywords: genre fantasy traditional rules-lite
- A live-action fantasy-genre RPG. It has live-action resolution
rules including skill and magic rules. It uses point-based
character creation which also uses four classes.
30 pages rules (PDF,HTML).
-
Agyris by Daniel M. Davis
- Keywords: genre fantasy long world
- An original fantasy setting, created using the FUDGE rules but
largely systemless background. Agyris is world of many ancient
mysteries of long lost empires and Fey powers, inhabited by an
original set of seven races (humanity plus six others).
~150 pages (HTML).
-
Alacrity by Adam McKee and James G. Walker, Jr.
- Keywords: universal rules-lite
- A simple percentile system, which concentrates an fast resolution
(hence the name). Action resolution uses roll under stat on
d100. Character creation has random-roll attributes and
point-bought skills.
~15 pages HTML
-
Alien RPG by Chris Tavares Dias
- Keywords: genre scifi horror long
- An extensive supplement for the Fuzion
game system, adapting the movie Aliens and its many
spin-offs.
~80 pages HTML.
-
The Allerian Empire
- Keywords: genre traditional fantasy online
- A "modified freeform fantasy play-by-post roleplaying adventure
game over the internet". It uses freeform rules which are
essentially social rules.
~2 pages HTML rules.
-
Alluvia by Brian F. Wong
- Keywords: universal rules-lite
- A "Tarot Based Fantasy Game Engine." This uses tarot cards but
in a mechanics-based way. Task resolution is based on stat plus
skill plus a card played from a 5-card hand (with various
modifiers for Tao, Yin, and Yang).
~18 pages HTML.
-
Alternacy by Kizig
- Keywords: universal long
- A generic RPG using 2d5 skill rolls and broad talents/skills.
Uses 16 general talents instead of attributes. Skills are derived
from the talents, but values are decided by the referee using a
question system (how long has the character trained the skill,
how important is the skill to the character, etc...). There is
a universal chart for determining special results.
36 pages (MSWord and text).
-
Alternate Realities
by Carter Butts, Karim Nassar, and Brian Rayburn
- Keywords: universal long
- An "object oriented" roleplaying game, which uses percentiles
with some rather advanced math subsumed in a universal
table ("DRF"). Character creation uses description, points,
or random rolls for attributes and skills.
88 pages (HTML, PDF, MSWord, PostScript).
-
Among the Beautiful Creatures v0.02 by David Johansen
- Keywords: genre fantasy rules-lite world
- A baroque fantasy game in a world of unusual supernatural creatures.
Character creation involves extensive descriptions and physical
traits to describe a unique creature, plus three attributes
(random-roll, 2d6) and a set of skills (freeform). Action
resolution uses 2d6 and a universal table.
31 pages rules and background (PDF).
-
Alternative Roleplaying Concept (ARC)
by Alex `Dabugas' Armstrong
- Keywords: universal rules-lite
- A diceless RPG which uses a 7-step scale for rating attributes
and skills. Action resolution is by comparing the sum of
relevant traits and the difficulty, though there is an optional
random factor using cards.
~15 pages HTML.
-
Alternity Fast-Play Rules
by Bill Slavicsek and Richard Baker
- Keywords: genre scifi rules-lite long
- The "Fast-Play" version of the (out-of-print) commercial sci-fi
RPG rules. This is available along with many other downloads
including adventures and supplements.
Players Book 13 pages (PDF).
GM's Book 13 pages (PDF).
Warships Sourcebook 112 pages (PDF)
-
Anarcho Australis by Craig Thomas Judd
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalypse game set in Australia, using a simple d10
skill-based system.
~5 pages ASCII text.
-
Anarchy by Kenneth Love
- Keywords: genre scifi rules-lite
- A game set in 3050 where Earth, Venus, and Mars are under
tyrranical rule by the Syndicate (including the non-human vampiri
and Venusian elves), using a very simple dice pool system similar
to Shadowrun. Character creation is random-roll attributes with
a random number of bonus points.
~5 pages rules (HTML) plus ~10 pages background.
-
Angel/Demon: The Rapture by Christopher Blankley
- Keywords: genre modern horror long supplement
- A supplement for White Wolf's Storyteller system, about playing
immaterial angels who manifest by entering human bodies --
fighting with demons who possess them.
~20 pages HTML rules plus ~10 pages sourcebook.
-
Appleseed D6 by Mike Lynes
- Keywords: genre scifi long
- An RPG adaptation of the cyberpunk manga Appleseed by
Masamune Shirow, using a variant of West End's "D6 Legen"
system. The core mechanics are included with the rules, although
it recommends having the rules in addition.
~60 pages rules and background (HTML).
-
Archeus by Colin Smith
- Keywords: genre traditional fantasy long
- A medieval fantasy RPG. It uses a simple percentile skill-based
system. Character creation is random-roll attributes and
a package of skills based on occupation.
~40 pages HTML rules (including races, skills, spells, and equipment).
-
Ardent Offense by David Loren Buehner
- Keywords: genre modern scifi rules-lite
- Ardent Offense is a minimalist system with some optional
mechanics of traditional role-playing. It includes a detailed
examination of role-playing philosophies and a brief
modern/futuristic setting.
14 pages (PDF, HTML).
-
ARG: The Adventure Role Play Gaming System
by J.A. Partridge
- Keywords: genre traditional fantasy long world
- A fantasy-genre RPG set in the world of Anghar. It uses a
detailed skill-based system, (skill+d20) vs difficulty. Character
creation is random-roll attributes and point-bought skills.
Background on Anghar is detailed separately.
~40 pages rules (HTML) plus ~20 pages background (HTML).
-
Argument Diceless Roleplaying by Rainer K. Koreasalo
- Keywords: universal rules-lite
- A universal diceless system, which uses a narrative method of
resolving skill vs difficulty. It includes brief support for
fantasy races, magic from the Kalevala, and vampires.
32 pages (PDF).
-
ARPLE by Altin Gavranovic
- Keywords: universal rules-lite
- The "All-purpose Role Playing Logistics Engine", which uses a
simple dice-pool system. Attribute rolls are roll 2d6 under
attribute, skill rolls are roll d6's equal to skill vs a target
number, combat is roll d6's equal to skill: (1-2: nothing, 3-4:
defense point, 5-6: offense point). If your offense is greater
than opponent's defense, you hit.
~10 pages HTML.
-
Ars Magica, 4th edition
by Jonathan Tweet, Mark Rein*Hagen, Jeff Tidball, and John Nephew
- Keywords: genre fantasy long preview
- This is the complete and up-to-date version of the full
commercial RPG, made available for free in PDF form by
Atlas Games. It is set in a mythic version of medieval
Europe, and the PCs are magicians who gather in secret
covenants to learn their Art. It includes a highly in-depth
magic system widely regarded as a classic of design.
272 pages rules and background (PDF).
-
Arumo: the Kingdom of Wilted Flowers
by Kyle Marquis
- Keywords: genre traditional scifi fantasy rules-lite preview wotc-d20
- Preview of a fantasy RPG set in a world of organic technology.
The current edition uses the WotC "D20" system, with additions
specific to the world.
~10 pages HTML rules plus ~18 pages background.
-
Assassin by Hector Rene' Segovia
- Keywords: rules-lite live-action
- Not really an RPG -- rather a version of the live-action party
game, played over days. Players secretly try to kill their
target by hitting with a NERF dart or other mock projectile.
10 pages (MSWord format).
-
a/state-lite by Malcolm Craig
- Keywords: genre scifi fantasy long preview
- A dark science fantasy RPG set in a place known only as "The City",
the preview version of a print RPG to be published in 2003.
It has advanced technology but also is plagued by the remnants of
a magical cataclysm known as "The Shift". It uses a percentile
skill-based system (roll under stat/skill on 1d100). Character
creation is limited point-based (attribute points and skill points),
with various origins and occupations offering suggested skills.
There are no ads/disads.
62 pages (PDF).
-
Athala by Tristan Collet
- Keywords: genre fantasy traditional long
- A free generic fantasy RPG in English and French. It uses a
skill-based system, where action resolution uses 1d20 + skill
bonus - penalty, and 20 or more succeeds. Character creation is
class-based with random-roll attributes and limited point-buy.
31 page character book, plus 14 page rule book, plus 21 page
magic book (PDF).
-
Attack of the Mutant Rules System! by Frank T. Sronce
- Keywords: genre modern superhero rules-lite
- A diceless superhero homebrew, based on Phage Press' Amber
diceless RPG. It mostly provides just stats and powers; the
diceless resolution rules are sketchy (defaulting to
Amber).
~20 pages HTML rules.
-
Aurea by Boudewijn Rempt, Irina Rempt, Frank
N. Rieter, Jasper W. Leedekerken, Martijn Spruit, and
Richard van Rijswijk
- Keywords: universal rules-lite
- A generic RPG system. It uses a universal table with percentile
rolls. Character generation is fairly free-form. This version
is translated from the original Dutch.
~20 pages HTML.
-
Aurora Quick-Start Guide by Stephen Mulholland
- Keywords: genre scifi long preview
- A hard science-fiction spacefaring RPG -- the abbreviated version
of the published game available on CD-ROM. Action resolution uses
the concept of "Failure Dice". You can choose to roll any number of
d10's. That number is added to your skill, but any die which is
that number or less is a failure which subtracts 2 from your
total. Thus, more dice allows better results but is riskier.
Character creation is open point-based.
56 pages quick-start guide (PDF), plus several additions
including two 28-page alien species guides.
-
The Awakening Rules Engine v2.1.1 by Dan Regewitz
- Keywords: universal rules-lite long
- A universal RPG. The basic rules are freeware (optional $3
charge), with two commercial background settings for $6 each.
It uses a point-based, skill-based character creation,
emphasizing freeform discovering things about their characters.
It uses a simple system with a general dice pool (starting at 2
dice) to split among all actions, resolving stat+dice vs
difficulty.
75 pages rules (RTF).
-
BabeWatch by Simon Washbourne
- Keywords: genre modern rules-lite
- A humorous mini-RPG based on the television series "Baywatch".
You create a "hunk" or "babe" by distributing 15 attribute points
and choosing 10 binary skills, plus random trait rolls. Action
resolution is roll under stat on 1d10 (if skilled) or 1d20 (if
unskilled).
8 pages rules (PDF).
-
B-Movie: Scared Stiff by Mike Demetro
- Keywords: genre horror rules-lite long
- A parody of both horror movies and horror RPGs, this uses simple
attributes and "stereotype" classes. As an interesting inverse,
character have stats for flaws instead of abilities. Thus,
your stats are Weakness, Clumsiness, Ignorance, Cowardice,
Paranoia and Belief. (instead of Strength, Dexterity, etc.)
~44 pages HTML.
-
Bad Attitudes by Berin Kinsman
- Keywords: genre modern rules-lite
- A humorous RPG of action movie cliches where characters have a
single attribute ("Attitude") and a few skills. Resolution is by
rolling under your skill on 1d6. It includes a plus a random
plot generator.
6 pages (PDF).
-
Badlands by Charles R. Capko Jr.
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalypse RPG based on the computer game Wasteland.
It uses (1d20 + Attribute + Skill) vs difficulty. Character
creation is by random-roll attributes, class choice, and
point-bought skills.
45 pages rules (MSWord or Text).
-
Ballad Fantasy by Dialog Publishing and James Flowers
- Keywords: genre traditional fantasy long world
- "Ballad of a Greater Earth" Fantasy RPG, nominally set on a world
similar to our own which in the future suffers an apocalyptic
collapse to an early Renaissance level. It does not describe the
world per se, but covers sorcery, miracles, and various
traditional fantasy monsters. Resolution is by rolling a number
of d6's based on difficulty: Easy(2d6) to Very Hard (5d6).
Character creation is limited point-bought attributes and skills.
58 pages PDF.
-
Bamf RPG by Brett A. Paul
- Keywords: universal rules-lite long
- A simple percentile system developed partly for Play-by-Email.
Roll under skill on percentile dice. Combat has a chart showing
varying levels of success. In other skills, your attribute
determines number of re-rolls allowed. Includes a system of
special abilities (magical/superpower/etc.).
67 pages PDF.
-
Barbar by Tomas HV Mørkrid
- Keywords: genre fantasy rules-lite
- A Norwegian-language fantasy RPG with a humorous twist. It uses
a simple system and limited setting. It is intended to be
played with focus on the effective intelligence and limited
vocabulary of each character. No feat is simple when your
barbarian self can only ever say things like: "Me friend",
and all your barbarian friend ever understand of such a
sentence is: "Me"!
~6 pages HTML.
-
Barbarians of Lemuria
by Simon Washbourne
- Keywords: genre fantasy rules-lite
- A swords-and-sorcery fantasy RPG in the style of the
Thongor books (by Lin Carter) and Brak the Barbarian
(by John Jakes) -- both inspired by Robert E. Howard's
Conan series. It uses a simple system with point-based
character creation including free-form careers. Action
resolution uses 2d6 + stat + difficulty modifier, where
a total of 9 or more is a success.
~12 pages (HTML).
-
Basic Pulp by J. Carpio Dregg
- Keywords: genre modern rules-lite
- A 1930s pulp action RPG. Action resolution is attribute bonus
+ skill + 1d20 vs difficulty. Character creation is random-roll
attributes and point-bought skills and superpowers.
34 pages rules (PDF).
-
The Basic System by J. Parker
- Keywords: universal rules-lite
- A simple universal system. Character creation is random roll
attributes (3d6 each) and point-bought skills. Action resolution
is attribute + skill + 1d20 vs difficulty. That's about it.
17 pages (PDF).
-
Bedlam by Matt Machell
- Keywords: genre modern rules-lite
- A storytelling mini-RPG, where each of the PCs is a retired
evil mastermind. The player is given a set of words which he
has to use in anecdotes he tells about attempts to take over
the world. There are rules for challenges and interrupts.
~2 pages rules (HTML).
-
Bernard & Jean
- Keywords: genre modern rules-lite
- A humorous French-language RPG about policemen (gendarmes) in
the south of France.
96 pages rules (PDF).
-
~15 pages HTML.
-
Beyond the Mists by Benjamin W. Holty
- Keywords: genre traditional fantasy long
- A medieval fantasy system. Character creation uses a mix
of limited point-bought and random-roll attributes. Skills are
based on a skill cluster (Stealth, Physical Combat, Magic,
Religious, Mercantile, or Scientific) with some bonus skill
points.
~80 pages HTML in various pages.
-
Bibliotech: the Future Past by David Bubar
- Keywords: genre scifi rules-lite long
- A sci-fi RPG based on the Bible, with politics on another planet
based on biblical figures. The system uses percentiles skills
with six degrees of success/failure.
-
Bid-It Diceless Roleplaying System
by Michael Coe
- Keywords: universal rules-lite
- A diceless system where the player spends task points to
succeed, paying the difference between his skill and the
difficulty.
20 pages (HTML or PDF).
-
Bif Bam Pow by Stephen K. Fuelleman / Entropy Games
- Keywords: genre modern superhero long
- A superhero game. Action resolution is roll under attribute
on Nd6, or roll under skill on 1d12. Character creation has
random-roll attributes and powers, and point-bought skills.
109 pages PDF.
-
Big Breasts, Small Waist by Zaratustra
- Keywords: genre fantasy rules-lite
- A humorous variant of Guardians of Order's "Big Eyes, Small Mouth"
system of a sexual nature, intended "for mature audiences only."
~20 pages rules (HTML).
-
Bloody Entrails by Integrated Games Systems
- Keywords: genre fantasy rules-lite
- A game of Gladiatorial Combat, which includes a solo
adventure, The Arena.
16 pages (MSWord, RTF, ASCII, or PostScript).
-
Blur: The Hand is Quicker than the Die
by Daniel Pond
- Keywords: universal rules-lite
- A minimalist universal system.
~10 pages (HTML or MSWord).
-
BODGERS: Basic One-Dice Gloranthan Epic Roleplaying System
by Lewis Jardine
- Keywords: genre fantasy rules-lite
- A simple RPG set in the world of Glorantha, from Chaosium's
Runequest. It uses the ODES system (One Dice Epic System),
which uses d10 rather than d100 resolution.
~25 pages HTML.
-
Brains and Brawn by Steven Tremblay and Jamie Cadorette
- Keywords: genre modern superhero rules-lite
- A generic superhero RPG. Action resolution uses a hand of
three dominoes for each player, resolving by attribute +
skill + the "good" side of the domino played vs difficulty
plus the "evil" side of the domino. Character creation is
open point-based.
20 pages rules (PDF).
-
Brutal v2.0 by David J. Stanley
- Keywords: genre fantasy traditional rules-lite long
- "A Hack-and-Slash Fantasy Horror Game". It uses a simple dice-pool
system: roll a number of d6 equal to stat, and compare total with
an opposed roll. Character creation is limited point-based. The
basic rulebook includes a mass combat system and even an index.
26 pages basic rules, 10 pages magic rules, 84 pages monster
booklets, 29 pages adventures (PDF).
-
Buffy D6 by Michael Lynes
- Keywords: genre modern fantasy rules-lite long
- An RPG set in the world of Buffy the Vampire Slayer, using an
adaptation of WEG's D6 system. The rules includes all the basics
for D6 gaming (using the D6 classic system), character templates,
magic rules, equipment and some basic monster stats.
~40 pages (HTML).
-
Buggz by Hector Rene' Segovia
- Keywords: genre fantasy rules-lite
- A game set in a world (Banther) inhabitted only by intelligent
bugs, ranging from wasps to praying mantises. There is also
magic for them to use. It has a simple system using either a
d30 or d20. Character creation is based on racial templates,
with random-roll attributes.
12 pages MSWord format.
-
Bump in the Night RPG by Michael Dunlap
- Keywords: genre modern horror
- A modern-day horror RPG where the PCs are vampires, werewolves,
ghosts, demons, and more in New York City. It uses a
skill-based percentile system: roll under skill on 1d100,
or roll 1d100 + attack bonus vs 1d100 + defense bonus for
combat. Character creation is by random-roll attributes plus
skill points and power points depending on your creature type.
~50 pages rules (HTML).
-
Bumps in the Night by Connor Skates
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing small monsters ("bumps") which try
to scare human children. It uses a simple system of roll under
stat on 1d10, with limited point-based character creation
(including buying numerous "creature features" for your monster).
21 pages rules (RTF).
-
Cannonballs Lord of the Rings RPG
- Keywords: genre fantasy online
- A freeform online play-by-post RPG, set in Tolkien's Middle Earth
some time after the War of the Ring.
~5 pages social rules (HTML).
-
CARDS by Leonard Tai
- Keywords: universal rules-lite
- A simple homebrewed role-playing system where the only materials
involved are ordinary playing cards. Emphasis is placed on
story-telling skills, speed and ease of play. It includes
supplements for the animated video series "Saber Marionette R",
"Slayers", and "Children of the Blue Star".
~8 pages core rules (HTML) plus ~25 pages supplements (HTML).
-
CARE by Chris Parlevliet
- Keywords: universal rules-lite
- A universal system. It uses ordinary playing cards for
resolution: players draw a number of cards based on skill and
check how many are over a target number. Character creation is
either a priority system or an open point system.
~30 pages (MSWord or HTML).
-
Carnivore Wharf by Diggory Steele-Perkins (digstar)
- Keywords: genre modern rules-lite
- A mini-RPG of modern-day fantasy using a variant of the Fudge
rules ("Fudge HALO").
5 pages rules (PDF).
-
CARPS: Customizable Abstract Roleplaying System
by DevolutionaryCyberJunkie
- Keywords: universal rules-lite
- A simple universal RPG framework system, including a scale, attribute
list, resolution and experience mechanics. Action resolution is
attribute + skill + 1d6 - 1d6 vs difficulty. Character creation is
open point-based.
10 pages rules (MSWord).
-
Cartoon Action hour Demo by Z-Man Games
- Keywords: genre scifi superhero rules-lite preview
- An RPG in the genre of 80's style action cartoons. Actions
resolution is by stat (rated -4 to +4) plus 1d12 vs difficulty,
though super-abilities replace 1d12 with 2d12 or more. These
preview rules have basic combat but no character creation rules.
7 page preview rules (PDF) plus 15 page introductory scenario.
-
Changeling: The Dreaming Preview
- Keywords: genre modern fantasy preview
- A freeware introduction to the commercial game by White Wolf,
where PCs are fay creatures (elves, gnomes, trolls, etc.)
secretly operating in the modern world.
25 pages (PDF).
-
Cherveaux: Palace of Light
- Keywords: genre fantasy online
- A freeform play-by-post fantasy RPG, set in a fantasy parallel
to Versailles in the golden age of the Sun King.
~20 pages rules and background (HTML).
-
Children of Fire by Erich Wambach
- Keywords: genre modern fantasy long
- An RPG where the PCs are angels, interacting with other celestials
in Heaven, the children of clay (humans) on Earth, demons, and
other creatures. There is extensive background on the angelic
orders. Character creation is based on choosing an order and
selected options. Action resolution is stat + 2d10 vs
difficulty. It includes a "magic" system (Celestial Forces).
57 pages rules and background (PDF) plus 38 page "Children of
Clay" supplement (PDF).
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Chivalry & Sorcery Essence by Colin D. Speirs,
David Blewitt, and Steven Turner (Brittannia Game Designs)
- Keywords: genre fantasy traditional rules-lite preview
- A short introduction to the commercial C&S system. It adapts
concepts from the full game but with simplified rules. Action
resolution is by roll under (attribute plus skill minus
difficulty) on 1d20. Character creation is random-roll
attributes, picking a social class and vocation.
4 pages rules (PDF).
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Chronos by Francois "Roboduck" Suter
- Keywords: universal rules-lite preview
- A French-language RPG, a preview of the published system by
les Createurs Genevois.
~15 pages (HTML).
-
Chthonian by Zak Arntson
- Keywords: genre modern horror rules-lite
- An RPG of pulp horror, split into subgenres "Pulp Adventure",
"Weird Tales", and "Shocking Discovery". Character creation is
freeform numerical traits with GM approval. Action resolution
is 1d12 plus all relevant traits vs difficulty. There are also
rules for "Terrible Insight" gained by seeing horrors.
~15 pages (HTML).
-
Cineflex v2.2 by Dariel R. A. Quiogue
- Keywords: universal rules-lite long
- A cinematic universal system. It uses a d20 dice pool for
action resolution, roll 1-3 d20's over a target number.
Character creation is by selecting a focus ability, up to
four secondary abilities, and disabilities. The rules include
a generic magic system, and vehicle/mecha rules. There are
three developed settings for use with it: The Twilight Age
(a science fantasy setting), Barsoom (an adaptation of
Edgar Rice Burrough's early sci-fi), and Red Branch (mythic
pre-Christian Ireland).
~30 pages rules (HTML) or 16 pages rules v2.1 (PDF), plus
~75 pages Twilight Age background (HTML), ~30 pages Barsoom
background (HTML), ~30 pages Ireland background (HTML).
-
Cinis by Weisman Stewart Burt
- Keywords: genre fantasy traditional long world
- A fantasy genre RPG set on the an original fantasy world ("Tigmar"),
with background on the regions and races. There are twisted
subhumans, high humans, halflings, goblins, frog-people,
bird-people, and lizard-people -- but no dwarves or elves.
Action resolution is by 3d12 + attribute + skill vs Difficulty.
Character creation is random-roll attributes, and point-bought
skills using an occupation and lifepath.
340 pages rules and background (PDF).
-
Circe by Bryce Harrington
- Keywords: genre traditional fantasy long open-license
- A medieval fantasy system, with some parts designed with
computer aids in mind (although it is not required). Released
under the GNU Free Documentation License. Character creation is
a mix of random-roll attributes and point-bought skills and
extras.
143 pages core rules (PDF or MSWord).
-
Claymore and Claymore Light by Rodney E. Barnes
- Keywords: genre fantasy long
- A fantasy Christian RPG set in the 41st century, with bible
quotes scattered in (similar to Dragonraid). 1000 years after a
apocalypse, mutations and natural disasters have developed a weird
feudal city/state world governmental system. Varying mechanics.
Random-roll character creation.
Light rules ~55 pages (HTML, RTF, or MSWord).
Full rules ~113 pages (HTML).
-
Cleaver House
- Keywords: fantasy rules-lite
- A fantasy RPG currently under development, with previews of
the system overview, world, and skills available.
Action resolution is attribute + skill + 1d20 vs difficulty.
~30 pages (PDF).
-
Combat Monster by Jeff Wiker
- Keywords: universal rules-lite
- A parody game.
4 pages (text-only).
-
Conestoga by Chris Tavares Dias
- Keywords: genre scifi
- A mecha space opera game universe about battling empires in a
distant future, using the Fuzion / Mekton Z rules.
~40 pages (HTML).
-
Conspiracy X Demo Kit
- Keywords: genre modern scifi rules-lite preview
- A demo version of the published modern conspiracy RPG by Eden
Studios. PC's are agents of Aegis, a secret organization at work
within the U.S. government fighting alien and supernatural
menaces. It uses a simple system with 5 levels of skill and
difficulty. If your stat is greater than the difficulty, success
is automatic. If it is equal, you must roll 7 or less on 2d6.
If it is one less, you must roll 4 or less.
16 pages (PDF).
-
Contes De Fées by Antoine Drouart, Thomas Laborey,
and Thomas Lampert
- Keywords: genre fantasy rules-lite long
- A French-language fairy-tale role-playing game. It is set in
the wonderland of Feerie, where PCs can be adaptations of
faery creatures or original creations. Actions are resolved
by stat + 1d10 - 1d10 vs difficulty, or an alternative diceless
system based on directly comparing stat and difficulty. Character
creation is point-based, allowing an open-ended range of creatures.
It also includes several ready-to-play adventures.
~220 pages (HTML, PDF).
-
Continuum by Travis Casey
- Keywords: universal long
- A straightforward skill-based system, using
skill+attribute+1d6-1d6 vs difficulty. It uses point-based
character creation. It includes a generic magic system and a
short superpower system.
~60 pages (text-only).
-
CORE Rules by David F. Nalle
- Keywords: universal rules-lite
- ``Character Oriented Role-playing Engine.'' A minimalist
skill-based system, where you roll under skill on 2d6.
~4 pages ASCII text.
-
CORPS Nutshell Download by Greg Porter
- Keywords: universal rules-lite preview
- This is the `nutshell' version of the commercial CORPS universal
RPG by BTRC. It is available in 7 languages (English, French,
German, Finnish, Italian, Polish, and Portuguese). The system is
skill-based emphasizing a minimum of die-rolling. The difficulty
you succeed at is essentially skill + 1d10 / 2 (round down).
Character creation is limited point-based.
4 pages rules PDF format (for each language) plus two post-apocalypse
supplements: 9 pages and 6 pages PDF format.
-
Cosmic Synchronicity v3 by Joseph Teller and
Kiralee McCauley
- Keywords: genre modern scifi universal long
- A universal system, which balances PC's by the principle that a
more powerful PC (i.e. higher total attributes) will have
critical failures happen more often. Actions are resolved by
rolling under (stat or skill)*4 on percentile dice. There are
personality traits ("Aspects") that determine the points
available in different skill groups. It includes a setting
book entitled "Earth Unmasked" -- about an alternate 2025
where aliens and supernatural monsters have emerged.
119 pages core rules (PDF or HTML) plus 151 page setting book (PDF)
-
Cosmos
- Keywords: universal long
- A universal system, built to address problems with D&D.
Character creation includes random-roll attributes and point-bought
skills. Action resolution is percentile roll over skill.
~80 pages rules (text-only)
-
Courts & Corsets by Zak Arntson
- Keywords: genre rules-lite
- A storytelling mini-RPG about historical intrigue in the genre
of Amadeus and Dangerous Liaisons. The mechanics
are entirely on a bidding process, where players compete to define
story elements by spending from a limited pool of points ("crowns").
~4 pages rules (HTML).
-
Covenant by Matt Machell
- Keywords: genre modern rules-lite
- The modern-day RPG where the PCs are members of a secret
society which prepared for centuries for an apocalypse that
never happened. Now the society which controlled governments
and manipulated religions is fracturing. Character creation
includes defining 2 freeform "edges", 2 freeform flaws, and
5 skills. Action resolution is rolling a pool of d6s depending
on how traits apply, modified by drama points and rerolls.
19 pages rules (PDF).
-
The Creative Conclave RPG
- Keywords: genre fantasy long world
- A fantasy world setting for use with any system with a Chinese
flavor. The GM section includes maps, place and culture
descriptions, religions, and so forth.
~50 pages HTML background (scattered in different pages) plus
discussion forum and information on two campaigns.
-
Creature Feature: Monster Movie Role-playing
- Keywords: genre modern horror rules-lite
- A storytelling game about B-movie horror films. There mechanics
are based on players spending dice (d6s) from a "budget".
Characters and other elements are bought with points, then
written on index cards. During "filming", the cards are shuffled
and dealt to different players who control them.
~10 pages rules (HTML).
-
Crestfallen: A Bronze Age Role-Playing Game by Dan Hiscutt
- Keywords: genre fantasy long
- Bronze age fantasy role-playing, with a strong Celtic flavour.
It includes detailed background on a world, Kerun, including
mythology and history. There are five races, including humans,
the tree-like Arcadians, wolf-like Lupus, giant Cyclops, and
four-armed Naderites. The system uses stat+1d8-1d8 vs difficulty
for resolution. Character creation is limited point-bought
attributes and skills.
164 pages PDF and HTML.
-
Criminal Gang Warfare: Delta by Tux 667 and co.
- Keywords: genre scifi
- A sci-fi RPG. It includes stats for vehicles (including
mecha "hardsuits"), NPC's, and character classes but the rules
appear incomplete.
~5 pages class rules, plus ~15 pages equipment and background
(text-only).
-
Crux, Crossroads in Reality by
- Keywords: genre modern fantasy rules-lite
- A modern fantasy RPG, currently in development. The PCs are
humans awakened to a realm of myth known as the "Plasm". They
are capable of working magic ("feits") and mediating with magical
creatures (the Inchoa, the Quem, and the Un).
~20 pages rules (text-only).
-
Cthonian by Zak Arntson
- Keywords: genre modern horror rules-lite
- A pulp horror system, scaled in grittiness from "Pulp Adventure"
(least gritty) to "Weird Tale" to "Shocking Discovery" (most gritty).
Character creation is completely freeform assigning of traits.
Action resolution is stat + 1d12 vs difficulty, potentially
modified by spending "nodules" (a sort of fate point).
~15 pages rules (HTML).
-
CyberFUDGE by David Jaquith
- Keywords: genre postapocalyptic scifi fantasy long
- A cyberpunk/fantasy mix, set in a near-future where magic returned
to Earth, resulting in a world war. The war was ended by an army
of cyber- and magic-enhanced super-soldiers created by the U.S.,
Australia, and England. It uses a variant of the
FUDGE system.
51 pages (PDF).
-
Cychosis by Grant Graves (Mind's Eye Publishing)
- Keywords: genre scifi rules-lite
- A simple "RPG/dice game", where the PCs are sentient robots
(called Cybers) on the world Cyberia. Some robots are turned
into rampaging monsters by an errant virus. It uses a special
3d6 roll for contests, where a basic roll is always subtracted
from the opponent's point total. Character creation is open
point-based.
27 pages (PDF).
-
Cychosys, Version 9.0 by William Straight
- Keywords: genre universal rules-lite
- A universal system, sketchily described. Resolution is
based on a series of 1d12 rolls, with special meaning for
rolls of 11 and 12. Character creation is open point-bought.
54 pages (PDF).
-
Cyno's Roleplay by Chieh Cheng
- Keywords: universal genre fantasy modern scifi long
- A universal system. Character creation is random-roll attributes
and point-bought percentile skills. It includes four genre books:
(fantasy, modern, near-future).
~33 pages core rules, plus four ~10-15 page genre books (HTML).
-
d6GE RPG by 3Muse
- Keywords: universal superhero rules-lite
- A universal RPG. Action resolution is by stat plus 2d6 vs
difficulty. Character creation is purely random-roll stats
in the basic system. It includes a brief superpowers supplement.
9 pages rules (PDF) plus 8 pages superhero supplement (PDF).
-
Dagenthir by Thomas Schulze
- Keywords: genre fantasy traditional long world
- A German-language fantasy RPG set on an original world ("Dagenthir").
~50 pages rules and background (HTML).
-
Daidalos by jochen eid
- Keywords: universal rules-lite long
- A German-language diceless RPG, with an emphasis on dramatic
storytelling.
69 pages rules and background (PDF or HTML).
-
Dark Ages by Jonathan Clarke
- Keywords: genre fantasy
- A historical RPG set in 6th Century Britain, though some features
are mildly anachronistic, such as Saxon characters worshipping
certain the Norse Gods who are not due to be invented for
several hundred years. Action resolution uses roll under trait
but over difficulty on 1d12. Character creation is limited
point-bought with various restrictions.
45 pages (MSWord format).
-
Dark Ages 2 by Michael Hoopmann
- Keywords: genre traditional fantasy online
- A freeware computer role-playing game for DOS and Windows.
-
Dark Dungeon, 2nd Edition by Jaap de Goede
- Keywords: genre traditional fantasy rules-lite preview
- A fantasy genre game, the "Freeware Lite" version of a
not-yet-published commercial game. Action resolution is skill +
1d10 vs difficulty. Character creation is open point-bought.
The lite rules are generic fantasy, but there is a shared
world ("Yaddrin") under development.
25 pages rules (PDF).
-
Darker Days by Dudi Rippel
- Keywords: genre scifi rules-lite
- A cyberpunk game set in 2031, using a simple 2d6-based
system (skill+2d6+mods, needing 12 or more to succeed).
Character creation is point-based.
25 pages rules (HTML and MSWord) plus ~15 pages background (HTML).
-
Dark Fantasy by Tim Barrett with Peter Simcic
and Rowan Dunch
- Keywords: genre fantasy long
- Set in a parallel Dark Ages Europe (800-1200 A.D.) with fantasy
elements, this uses a percentile skill system, with vaguely
class-like personality types.
80 pages PDF, plus 50 page Magic system and 30 page Campaign book.
-
Darklands by Eric Mau
- Keywords: genre fantasy horror scifi long
- A futuristic fantasy-horror game, set in 2066 in a grim cyberpunk
future where PC's are the "Warbreed" -- creatures created by the
dark gods (the "Ashura") and left on Earth in ancient times, who
now fight for the Earth against their creators. Character
creation is breed and class based, with point-bought attributes.
The resolution system is not clear.
~45 pages MSWord format.
-
Darkness by A. Glare
- Keywords: genre scifi fantasy long world
- A post-magical-apocalypse RPG set in the year 4469 after a
great Fall. The world is is replete with feudal kingdoms,
magic, demons, elves, dwarves, gnomes, and halfings -- along
with advanced technology in underground cities which survive
against the poisoned world. The system is roll under
attribute + skill on 1d20, with the roll indicating
level-of-success. Character creation is open point-based.
~80 pages rules (HTML).
-
Dark Spell by Jeffrey S. Schecter
- Keywords: genre fantasy rules-lite
- A generic fantasy RPG system with rules for combat and magic.
It uses a dice-pool system, rolling d6s equal to attribute
("Battle" or "Forte") vs difficulty. Character creation is
open point-based, buying attributes, binary skills, combat
styles, and spells.
23 pages rules (PDF).
-
Dark Time by Stephen and Ellen Bradley
- Keywords: genre scifi rules-lite world
- A dark future RPG setting in the year 3050 in New York, intended
for use with the FUDGE rules.
~5 pages HTML.
-
DCS by David Chart
- Keywords: universal rules-lite
- A simple universal system, using stat+1d10 vs difficulty.
Characters have three basic attributes (physical/mental/social)
and freeform abilities. It includes personality mechanics, fate
points, and crafts rules. There are also notes on using it with
Columbia Games' Hârn setting.
~30 pages rules (HTML or text-only).
-
deadEarth by J.T. Smith with Chris Hagness and
Michael Helfman
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse survival RPG, the 51-page free version
of the 174-page published game from
Anarchy inK.
Available free after web registration. It uses a d6 dice-pool
system with random-roll character creation including 100
mutations (1000 in the published version!).
51 page Players Handbook (PDF), 101 page GM handbook expansion (PDF).
-
Dead Meat: Ultima Carneficina Dello Zombie! by S.P. Wipfli
- Keywords: genre horror rules-lite
- A Zombie/Horror mini-RPG. There are 3 attributes (Zip, Whomp,
and Guts) rated in number of d6's. Each die that comes up 5 or 6
is a success.
4 pages rules (HTML).
-
Death or Glory by Alexander Trofimov
- Keywords: universal long
- A generic percentile system similar to Runequest, with
supplements for firearms, magic, and medieval background.
~20 pages rules (ASCII text only), plus 20 pages supplements.
-
Decision Driven Rolegame Engine by Lance Dyas
- Keywords: universal rules-lite
- The draft version of a diceless GM-judged system, which uses
various stats to guide the GMs decisions -- including a scale
of 0 to 7 of goal importance which the player ranks, selection
of strategic method (from 5 options), and allocation of deep
resources (Mana and Adrenaline points) and Luck (Serendipity
and Karma). Character skill advancement is managed by
allotting man-hours.
~10 pages rules (HTML).
-
The Deeper Dream by Frank T. Sronce
- Keywords: genre fantasy rules-lite
- An early attempt at writing a homebrew RPG, set in the dreamworld.
PC's can be mortal dreamers, dreams, or dreamlords (a sort of
dream that controls other dreams).
~12 pages HTML.
-
deGenesis by Christian Gunther
- Keywords: genre postapocalyptic scifi long preview
- A German-language post-apocalyptic RPG, a free download with
identical content to the commercially published book. It uses
a system based on 2d10 roll-under-skill.
380 pages rules and background (PDF).
-
Delta System by Kobayashi Satoshi
- Keywords: universal rules-lite
- A Japanese-language diceless RPG using tailor-made skill trees
and "attention points".
~19 pages HTML.
-
Demonwright by Andre Schönherr
- Keywords: genre fantasy traditional long
- A German free fantasy RPG. It has random-roll attributes and
character classes.
99 pages rules (PDF).
-
A Description-Based RPG System by Charles Ryan
- Keywords: universal rules-lite
- An experimental attempt to create a numberless system, while
retaining die rolls against an assigned difficulty.
12 pages HTML.
-
The Desert Realm Play-by-Post
- Keywords: genre fantasy traditional rules-lite online
- A free play-by-post forum-based RPG. The site also features a
scifi/fantasy search engine, link list, and newsletter.
~10 pages rules and background (HTML).
-
Destiniem by xero1@aol.com
- Keywords: genre scifi fantasy
- A magi-tech game set in a fantasy world with cyberwizards and
majinauts. Available for playtestng by email request only (??).
-
Deus Ex: by J.C. Connors
- Keywords: genre fantasy rules-lite
- "The Roleplaying Game of Gods and Goddesses". The system is
mostly diceless with occaisional d6 rolls. Different divine
powers correspond to tarot cards.
23 pages rules and background material (PDF).
-
Diceless by Mark William Henshaw
- Keywords: universal rules-lite
- A deterministic diceless system where players spend "Luck
Points" to succeed (stats+luck points spent vs difficulty).
~10 pages HTML.
-
Dick Tracy: The Roleplaying Game by
Cynthia Miller (aka Baby Cindi) and Sabrina Belle (Miss Skitch)
- Keywords: genre modern rules-lite long
- An RPG based on the original comic strip. Character creation is
a mix of random-roll and point-based, including 8 attributes,
skills, and ads/disads. Resolution is by 2d6+attribute+skill vs
difficulty.
~60 pages HTML.
-
Dimensioni by ??
- Keywords: universal rules-lite
- An Italian-language generic RPG system, with a focus on ease of
learning and narrative play. It is structured in tree difficulty
levels, going to the easiest one (playable even without dice) to
the most complex one (for player that love to roll some more
dice). There are two manuals: the Dimensioni rules manual
and the Dimensioni Arcane manuals with the magic system.
~140 pages core rules and magic system (PDF).
-
Discernment, v2.0 by Michael S. Miller
- Keywords: genre modern rules-lite
- A GM-less game-within-a-game where a panel of Scholars attempt
to discern the secret "Soul Quality" of a Subject. Each scholar
leads the Subject through a Scenario, like having multiple GMs
for a single player but with a wrapping story.
10 pages rules (PDF).
-
Divine Right by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A storytelling mini-RPG, where players spend "Dilemma Points"
and makes sacrifice rolls as part of the thematic premise,
"What would you sacrifice to save another?"
~6 pages rules (HTML).
-
Dominion Rules 2.0 by Dominion Games
- Keywords: genre traditional fantasy long
- A generic fantasy-genre set of rules, with a sample kingdom
("Gwenil"). It uses a skill-based system: roll 1d12 under skill
or attribute. Character creation is via a random-roll number of
attribute points, a random advantage table, and fixed skill
points. There are generic systems for priestcraft and for
witchcraft.
90 pages core rules (PDF), plus 20 page weapons/armor supplement
(PDF), plus 92 page spellbook (PDF).
-
Doom: The Next Chapter
by Richard D. Clark
- Keywords: genre scifi fantasy long
- An RPG set in the world of the computer game "Doom", where
futuristic portal research opens a gateway to hell. It uses a
simple percentile system (roll under stat on d100). Character
creation is by random-roll attributes, and each skill has a
starting value by averaging 2 attributes.
136 pages PDF or text.
-
D-Quest by Dylan Craig
- Keywords: universal rules-lite
- A simple generic system intended for fantasy. It uses a
dice-pool system: 2d6 with bonus or penalty dice, taking the best
or worst 2 from the dice rolled. Resolution is stat + roll vs
difficulty. There is no background, magic, or ranged combat
rules.
~6 pages rules (HTML).
-
Dragonlands Online
- Keywords: genre traditional fantasy online
- An online fantasy RPG.
~15 pages narrative rules (text-only).
-
Dragonfly by Jeffrey S. Schecter
- Keywords: genre fantasy long
- Described as a cross between "Pokemon" and "Starship Troopers",
this is about humans -- Hunters, Riders, Entomologists, and
others -- on the planet Arthra who interact with the
giant bugs there. There are six attributes (rated 6 to 14 or
more) and binary skills. Character creation is based on class
and point-bought enhancements. Action resolution is based
on roll under stat using a number of d6s based on difficulty
(2d6 for easy; 5d6 for incredibly difficult).
24 pages core rules (PDF).
-
DragonNet (v3.0 beta 8)
- Keywords: genre traditional fantasy long
- A generic fantasy RPG designed by committee over the internet.
99 pages (PDF).
-
Dragonspawn by Jeffrey R. Naujok
- Keywords: genre traditional fantasy long
- A skill-based fantasy system, but without a generic skill roll:
each skill is treated individually.
123 pages (MSWord, HTML, or PDF).
-
Dragonspires
- Keywords: genre fantasy traditional online
- A free online fantasy graphical chat and roleplaying game.
-
DragonWizards
- Keywords: rules-lite fantasy traditional preview
- This is the preview version of a fantasy role-playing/card game
with a deck of 52 multi-leveled cards. The complete rules are
available free, with monster packs and upgraded images available
for charge.
~40 pages rules (MSWord format) with cards.
-
Dramatic License by Simon Seah
- Keywords: universal rules-lite
- Direct download of a universal RPG system. It is cinematic in
style, with stats for Coolness and so forth. Action resolution
is by attribute + skill + die roll vs difficulty. The die roll
by default is d6, but can optionally be changed. Character
creation is open point-bought.
98 pages RTF.
-
Dreamwalker: Musings
by Peter C. Spahn, David Griffin, and Michael Patton
- Keywords: genre fantasy rules-lite preview
- A free version of the published
Dreamwalker
RPG (a 33 page free version vs the 152 page full version).
You play a psychic in the employ of a government project,
entering the dreams of others to rid troubled minds of the Taeniid
infestation. It uses a percentile skill-based system. The free
sample includes basic rules, a sample adventure and sample
characters, but no character generation rules.
33 pages (MSWord).
-
The Drones by Ian Crowther, Sheila Thomas, Victoria Uren
- Keywords: genre modern rules-lite
- An RPG based on P.G. Wodehouse, with the PCs playing members of
The Drones Club in 1920's London. A simple system is provided,
~24 pages (PDF or HTML).
-
DUDE by Mark Hughes
- Keywords: universal rules-lite
- A universal system, used for "The Alan Smithee Project": the RPG
of Hollywood gone wrong. Characters have a single attribute
called "DUDEness" which is how good they are at nearly
everything. Resolution is by standard playing cards and chips.
~10 pages HTML rules.
-
DwarvenWorld by Marco Dell'Acqua and Leorando Malcovati
- Keywords: genre fantasy traditional supplement world
- A medieval fantasy setting on a planet of higher density than
Earth, with various human and dwarven kingdoms.
~27 pages HTML.
-
Dying Earth Quickstart Rules
by Robin D. Laws, John M. Snead, and Aaron Allston
- Keywords: genre fantasy rules-lite preview
- A short introductory version of the newly published fantasy RPG
based on the novels by Jack Vance. Character creation is free
point-based. Resolution is by simple 1d6 (1=worst to 6=best),
where you get a number of re-rolls based on your "ability pool"
(which refreshes every 2 to 8 hours).
32 pages PDF.
-
Dystopia Shareware Edition by Gavin Hadaller
- Keywords: genre scifi rules-lite
- The shareware version of an electronically published game,
about fighting corporate repression in America 2155 A.D.
8 pages rules (PDF).
-
Earthdawn Preview by Greg Gorden and Louis J. Prosperi
- Keywords: genre fantasy rules-lite preview
- A short introductory version of the out-of-print system.
~12 pages HTML rules plus sample characters and adventure.
-
Earth of the Fourth Sun by Tom Slaughter
- Keywords: genre traditional fantasy long
- A fantasy genre game with a skill-based system and a unique magic
system.
180 pages (PDF format).
-
EGO: Endless Gaming Options by Tom Doolan
- Keywords: universal rules-lite
- A simple dice-pool system: rolling d6's where 5 or 6 counts as a
success, and difficulty is by number of successes required.
~18 pages HTML.
-
Eiridia by Ben Overmyer
- Keywords: genre traditional fantasy rules-lite
- A fantasy-genre RPG system. It includes three classes and two races
(humans and Changed Ones) but no background. The system is
percentile skill-based.
~20 pages HTML.
-
Elegant Role-playing by Gregor Hutton
- Keywords: universal rules-lite
- A simple universal system with three attributes: Mastery, Wisdom,
and Power. Action resolution is attribute plus 1d6 vs difficulty,
or attribute plus best of two or three d6 rolls if specialties/
skills apply. Character creation is limited point-based.
8 pages rules (PDF).
-
Enchanted Worlds Starter Kit
by Matthew J. Rodgers and Daniel Price
- Keywords: genre traditional fantasy rules-lite preview
- The preview version of a published small-press RPG. This is a
introductory fantasy version of the universal rules, and includes
a short magic system and bestiary. Resolution is by rolling
under attribute+skill on 2d8. Character creation is limited
point-bought.
21 pages PDF.
-
Endland by BSI Productions
- Keywords: genre postapocalyptic long preview
- A German-language post-apocalyptic RPG. It was a commercial RPG
that is now out of print, and the full rules are now available
for download.
297 pages rules and background (PDF).
-
Entalis by Robert Barrows
- Keywords: genre scifi long
- A science fiction RPG set on a planet ("Entalis") which is key to an
interdimensional gateway. It uses a percentile, skill-based
system. Character creation is random-roll attributes and
occupation-based skills with point-bought skill advancement.
~80 pages rules and background (HTML).
-
EPIC
- Keywords: genre traditional fantasy
- A generic fantasy system, using classes and levels with a
percentile skill system.
~29 pages HTML.
-
Epitaph by Vincent Diakuw
- Keywords: genre fantasy world
- A fantasy setting for use with the FUDGE rules system
FUDGE-based campaign, along with FUDGE rules variations.
It is set in a Dark Age which comes after the Golden Age
of the Precursors. As the ice melts more and more secrets of
the ancients are revealed, which can be used for ill or
good.
36 pages (PDF).
-
Epitome by Pitt Mumann
- Keywords: universal rules-lite open-license
- A universal system, released under the Open Content License.
It uses a symbolic character sheet with a circle representing
"self", with an outer band of "demeanor", a middle band of
"nature", and an inner circle of "soul". It uses primarily
diceless resolution relying on GM judgement.
11 pages (PDF).
-
Epoch by Jonathan Clarke
- Keywords: genre scifi long
- A space opera RPG closely based on "Star Trek", attempting for
less pseudo-science and more cinematic feel. It uses a dice-pool
system, taking highest of Nd6 where the number depends on how
many traits apply to the task. Character creation consists of
picking freeform traits (i.e. "Security Officer" is a sample
trait).
71 pages (MSWord format).
-
Epoch: Age of Magic (Demo) by Chris Rutkowsky
- Keywords: genre fantasy long preview
- The free demo version of a published RPG. Epoch is
a fantasy RPG using a percentile skill-based system.
Character creation is random-roll race, social class, and
attributes -- plus skill points which also be used to modify
rolls.
~37 pages MSWord format.
-
Erebus by Daniel Pond
- Keywords: genre fantasy world
- A fantasy setting with an odd Victorian flavor and a twist of
1930's pulp. It uses the Blur system.
~20 pages background (HTML).
-
Ergo by Ian Millington
- Keywords: universal rules-lite long
- An experimental collaborative RPG -- meaning without a GM. The
system is a FUDGE variant.
~40 pages ASCII text.
-
Essential Spectra
by Eric Kimball and Robert A. Rodger (Arrogant Game Design)
- Keywords: universal rules-lite
- A universal system, which rates characters in subjective
ratings designated by six colors: red, orange, yellow, green,
blue, and purple. Each character has a number of dice which
are special six-sided dice with colors for faces (so one
character might have a die which is red/ red/ red/ orange/
green/ blue). Action resolution uses these color die rolls.
Character creation is limited point-based. The basic rules
include short systems for psionics, aliens, and magic.
45 pages rules (PDF).
-
Eternal Soldier
by Christopher Arnold, Rob Arnold, and Joe Mays (Tai-Gear Simulations)
- Keywords: universal long
- A full generic system somewhat similar to Chaosium's
"Basic Roleplaying".
~50 pages (HTML).
-
Evient by Chris Lynch
- Keywords: genre superhero rules-lite preview
- The preview/playtest rules for a superhero RPG system with no set
skills and variable scaling (the GM sets "Q-units" of
difficulty/damage/etc.). It uses a dice pool system for
rolling successes.
~24 pages HTML.
-
The Evil: a short horror rpg by Christopher Lernö
- Keywords: genre modern horror rules-lite
- A generic horror-genre mini-RPG. Action resolution is roll
under stat on 1d20. Character generation is freeform traits and
assignment. It includes GM notes and brief adventures ideas but
no defined background.
7 pages rules (PDF).
-
Evil Hunter: Fighting the Darkness
- Keywords: genre modern horror rules-lite
- A modern occult horror RPG about hunters fighting supernatural
monsters.
~35 pages HTML.
-
Evolution by Hector Rene' Segovia
- Keywords: genre scifi rules-lite
- A semi-RPG where each player designs a species and plays an
example of that species. Each session the players play members
of their species interacting, and then between session they can
"evolve" their species.
12 pages MSWord format.
-
Evolution: The First Step
- Keywords: genre fantasy rules-lite
- Not really an RPG, this is "a game of logistics and imagination".
Players play gods who each have domination over their own Eden
of 50 neophyte humans. It is played in turns of a generation
(approx 32 years).
7 pages rules (RTF).
-
Exemplar by Jeffrey S. Schecter
- Keywords: genre scifi rules-lite
- A science fiction RPG set in a universe where technological Templars
fight in the name of the Intergalactic Government and Church
(IGAC). Action resolution is rolling under stat on a number
of d10s (1d10 to 5d10 or more) where the number of dice depends
on difficulty. Character creation is open point-based, and
includes plot points.
32 pages rules and background (PDF).
-
Ex Mortis V 1.0 BRPS by Michael J. Cheney
- Keywords: universal long
- A percentile skill-based system, using open-ended percentile rolls.
Character creation is partly class-based, with random-roll
attributes and point-bought skills.
~60 pages HTML.
-
Fable by Ben Sones
- Keywords: universal rules-lite
- A simple system using a step-die approach (i.e. roll a d6 for
Average skill, d10 for Great skill vs a similar die for
difficulty). Character creation involves writing up freeform
traits, and then assigning ratings to them from a pool of points.
Point cost is based on GM-assessed usefulness and rating.
~28 pages (MSWord).
-
Faelands by Chris Fox
- Keywords: genre fantasy traditional long world
- A fantasy genre game currently (Nov 2002) in beta testing.
It is set on an original fantasy world ("Ardgan") where
within the past generation a number of people have begun
to be born with great magical powers, known as the Chosen of
the Fae. Character creation is limited point-based, with
powers for the type ("aspect") of Chosen.
~72 pages MSWord.
-
The Fallen Barony: Live-Action Roleplaying Game
- Keywords: genre fantasy rules-lite live-action
- A live-action rules set, designed for play with "boffer"
weaponry combined with other rules for character creation,
skills, etc.
~15 pages rules (HTML).
-
Fallout: The Pencil and Paper Role-Playing Game, v2.0
by Jason N. Mical
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse RPG set after a nuclear war in 2077,
based on the computer game by Interplay. It uses a simple
percentile system with limited point-based character creation.
157 pages core rules (PDF), plus several sourcebooks.
-
FaLoR: Fast and Loose Roleplaying by Peter Kisner
- Keywords: universal rules-lite
- A simple universal system. Action resolution is 2d4 + a broad
stat ("role") vs difficulty. Character creation is freeform
determining of the role and its rating (1-5).
15 pages core rules (PDF).
-
Fantasia by Tybalt
- Keywords: genre fantasy long
- A French-language fantasy/steampunk setting.
195 pages rules and background (MSWord format) plus 101
page bestiary (MSWord format).
-
Fantasia Quickstart by Matthew deMille (New Dimension Games)
- Keywords: genre fantasy traditional long preview
- The preview version of a commercial fantasy RPG. Action resolution
is stat + 1d6 vs difficulty for ability checks, or 1d20 + modifiers
for combat. Character creation is random-roll attributes,
choice of class, and point-bought skills (d12 skill points).
Advancement is level-based. The preview version includes a limited
magic system and selection of monsters.
52 pages preview rules (PDF).
-
Fantasized Adventures by W. Ty Dobson and
Great River Games
- Keywords: genre traditional fantasy long world
- A system for the fantasy world of Bakara. Each race has
detailed character creation rules. Skills are generally
percentile, but with d20 combat resolution and adjustments from
attributes based on tables.
~290 pages HTML.
-
Fargoth World Building Project
- Keywords: genre traditional fantasy long supplement world
- A collaborative project building a traditional fantasy world.
It includes individual descriptions of kingdoms, races, monsters,
flora, fauna, and gods.
~70 pages descriptions (HTML).
-
Far Space by David King
- Keywords: genre scifi rules-lite
- Previews of a futuristic space-opera RPG, set in an alternate
universe in a human-populated solar system in the midst of a
devastating war that has be raging for over 100 years. There are
six major feudal houses who fight for control of the
sixteen-planet system. Currently this has a 16-page preview
of the combat system, which is based on stat + 1d10 + modifiers
rolls. Damage is done to a luck statistic, which controls the
the chance of a kill with the next attack.
16 pages combat system preview (PDF).
-
FAST by Steve Bruns
- Keywords: universal rules-lite
- A minimalist universal RPG, using a simple dice-pool system.
Roll d6's equal to skill: each "6" counts as 2 successes, each
2-5 counts as 1 success. It also includes a starship combat
system and various optional rules.
~2 pages Quick-Start rules (HTML), plus ~10 pages optional rules.
-
F.A.T.A.L. by Fatal Games
- Keywords: traditional fantasy long
- "Fantasy Adventure To Adult Lechery". A highly detailed fantasy
system. It has 5 core attributes with 20 sub-attributes. Tables
for each sub-attribute detail everything from Enunciation to
Bust Size. Action resolution uses skill plus d100 vs difficulty.
Character creation is random-roll attributes.
~500 pages rules (PDF).
-
FATE: Fudge Adventures in Tabletop Entertainment
by Rob Donoghue and Fred Hicks (Evil Hat Productions)
- Keywords: universal rules-lite
- A variant of Steffan O'Sullivan's Fudge,
which is a standalone game but recommends familiarity with the
original. Character creation is by five phases in the life of
the character, with a literary "aspect" and four skill points
for each. It includes several sample magic systems.
56 pages rules (PDF).
-
FERpg by Nathan Hill and Mystic Ages Online
- Keywords: universal rules-lite
- "The Fast and Easy RPG". A simple set of rules where each
character has 3 freeform skills (one at 2d4+2, one at 1d4+2, and
one at 1d4). Resolution is by rolling under skill on 1d12.
~10 pages HTML.
-
FFRE or Sagatafl by Peter Knutsen
- Keywords: universal long
- A universal system still under development. It uses a dice-pool
system, rolling a number of d12s equal to stat, with successes equal
to the number of dice rolled over difficulty (from 2 to 18).
Character creation is an extensive open point-based system.
36 pages basic rules plus 23 pages magic expansions (PDF).
-
FFRPS: Free Fantasy Role Playing System
by Ray Rischpater
- Keywords: genre traditional fantasy long
- An under-construction fantasy genre system based on AD&D,
designed with computer aids in mind.
~40 pages HTML, with some sections missing.
-
The Fifth Element RPG
- Keywords: genre scifi rules-lite world
- An adaptation of the science fiction film using the free RPG system
Cyno's Role-Play. It is set in the
23rd century, in the year 2259 A.D. This includes races, professions,
equipment, vehicles, and characters -- but not the basic rules.
~20 pages background (HTML).
-
Final Frontier Fleet
- Keywords: genre scifi online
- An freeform online play-by-email RPG, set in the Star Trek
universe.
-
Final Stand by Tim Denee
- Keywords: genre modern rules-lite
- A martial arts action RPG, meant to be light, action-packed, and fun.
It uses a dice-pool system for combat (with a variety of
maneuvers), and simple autosuccess rules for non-combat actions.
Character creation is by selecting a Stereotype plus a martial
arts Style and Form from the lists. Skills are predefined for
each choice, while the player spends action points on maneuvers.
23 pages (PDF).
-
Firefly RPG by Joe Coleman
- Keywords: genre scifi rules-lite
- An RPG adaptation of Fox's space-opera television series.
It includes notes on the locations, planets, moons, vehicles,
weapons, and technology used on the show. It includes notes
on the "Mayonnaise" system which is an adaptation of the
free Fuzion system, but not a complete
system by itself.
24 pages rules and background (PDF).
-
The Five-Star Stories Role-playing Game by Ed Gomez
- Keywords: genre scifi rules-lite
- An RPG based on the manga of the same name by Mamoru Nagano.
Character creation uses random-roll attributes, a selected
template, and point-bought skills. Action resolution uses 1d20
plus stat or skill. The rules include a psionics system and
detailed equipment.
~50 pages rules and background(HTML).
-
Force 9 by Shootingiron
- Keywords: scifi rules-lite
- A space-faring sci-fi RPG about "bug-hunting" in the style of
Aliens and Starship Troopers, using the FUDGE
system.
19 pages (PDF).
-
Foresight by Tonio Loewald
- Keywords: universal long
- A generic system concentrating on character description and
sci-fi elements. There is also an incomplete
HTML version
80 pages (PDF).
-
The Forge Primer by Basement Games
- Keywords: fantasy traditional rules-lite preview
- This is a short preview version of the commercial game
Forge: Out of Chaos.
11 pages (PDF).
-
Forgotten Futures by Marcus L. Rowland
- Keywords: genre scifi fantasy long world
- Not technically free, but a great shareware RPG based on
turn-of-the-century science fiction (Rudyard Kipling, Arthur
Conan Doyle, et al.).
~500+ pages rules and background in six collections (HTML).
-
Formless by James Hargrove
- Keywords: universal rules-lite
- A universal minimalist RPG. It is diceless (using a 3-step "Rule of
Common Sense") with an optional rule for using die rolls.
~8 pages rules (HTML).
-
Four Colors by Cynthia Celeste Miller
- Keywords: genre superhero rules-lite
- A superhero RPG emulating "Golden Age" comics (WWII era). It
uses a simple system of d12 + stat vs difficulty. Character
creation is point-based with freeform superpowers.
16 pages Players Guide (PDF,HTML) plus 13 pages GM's Guide (PDF,HTML).
-
Four Colors al Fresco v1.0b by woodelf
- Keywords: genre superhero rules-lite open-license
- An alternate-history superheroes game about golden-age style
superheroes in Renaissance Italy, released under an open
license. It uses a simple narrative system where each character
has a die type for four of five basic aspects (d4, d6, d8, d12,
d20) -- and the fifth is their superpower aspect. Resolution is
by defining which of the five aspects applies to a situation,
with modifiers by penalty dice.
83 pages (PDF).
-
Free Fantasy: gioco di ruolo by Antonio Sottocasa
- Keywords: genre fantasy traditional rules-lite
- An Italian-language free fantasy RPG. It includes a brief
magic system and bestiary.
32 pages (PDF).
-
Freestyle RPG by George DeMuth
- Keywords: universal long
- A universal RPG system, with genre sourcebooks for post-apocalyptic
("Fall of Darkness") and superhero ("Super Cyber") along with
supplements for martial arts and modern combat. Action
resolution is by rolling 3d6 on a universal table. Character
creation is limited point-based (attribute points and skill
points), with an option for random-roll attributes.
83 pages basic rules (PDF) plus 79 pages supplements (PDF).
-
Fresco by Salkaner il Nero
- Keywords: universal scifi horror rules-lite
- A minimalist universal system in both English and Italian.
Character creation is by random-roll of 7 attributes. Resolution
is by attribute minus 2d6 minus difficulty. It includes a
small sci-fi setting ("Star Fresco") and a horror setting
("Frigor Mortis").
4 pages core rules (HTML and PDF) plus 5 pages sci-fi
setting (PDF) and 3 pages horror setting (PDF).
-
From Chaos Comes Order by Hector Rene Segovia
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalypse RPG using the FUDGE
system, set after computer virus wipes out all
governments and financial institutions.
~15 pages rules and background (MSWord format).
-
Frontier Horizons by Rick Heney
- Keywords: genre scifi long
- A generic science fiction system with involved combat.
Action resolution is by d20 + attribute + skill vs difficulty.
Character creation is by a combination of random-roll and
point-spending for the 16 basic attributes and 9 derived ones.
Skills are assigned through a class system.
334 pages rules (PDF).
-
FUDGE by Steffan O'Sullian
- Keywords: universal rules-lite long open-license
- A well-written and long-standing set of freeform rules, released
under a special "open" license for non-commercial works. The
complete rules are available free as well as in print from
Grey Ghost Games, who also print FUDGE supplements,
special FUDGE dice, and FUDGE Expanded Edition.
90 pages rules (PDF, text, or HTML).
-
FUDGE: Buffy the Vampire Slayer by Michael S. Gentry
- Keywords: genre modern fantasy rules-lite
- An adaptation of the television series to FUDGE. It includes
monster research and magic rules, along with special rules for
Gloom.
~25 pages (HTML).
-
Furcadia by Dragon's Eye Inc.
- Keywords: genre fantasy online
- A free online RPG set in a magical world of anthropomorphic
animals. There is a world including 3D animated graphics, but
no combat is permitted.
-
FuRPiG / World of Esaene by Brant Guillory
- Keywords: genre traditional fantasy long
- Formerly a free fantasy-genre RPG system, this is now a published
but low-cost RPG from
BaDGe Publications.
-
Futura
- Keywords: universal rules-lite
- An Italian-language universal RPG system, using a very simple
system and one mechanic for all actions.
~13 pages SWF format (with FLASH Macromedia).
-
Future Shadows by Warren Raoul Martel III and
Jayson Robert Drury
- Keywords: genre scifi long
- A sci-fi RPG, set in 3407 where a unified galactic empire is
fighting invaders from another galaxy. It uses a percentile
skill-based system with point-bought character creation.
Basic Game 164 pages PDF format, plus various supplements:
including a mostly-complete 61-page equipment guide,
less complete other supplements, and ~30 pages of campaign info.
-
Fuzion v5.02 by "The Fuzion Group"
- Keywords: universal long preview
- A universal system loosely based on a merging of the HERO
system (from Hero Games) and the Interlock system (from R
Talsorian Games). It is identical to the commercially available
rules in Champions: The New Millenium and other games.
The free core rules have no background, but there are two
commercial downloadable fantasy-genre systems using Fuzion
("Shards of the Stone" and "WildBlades").
50 pages core rules (PDF).
-
GAME: Greatly Abbreviated Mechanics, Etc.
by Eric C. Garrison
- Keywords: universal rules-lite
- A rather more mechanically inclined system, which defines
stat and difficulty levels.
~2 pages rules (HTML).
-
Gangland by Jason A. Kline
- Keywords: genre modern rules-lite
- A modern crime RPG. It uses a percentile system, roll under
attribute + skill. Character creation is limited point-based
(140 points among four attributes, 240 points among ten out
of 41 skills).
10 pages rules (PDF).
-
Gate Colony - A Stargate PBEM
- Keywords: genre scifi rules-lite online
- A play-by-email (PBEM) RPG set in the world of the Stargate SG-1
TV series.
~2 pages rules and background (HTML).
-
Gehennum by Brett Evill
- Keywords: genre fantasy long supplement world
- A non-traditional fantasy setting for use with any rule system.
Gehennum is a volcanic and mountainous archipelago ringed with
coral and clad in jungle. It is closer to south-east Asia
rather than medieval Europe in nature and culture.
~40 pages HTML.
-
Game Engine Manual (GEM) by Neale Davidson
- Keywords: universal rules-lite long
- A simple but complete d6-based generic game. Action
resolution is roll under stat+skill using Nd6 where the number
depends on difficulty. Character creation is either random-roll
or point-bought attributes and point-bought skills.
32 pages basic rules (PDF) plus 32 pages GM's Guide (PDF), plus
several supplements adapting anime material (~80 pages).
-
Gebaur by Laura Brickman et al.
- Keywords: genre traditional fantasy online
- A freeform online RPG played by posting to various boards
corresponding to locations in and around the city of Gebaur.
~4 pages guidelines for posting (HTML).
-
Generic Destinies by Dylan Craig
- Keywords: universal rules-lite
- A universal RPG system. Action resolution is by rolling two
dice from d4 to d12, where attribute is the "tens" die and
skill is the "ones" die. Character creation is limited
point-based, with freeform skills. There are also freeform
advantages and disadvantages.
~25 pages rules (HTML).
-
GENRE by Gerald Williams
- Keywords: universal rules-lite
- A simple universal system, using additive dice pool: roll (attribute)
in d6 plus skill, comparing the total with difficulty.
Character creation is open point-based, with advancements in
levels.
~12 pages rules (HTML).
-
Ghostlight by Doug Bolden
- Keywords: genre fantasy rules-lite
- An RPG set in a strange world where ghosts interact only with
each other through emotions and stimuli, using a minimalist
system.
~7 pages HTML.
-
Giga 2.0 by Austin Herry
- Keywords: genre scifi rules-lite
- Giga is a far-future RPG set in the "United Earth Forces" which
maintain peace after cataclysmic racial wars among various
alien species. The rules include seven alien races.
Character creation uses random-roll attribute and class-based
selection.
~30 pages (HTML).
-
GigantoCorp by Jared A. Sorensen
- Keywords: genre scifi rules-lite
- GigantoCorp is a game about capitalism gone tragically awry,
where company on the planet has been merged, bought out or
otherwise conglomerated into one gigantic corporation. It uses
Michael D. Mearls' Plain English
RolePlaying rules.
~15 pages background and character creation (HTML).
-
GLARPS: The Generic Live-Action Role-Playing System
by Kyle Marquis
- Keywords: universal rules-lite live-action
- A universal, no-touch live-action RPG system using
rock-paper-scissors as its basic mechanic.
~23 pages HTML rules.
-
Godlike Quick-Play Rules
- Keywords: genre modern superhero rules-lite preview
- A free introductory version of the printed game. It is
a superhero games set in the era of World War II. PC's are
"Talents" with paranormal abilities who aid in the Allied
war effort. It uses a dice-pool system where you roll d10's
equal to stat + skill and look for matches (i.e. dice with the
same number).
36 pages (PDF).
-
Gods & Monsters by Jerry Stratton
- Keywords: genre fantasy traditional long open-license
- A fantasy RPG compatible with AD&D, released under the GNU
Free Documentation license. The system is similar but with many
changes and simplifications.
100 pages PDF, RTF, or HTML.
-
Godhome by gorbadorc@aol.com
- Keywords: genre fantasy rules-lite
- A fantasy RPG where you play minor gods in a large pantheon.
It uses a simple percentile system, with other dice for damage, etc.
~12 pages HTML rules.
-
Gothicon
- Keywords: genre fantasy rules-lite
- A fantasy-genre RPG system. Character creation is class-based
with random-roll attributes.
~25 pages MSWord format.
-
GPA by Mark Hughes
- Keywords: genre fantasy horror modern rules-lite
- A sci-fi/fantasy/horror RPG about students at George Underwood
Edwards University, after the floodgates of magic and weird
science are opened upon the world, where no more than half of all
university students survive to graduation.
~12 pages HTML.
-
GRAPE: Generic Roleplaying All-Purpose Engine
by Scott Gray
- Keywords: universal rules-lite
- A purely freeform system which includes the option of die
rolls.
1 page HTML.
-
Great Ork Gods by Jack Aidley
- Keywords: genre fantasy rules-lite
- A simple RPG designed for a single evening's play. Each player
plays an orc and one of seven orc gods. Individual orcs have a
chance to succeed based on how much the god of that activity
hates them (there is a rating from 1 to 5 for each god's hate).
You roll a number of d10s for each action based on difficulty.
If any of them are less than the hate value, the action fails.
12 page rules and handouts (PDF).
-
Grey Lotus by Andrew Williams
- Keywords: genre fantasy long world open-license
- A fantasy RPG released under the Open Publication License.
It is set on the fantasy world of Gaia, which is inhabited
by humans, faerie races, and alien races. It uses a skill-based
system. Action resolution is to roll d10's equal to skill and
take the highest + attribute versus difficulty. Character creation
is semi-open point-based, assigning 7 priority points among four
categories, then spending points within each category.
110 pages core rules (PDF,HTML,LaTeX) plus 23 page magic
supplement (PDF,HTML).
-
Grimrules by Samuel Joseph Robb
- Keywords: genre scifi rules-lite
- A multidimensional cyberpunk RPG, set in the pan-dimensional city
of Cynosure, a place where hundreds of dimensions coexist side by
side - cross the street, and reality changes. It uses a simple
percentile skill system.
~22 pages (text-only).
-
The Guide to Adventure Page by Michael E. Ball
- Keywords: genre traditional fantasy long
- A fantasy system, set in an AD&D-like world, using a
skill-based system. It also has a modern and sci-fi supplement,
Alien Dawn, although less developed. Character creation is
point-bought, but the available points are generated randomly.
The combat system focuses on realistic fights and uses cards
to determine the sequence of action.
86 page players handbook and 61 page GMs handbook
(RTF, PostScript, WordPerfect, and text-only formats).
-
GURPS Lite by Steve Jackson and Sean Punch
- Keywords: universal rules-lite long preview
- A "lite" version of the published RPG. It uses 3d6 roll under
skill, with open point-based character creation.
32 pages PDF.
-
Halo by Richard Wallace Garner
- Keywords: universal rules-lite
- A simple universal RPG, used as the basis for the sci-fi
RPG Metalface. It uses limited
point-bought character creation (nine attributes plus skills).
Action resolution is by rolling a number of d6s (one to five)
based on difficulty. A total less than attribute + skill
indicates success.
3 pages rules (PDF).
-
Hands of Fate by James Hargrove
- Keywords: universal rules-lite
- A universal minimalist RPG using playing cards for resolution.
Each player gets a hand of five cards and must play a card lower
than his attribute. The hand is restocked when the last card
is played.
~7 pages rules (HTML).
-
Hannsu by Paul Mather
- Keywords: genre fantasy traditional online world
- A freeform online web-based fantasy RPG, set on an original
world: Hannsu. It has brief character creation rules but
online resolution is freeform, with moderator options.
~20 pages background and rules (HTML).
-
Harlequinade by Gareth Williams
- Keywords: genre modern horror rules-lite long
- A black comedy / paranoid horror RPG set in the modern world.
Character creation is by random-roll attributes and an
archetype. Resolution is by 2d6 + attribute + modifiers vs. 0 or
an opposing roll.
72 pages (PDF).
-
Harpe by Craig Critchfield
- Keywords: universal rules-lite long
- The "Hugely Adaptable (Action/Anime) Role-Playing Engine".
Characters are described by freeform "abilities" which
go from 1 to 8 or so for normal humans. A typical ability
might be 2d+2. The dice give 1 success for each even number
rolled.
125 pages (PDF).
-
Haven: City of Violence by Louis Porter, Jr.
- Keywords: genre modern long preview
- The demo version of a published modern action RPG set
in a fictional city ("Haven") on the eastern coast of the United
States. Action resolution uses rolling under attribute or skill
on 1d20. Character creation is skill-based, using templates for
various professions.
39 pages (PDF).
-
Hazon by Mike Jacobs
- Keywords: genre traditional fantasy long
- A fantasy game in a D&D-like setting, using a percentile
system.
~30 pages (text-only).
-
Heavy Ordnance by Christopher Blankley
- Keywords: genre postapocalyptic scifi long
- A humorous RPG about well-armed schoolchildren after an
apocalypse where a runaway nuclear reaction in the cafeteria has
turned teachers into flesh-eating demons. It uses a dice pool
system: roll (attribute+skill) d10's, where each die over the
difficulty is a success. Character creation is by random-roll
attributes and point-bought skills. Includes a brief sample
adventure.
46 pages PDF, HTML, or RTF.
-
Here Come the Monsters by Todd Downing (Deep7)
- Keywords: genre rules-lite
- A humorous Japanese monster-movie mini-RPG. It uses a very simple
system of roll under attribute+skill on 1d6. Character creation
is mostly random-roll.
5 pages PDF.
-
Heritage by Norbert "Bulletshower" Matausch
- Keywords: genre universal rules-lite long
- A semi-diceless, drama-based system, similar to Theatrix.
There are also several genre-specific
supplements for the
game, which tend to have more rigid dice-using rules.
~22 pages core rules (HTML) plus ~75 pages genre supplements (HTML).
-
Heroes of Mars by Jeffrey A. Kazmierski
- Keywords: genre fantasy scifi rules-lite long
- An adaptation of Edgar Rice Burroughs' Barsoom setting to the
FUDGE system. Includes links for rules
additions for combat, wealth, and fencing as well as character
creation guidelines.
~50 pages (HTML).
-
Heroic Golden Turbulence by Scott Beattie
- Keywords: genre fantasy long
- A wild fantasy martial-arts RPG. The system uses a dice pool of
color-coded d6's. Successes are rolls of 6, 6 or 4, or 6 or 4 or
2 (depending on your specialty). The combat and crisis system
revolves around choosing the colours of dice in your pool to
represent your priorities (i.e. finesse, caution, power, etc.),
which lessens the need for modifiers.
~55 page HTML.
-
Hero 8 by Grant Graves
- Keywords: genre superhero rules-lite
- A generic superhero RPG using a minimalist system. It uses
a 3d6 mechanic where successes are scored depending on patterns
in the roll (2 of a kind, straight, 3 of a kind).
14 pages core rules and supplements (PDF).
-
Hexalon House Rules RPG by Paul W. Will
- Keywords: genre fantasy rules-lite long
- A FUDGE-based fantasy RPG, set in a collection of 6 fantasy
worlds which share a common fate. The system is a variant
on the core FUDGE rules.
84 pages core rules (PDF and HTML), 101 pages additional rules
(PDF), plus ~20 page background (HTML).
-
Highlander Rules for the Storyteller system
by Hank Driskill and John Gavigan
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the Storyteller
system. It includes character creation mechanics and a variant
combat system, but is not a complete standalone system.
54 pages (PDF, HTML, or text-only).
-
Highlander Rules for D&D3
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the 3rd edition D&D
system.
38 pages PDF.
-
Holyquest by James W. Aubuchon
- Keywords: genre fantasy rules-lite
- A fantasy RPG from a Judeo-Christian perspective, using a
variant of the FUDGE rules.
~25 pages HTML.
-
Hollywood Horror by Shawn Taylor
- Keywords: genre modern horror rules-lite
- A comedic mini-RPG spoofing Holleywood horror movies. Character
creation is based on random-roll attributes, modified by class
(Jock, Nerd, Dumb Blonde, etc.). Action resolution is a percentile
combat system, with other dice used for damage and character
creation.
10 pages rules (MSWord).
-
honorabilis lex ludi by Blum, Michael Deflize, and
Jan Sachers
- Keywords: universal long
- A German-language universal RPG system. It includes rules for
development and supernatural powers, but not for starting
character creation.
~75 pages HTML.
-
The Human Interface for Fantasy Roleplaying
by John F Sasso
- Keywords: genre fantasy traditional long
- A generic fantasy system. Character creation is random-roll
attributes and template-based skills, though skills are
point-bought with experience. Action resolution is a
d6 dice-pool with a number of successes equal to the number of
6's rolled.
47 pages basic rules (PDF or HTML) plus 29 pages magic rules (PDF).
-
HYPeR by Michael Sachau
- Keywords: universal long
- A universal system, using percentiles (roll under 50+stat on
percentile dice).
~60 pages HTML or PostScript.
-
Icar by Rob Lang
- Keywords: genre scifi long
- A science fiction RPG set in the far future. It uses a percentile
skill-based system. Character creation is random-roll attributes
and point-bought skills.
97 pages core rules (PDF) plus 34 page GM's guide (PDF) and
background/technology files (HTML).
-
Iconoclast: The RPG v1.0a3 by Michael Fiegel and Corey Mosher
- Keywords: genre scifi long
- A cyberpunk RPG set in the dawn of the 22nd century, with corporations
having taken over the world. Humanity has branched into 10 different
artificially-created "genotypes" (Spectre, Rager, Savant, Shifter,
Morph, etc.). It uses a percentile skill-based system.
~80 pages rules (HTML).
-
The I.D.K. System by Frank T. Sronce
- Keywords: genre rules-lite
- The "I Don't Know" system: a homebrew designed for pickup games.
The PC's are ordinary people suddenly ripped out of their lives
into strange situations. Characters have 12 percentile skills as
their only stats.
~12 pages HTML.
-
Illusion Walker by Atushi Terada
- Keywords: genre traditional fantasy online
- A Japanese Internet-browser + "Shockwave 7" game. It described
as a "simple dungeon game", where the goal to kill a monster one
after another. (untested - I can't read it!)
-
Imaginality by Callisto, Gurth, and Hilde Hoogland
- Keywords: universal rules-lite
- A simple universal system using standard playing cards. Each
player has a hand of up to 7 cards, where card played must be
greater than the difficulty. It has a very simple characters: 3
attributes and binary freeform skills.
22 pages (PDF,MSWord).
-
Imagination's Toybox Lite by Berin Kinsman
- Keywords: universal rules-lite preview
- A minimalist universal RPG system which works to simulate
cinematic genre adventures. Action resolution is 1d10 plus
stat minus difficulty, where +1 or more is a success.
Character creation is open point-based.
8 pages (RTF format).
-
Imp by syn
- Keywords: fantasy genre rules-lite
- A simple fantasy RPG where the PC's are imps: malign faeries
wandering medieval Britain. It uses a simple random-roll
character generation with stats of experience (X), malevolence
(mal), and a number of powers (aka hexes). It uses a simple dice
pool system, rolling d6s equal to X. mal can be spent for
various bonuses, and is gained by practicing the seven deadly
sins.
~10 pages rules and scenario ideas (HTML).
-
Imperial Magician by Marc Uhl
- Keywords: genre fantasy long supplement
- A French-language RPG system -- ostensibly "a medieval fantasy role
playing game from a subjective view designed for micro
information processing."
~80 pages HTML.
-
Imperium by Olivier Legrand
- Keywords: genre scifi long
- A French-language sci-fi RPG set in the world of Frank Herbert's
"Dune" novels.
106 pages (MSWord or HTML).
-
Impossible Missions by Tom McGrenery
- Keywords: genre modern rules-lite
- A espionage RPG based on the "Mission Impossible" television series.
It uses a simple dice-pool system (roll skill in d6's, count 4+
rolls as successes).
9 pages rules (PDF).
-
Impresa, Express Version
by Brett M. Bernstein (Politically Incorrect Games)
- Keywords: universal rules-lite long preview
- The preview version of a universal, modular game system.
It uses a dice pool system: roll a number of d10s equal to
attribute, where each roll less than skill is 1 'step'.
Difficulty is expressed as the number of steps required to
succeed. Character creation is limited point-based
(attribute points and skill points). There are six attributes
(rated 0 to 6): Fitness, Awareness, Creativity, Reasoning,
Influence, and Luck. There are also 39 skills (rated 2 to 8).
11 pages core rules (PDF).
-
Infierno by Diggory Steele-Perkins (digstar)
- Keywords: genre modern rules-lite
- A mini-RPG of the Western-genre based on a variant of the Fudge
rules ("Fudge HALO").
5 pages rules (PDF).
-
Infinite Horizons by Trawna Publications
- Keywords: universal long
- A skill-based percentile system. It includes a brief outline
of a magic system, but no other genre expansions.
~50 pages core rules (HTML) plus ~10 pages magic system.
-
The Infinity Project by Matt Savigear
- Keywords: universal long
- A universal RPG system, including a magic system. It uses a
detailed character creation system, with 7 core attributes each
with 4 sub-attributes (28 total). Character creation uses either
point-bought or random-roll attributes and point-bought skills.
Resolution is by rolling percentile dice under skill, with ranges
for critical and superior indicated on a universal table.
It has an involved tactical combat system.
121 pages core rules (MSWord) plus 21 pages magic rules (MSWord).
-
Inju for Storyteller by Ed Hrzic
- Keywords: genre fantasy supplement
- An adaptation of White Wolf's Storyteller system for "Inju" --
various monsters from the Japanese for "demon-beast".
15 pages rules (text-only).
-
In Media Res by DarkSIDE Press
- Keywords: universal long rules-lite
- A universal system available for free download (formerly called
"Synergy"). A skill-based system with no attributes.
100+ pages HTML rules.
-
Inquisitor by Dialog Publishing with James Flowers
and Paul Tobin
- Keywords: genre traditional fantasy long world
- A medieval fantasy RPG set in an alternate world ("Nuevo Espana")
where refugees from Earth are oppressed by an evil regime derived
from the Spanish Inquisition. There are also fey races mixed in:
alien milanesians and fomorians (from Irish myth). It uses a
percentile skill-based system. Character creation is random-roll
attributes with "archetype" packages of skills with various
choices.
31 pages PDF rules plus 41 pages PDF background.
-
Interfable
- Keywords: genre fantasy online
- An interactive online storytelling/role-playing site designed
and run by Mark Keavney, using web-based forums and chat rooms.
The current (March 2003) story is "The Wheel", an epic tale
set in a world of ancient Greek gods and goddesses and populated
by twelve races.
-
In the Name of Justice by Guy McLimore
- Keywords: genre superhero long preview
- A free mini-game preview of a superhero game from Plaid Rabbit
Productions.
112 digest-size pages (PDF) plus cards and two maps (PDF).
-
Into the Shadows by Craig "Pandemonium" Griswold
- Keywords: genre horror long
- A Horror/Adventure RPG. It uses a variant of the "D6" system
from West End Games, but it is a complete game with all rules
included in the download. The rules includes magic systems
and psionics system (horror oriented, of course).
125 pages rules (RTF or MSWord) plus 125 pages GM's book (RTF or
MSWord).
-
Inzeladun
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, intended for use with D&D third
edition. It includes the standard races plus Winged Folk along
with variant rules and extensive background.
~100 pages HTML.
-
Irea Ensis
- Keywords: genre traditional fantasy
- A Swedish fantasy RPG set in a fantastic world inspired by
Moorcock's writings. No comments.
-
Iron Empire by James Desborough and Stephen Mortimer
- Keywords: genre rules-lite
- A brief 1880s steampunk alternate history with a simple
skill-based system attached (which "needs work" according to the
authors).
~11 pages HTML.
-
ISIS RPG System by Dale Cunningham
- Keywords: genre fantasy traditional rules-lite world
- A fantasy RPG with rules based on the D6 system from West End
Games. Action resolution uses total of an Nd6 dice pool vs
difficulty. Character creation is limited point-based (18d of
attributes, up to 6d of ads/disads, 12d of skills). The core
rules include standard fantasy races (elf, dwarf). It also has
a fantasy world background with 17 original races.
19 pages rules (MSWord, PDF) plus 17 pages background (MSWord, PDF).
-
It's a Dog's Life
by Simon Washbourne
- Keywords: genre fantasy rules-lite
- An RPG about intelligent prairie dogs on the American Great
Plains, who go on adventures such as the search for the
semi-mythical city of ThunderTown. Action resolution is
roll under attribute + skill + difficulty modifier on 2d6.
Character creation is random-roll attributes and point-bought
skills: distributing 6 points among the skills of your position
(Brave, Healer, Scout, Sentinel, or Speaker).
~10 pages HTML.
-
JAGS by Marco Chacon
- Keywords: genre universal scifi fantasy superhero long
- "Just Another Gaming System". A universal skill-based system.
It uses roll under attribute or skill on 4d6-4. It uses open
point-based character creation, with 3 primary attributes and
9 secondary. Skills have a 4-level expertise rating (Beginner,
Average, Expert, Master) which determines usage as well as a
number to roll under (0 to 20). It includes genre supplements
for psionics, chi martials arts, cybernetics, superpowers,
and magic.
200 pages basic rules (PDF) plus 150+ pages of supplements (PDF).
-
Jazz by Brandon Blackmoor
- Keywords: genre universal superhero long open-license
- A universal system, released under an open license. It uses a
simple dice-pool system where you roll stat + skill d6's, scoring
one success for every 5 or 6 rolled. Character creation is
limited point-based (stat points and skill points) with disads.
Version 2.0 includes a short superpowers systems.
91 pages (HTML, PDF).
-
JOKE by ReapermanX
- Keywords: genre rules-lite
- "The High School Anime Role-Playing Game". It uses a minimalist
system of rolling under attribute + skill on 1d6.
3 pages RTF.
-
Kaïm le Temps des Dieux by Calmes Christophe
- Keywords: genre fantasy rules-lite
- A French-language fantasy RPG, inspired by the published game
Nephilim.
~30 pages (HTML).
-
Kalyr by Tim Hall
- Keywords: genre fantasy long world
- A fantasy setting for use with GURPS and FUDGE. It is a world
where the ancient race of Kandar (a sophisticated humanoid race)
dominate, with humans as their slaves and serfs.
~75 pages (HTML).
-
Kathanaksaya by Shawn C. Harris (aka "Green")
- Keywords: universal genre fantasy rules-lite
- A diceless RPG set in a world ("Kathanaksaya") where all dreams,
fables, and myths are true. Character creation is by collecting Story
Points for description and hooks, then spending them on freeform
abilities (Specialties). Actions are resolved by players bidding
Story Points, where highest Specialty + Story Points wins the bid
and determines how that action is resolved.
~25 pages (HTML).
-
Khoras by David M. Roomes
- Keywords: genre traditional fantasy long supplement world
- A very detailed fantasy world with non-system-specific notes. It
is intended to be realistic with fantasy additions. There are
traditional dwarves and elves along with Avarians, Saurians,
and other races. It details 35 nations and 26 cities along with
races, fauna, flora, and other information.
~250 pages HTML.
-
kill puppies for satan by Vincent Baker
- Keywords: genre fantasy rules-lite
- A humorous RPG where the PCs try to gain evil by working for
Satan. There are four attributes: "cold", "fucked up",
"mean", and "relentless" -- plus a general "evil" rating.
It is available as a shareware hardcopy or PDF by requesting
the author.
32 pages (PDF).
-
Kimagure Orange Road RPG by Leto II
- Keywords: genre rules-lite
- A humorous anime RPG based on the animated series of the same
name.
~29 pages rules and background (text-only).
-
Kinetic by Matthew Rye
- Keywords: genre rules-lite world
- A gritty sci-fi RPG, using a class-based system (Imperial,
Federal, Rebel, Alien). Resolution is by rolling 2d6 under stat.
It includes a timeline and other background, thought there are
some HTML formatting problems.
40 pages rules (MSWord or HTML).
-
The Kingdom of Glenn RPG by Nathan Hill
- Keywords: genre fantasy traditional rules-lite
- A fantasy mini-RPG using the "Cinema 2-10" system. Resolution
is by attribute + skill + 2d10 (count "0" as zeroes) vs
difficulty. Character creation is limited point-based.
32 pages (PDF).
-
Kingdoms of Telgard by Michelle McIntyre
- Keywords: genre fantasy traditional online
- A play-by-post fantasy/adventure roleplaying site. There are
mechanical attributes and skills, but there are no combat
mechanics or random throws. Stats are used by the moderators to
help judge situations. It includes a limited point-based
character creation method, race descriptions, and some world
background.
~40 pages HTML rules.
-
The King of Spades
- Keywords: genre superhero fantasy online
- A free online Massively Multiplayer RPG where you can create a
superhero or supervillain and go through 22 Levels of Ascention
to see if you're worthy of wielding one of the great 12 Tokens
that will make you a King, Queen, Prince or Knight of the
kingdoms of Spades (Deva), Hearts (Atlantis), Clubs (Hades),
or Diamonds (Earth).
-
KISS, 2nd ed ("Keep It Simple, Stupid") by Wilf K. Backhaus
- Keywords: universal rules-lite
- A very simple skill-based system. The current "d2" version uses
a set of coin flips equal to attribute. There is an older
d20-based version somewhere which uses roll under attribute
on d20.
27 pages PDF.
-
Knarf 2 by Edward Frank
- Keywords: genre fantasy traditional long
- A simple generic fantasy system, with support for common tropes
including a magic system and 20 races. Action resolution is
attribute + skill + 1d20 vs difficulty. Character creation
is limited point-based (12 attribute points and 20 skill points).
~50 pages rules (HTML).
-
Lace & Steel Preview by Paul Kidd
- Keywords: genre fantasy preview
- An HTML conversion of the commercial game rules, available
for downloading on the web. It is a swashbuckling fantasy game,
set in a fantasy world with centaurs and such but with an
approximation of the culture of 17th century France a la "The
Three Musketeers". It includes only character creation rules,
however.
~25 pages HTML.
-
Lacuna by Jared A. Sorensen (Memento Mori Theatricks)
- Keywords: genre fantasy modern rules-lite
- A modern game about mystery men who project their minds into a
place (the "Blue City") in a telepathic dreaming state. It uses
a simple step-die system with 5 levels of traits, rolling against
a target number. There are four abstract attributes and freeform
strength/weakness traits.
24 pages (PDF, HTML).
-
The Ladder by Paul Elliott
- Keywords: universal rules-lite
- A minimalist system. There is a 5-step stat scale, used by
rolling 1d6, where a 1 indicates a poor result, 2-5 average, and
6 good. Character creation is by choosing 6 freeform stats: two
at "Expert", four at "Good".
~6 pages rules (HTML).
-
LAFFS: Ludicrous Action/Fast and Free System
by Mike Petty
- Keywords: universal rules-lite
- A comedy RPG system, using three attributes (Moves, Brains, and
Personality). The primary part of the combat system is rolling
to see which way you stumble when dazed.
~8 pages HTML.
-
Land of the Forbidden Treasures
- Keywords: genre fantasy online
- An online fairly freeform play-by-post fantasy-genre game.
~2 pages posting rules (HTML).
-
Lannassir
- Keywords: genre fantasy long
- A freeware RPG in German. No comments (I can't read it!).
-
Lashings of Ginger Beer
by Simon Washbourne
- Keywords: genre modern rules-lite
- An RPG of nosey 10-to-15 year old children in an idyllic
version England, based on early children's books like
"Swallows & Amazons", "The Famous Five", and
"The Secret Seven". It uses a very simple system of rolling
d6's equal to attribute plus skill, and every 6 rolled is
a success. Character creation is based on age (10-15) and
type ("Good Kid", "Swot", or "Truant"), with simple point
allocation.
~18 pages rules and adventures (HTML).
-
The LATTICE by toff
- Keywords: genre scifi long online world
- This is a freeform online game set in an original background.
Set in the 16th millenium, humanity has expanded into an enormous
lattice of worlds artificially created by an unknown race of
builders. Each is linked to 8 other worlds by a portal in the
center.
~2 pages freeform rules (HTML) plus ~30 pages background (HTML).
-
Legacy: War of the Ages
by Brandon Blackmoor and Susan Blackmoor
- Keywords: genre long preview world
- A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
immortal humans similar to those of Highlander, in the near
future (a "Techno-Gothic" world).
~225 pages HTML.
-
Legendary Beta Version by Marty Vance (aka Dracos) of
Dragon's Forge
- Keywords: genre traditional fantasy long
- A mechanics system for fantasy. It has point-based character
creation, and percentile resolution. The magic system is
developed (verb-noun based), and there are rules for race
creation but there are no pre-made races yet.
~46 pages (HTML).
-
Legendary Quest by John Kirk
- Keywords: genre fantasy traditional long
- A fantasy genre RPG, set in a fantasy world based on European myth
and folklore. PCs are dwarves, elves, gnomes, goblins, hobs,
or orcs. Action resolution is attribute + 1d10 vs difficulty,
skill + 1d30 vs difficulty, or limited other d30 rolls.
Character creation uses classes, and is limited point-buy
spending separately on attributes and skills. It includes a
magic system, priestly miracles, and a host of monsters.
194 pages rules (PDF), plus 175 pages encyclopedia of monsters (PDF),
and 248 pages spell book (PDF).
-
Legendra by David Farrell
- Keywords: genre fantasy traditional online world
- A play-by-post fantasy RPG set on an original world ("Legendra")
inhabited by humans, centaurs, and the cat-like Mewyr along
with demons, gargoyles, golems, and valian.
~2 pages rules plus ~15 pages background (HTML).
-
Legends of Alyria Quickstart by Seth Ben-Ezra
- Keywords: genre fantasy rules-lite preview
- The preview of an upcoming storytelling fantasy game. It has
broad attributes (Force, Insight, and Determination) and moral
qualities rated in phases of the moon (new to full). It recommends
modified d10s with phases of the moon pasted on them. It emphasizes
cooperative authorship and narration.
12 pages rules (PDF) plus scenarios.
-
Legends of Middle Earth by Jeffrey S. Schecter
- Keywords: genre fantasy rules-lite
- A fantasy RPG set in Tolkien's Middle Earth. It uses a
skill-based system, rolling under skill on a number of d6s
(1d6 to 5d6 or more) where the number of dice depends on
difficulty. Character creation is by choosing race and
profession package ("role"), plus three pools of limited
points for skills, special abilities, and passions.
25 pages rules and background (PDF).
-
Legends of the Land by Simon Washbourne
- Keywords: genre fantasy rules-lite
- A variant of the free
Legends of Middle Earth RPG
by Jeffrey Schecter, for playing in the world of The Chronicles
of Thomas Covenant by Stephen R. Donaldson.
17 pages rules and background (HTML).
-
Legends Walk! by Tim Gray
- Keywords: genre superhero rules-lite long
- A modern-day superhero RPG, available as shareware (requesting
$10 for use). All supers are incarnations of old myths such as
gods, heroes, and monsters of various pagan pantheons. It
includes a background set in 2020 after "metas" began appearing
in 2000. It uses a simple dice pool system, where you roll a
number of dice based on difficulty + attribute (-1 to +2, or
more for supers) + skill (1 to 4), and +1 for each advantage.
Each result of 4-6 is one success. Character creation is
limited point-based: 7 points for normal abilities, and
10-14 points for powers.
169 pages PDF.
-
Legione
- Keywords: genre superhero
- An Italian superheroes games. (no comments)
-
Lexicon
- Keywords: genre rules-lite
- A creative exercise where the players create a series of linked
encyclopedia entries.
~2 pages rules (HTML).
-
Lights, Camera, Action! by Mikko Kauppinen
- Keywords: universal rules-lite
- A system intended to simulate the fast-and-loose reality of
Holywood movies.
~4 pages HTML.
-
Instant Lightspeed by Christian Conkle
- Keywords: genre scifi long
- The free version of a space opera RPG using the Instant Fuzion
rules. It is set in the galaxy of the 27th Century, where the
PC's are Federation Rangers (a cross between the French Foreign
Legion, the Texas Rangers, and bounty hunters). The commercial
PDF download is 216 pages.
36 pages rules (PDF) plus 35 pages "Psi Rangers" supplement
(PDF) and 17 page "StarForce" supplement (PDF).
-
LILA by Lorenzo Rubbo-ferraro
- Keywords: genre fantasy rules-lite world
- Introductory rules for a Vedic RPG -- i.e. a fantasy game set in
Hindu myth (i.e. the Mahabharata, the Bhagavad Gita, etc.).
The rules are incomplete, but explained to be semi-freeform with
stats representing any qualities of the character.
13 pages (PDF).
-
LIQUID, version 3.0 by
Marcus Johanus, Markus Voht, and Jakob Schillinger
(Blacknet Publishing)
- Keywords: genre universal fantasy long world
- A German-language free universal RPG system, with sourcebooks
for seven worlds: AD 2309, Endland, Freeya, Narvalon, Scoutz!,
Thyria Steamfantasy, and Schattenmeister. Character creation
is limited point based. Checks are made by rolling 1d10 under
the sum of an attribute and a skill value, with degree of success
equal to the die result of a successful roll. The basic rules
include a magic system.
378 pages (PDF).
-
Living Legends by Jeff Dee
- Keywords: genre modern superhero long
- A "sequel" / new edition of Villians and Vigilantes. It
has a huge character design system (mainly superpowers), but only
limited other mechanics available.
142 pages character design (PDF).
4 pages early combat rules (text-only).
-
Lord of Lords
- Keywords: genre traditional fantasy online
- A free text-based online fantasy RPG (i.e. MUD).
~2 pages social rules (HTML).
-
Lord of the Dice by Greg Costikyan with Eric Goldberg
- Keywords: genre rules-lite
- A minimalist RPG, along the lines of roll dice and make up
what you want.
~3 pages HTML.
-
Lord of the Rings Roleplay
- Keywords: genre fantasy traditional online
- An online web-based play-by-post RPG set in Tolkien's Middle Earth.
~2 pages rules (HTML).
-
Lords of Knowledge by Ohmnibus
- Keywords: genre fantasy scifi long
- An Italian science fantasy RPG, with a rules system leaning towards
realism and accuracy. The game is split into four manuals: Ambient,
Characters, Rules, and Magic.
Rules and background 141 pages (PDF).
-
Lo Temps dels Trobadors by Gianni Vacca
- Keywords: genre
- A French (Occitan-language) storytelling RPG set in 13th century
Europe. (no comments - I can't read it!)
-
Lucky 13 by Simon
- Keywords: genre scifi rules-lite world
- A simple roleplaying system using skill+2d6 (with no pre-defined
skills), coupled with a multi-genre universe called
"Universe 13", which has a dozen worlds of which roughly
half are described.
~6 pages rules and ~30 pages background (HTML).
-
Lungfish Alpha by Michael Beck
- Keywords: genre scifi long world
- A science fiction setting for any rules system. It is set 17,000
years in the future -- where bio-engineered creatures ("maniti")
have colonized the galaxy.
159 pages background (HTML, text-only, or MSWord).
-
Lycadican by Sheldon Lee Wen, Monte Lee Wen, Ricardo Bare
- Keywords: genre traditional fantasy long world open-license
- A fantasy game set on the world of Khardan, released under
the Open Content License. The system is a percentile
skill-based with required professions.
363 pages rules (PDF) plus additional worldbook.
-
Maelstrom Fantasy Campaign Setting by Brian K. Moseley
- Keywords: genre fantasy traditional long world
- A fantasy campaign setting for use with any system, with
extensive maps and descriptions -- the land of Kaladia on the
world of Roil. It includes geography, history, and gods but
little on races, inhabitants, and culture.
~90 pages (HTML).
-
Magebane: The Unofficial Magic: the Gathering RPG
by Grant Graves and Chris Bishop
- Keywords: genre fantasy rules-lite
- A fantasy RPG based on the collectible card game. The system
uses the card game for some combats, and simple die rolls for
others.
3 pages rules (PDF).
-
The Magic Theatre: Cathay Arts of Role-playing
by Leonard Hung
- Keywords: genre fantasy long
- An authentic Oriental RPG, using stats based on classical Chinese
categories: the nine house chart, along with 5 "roots" for
attributes, each with a yin and yang aspect.
~52 pages HTML.
-
Majai: Pale Sun, Blood Moon by Jason Lada
- Keywords: genre fantasy rules-lite world
- A fantasy world using the FUDGE system
(includes adapted rules on the site). Inspired by John
Brunner's "The Compleat Traveller in Black", and
Michael Moorcock's "Elric" Saga, plus the RPG "Gamma World".
7 pages rules plus 26 pages background (HTML).
-
ManGa by Cedrik Duval
- Keywords: genre modern superhero rules-lite
- A simple system intended for Japanese manga and anime. It is
available in an out-of-date English HTML version, and the more
updated German PDF version. Action resolution is roll d10 and
add skill vs difficult. It includes stats and descriptions for
characters from a variety of anime series, including Ranma 1/2,
Ninja High School, Slayers, and Sailor Moon.
16 pages English version (HTML) or 32 pages German version (PDF).
-
Mars by Paul Elliott
- Keywords: genre rules-lite scifi world
- A sci-fi RPG set on Mars in the year 2040 with details about the
colonization, environment, and so forth. It is intended for less
action-oriented play. It uses a minimalist system, also written
up as a generic system called The Ladder.
There is a 5-step stat scale, used by rolling 1d6, where a 1
indicates a poor result, 2-5 average, and 6 good.
~40 pages rules and background (HTML).
-
The Marvellous Super-Heroes RPG by Stephen Smith
- Keywords: genre superhero rules-lite
- A parody RPG of "Marvel Superheroes", using a minimalist system.
~28 pages rules (text-only).
-
Marvel Superheroes by Jeff Grubb (TSR)
- Keywords: genre modern superhero long
- This is the original TSR game (published 1984 and 1988), now out
of print and made available online by Zan of HeroPlay.com in
both low-res and high-res PDF formats. Besides the basic rules,
there are the Ultimate Powers Book, Realms of Magic book, the
Fantastic Four Compendium, and two adventures modules available.
Players Book 96 pages (PDF), plus Judges Book 68 pages (PDF),
plus ~200 pages supplements (PDF).
-
The Matrix RPG by Chris Parlevliet
- Keywords: genre scifi long
- An original RPG based on the dark future virtual-reality movie.
It uses a card-draw system: card number + skill vs difficulty.
Character creation is point-based, plus choice of a "tribe" based
on the characters of the movie.
~53 pages (HTML).
-
The Matrix by Michael Lynes
- Keywords: genre scifi
- An adaptation of the dark-future virtual-reality movie using
West End Games' D6 system (including complete "D6 Classic" and
"D6 Legend" versions). It includes complete basic rules but
recommends getting a copy of the original rules from WEG.
54 pages rules and background for either version
(MSWord, PDF, and HTML).
-
MCB RPG by Vincent Diakuw
- Keywords: genre rules-lite long
- A simple set of playing-card-based mechanics. The player has a
hand of cards, and can play up to their attribute (1 to 4) in cards
for any given task, then draws 2 cards to refill the hand.
~6 pages (HTML).
-
Mean Streets and Mean Villains by Mark Baker
- Keywords: genre rules-lite long
- An RPG system for police and detective television series of the
70's and early 80's where coolness and style were everything. It
uses a simple cinematic system of rolling 1d6 under attribute or
skill. Shootouts may result in damage to one's "Cool" attribute,
possibly forcing you to run away, but cannot actually cause
damage.
31 pages rules (HTML, MSWord, or PDF).
-
Megabuster by Ricardo Nakamura
- Keywords: genre rules-lite
- A simple game of action movie role-playing, with stat+1d6 basic
mechanic.
25 pages basic rules (HTML or PDF) plus 6 pages supplements (HTML or PDF).
-
Mekton Alpha by Christian Conkle
- Keywords: genre scifi rules-lite preview
- This is a free introductory set of rules for the R Talsorian
giant-mecha anime RPG, Mekton Zeta.
8 pages PDF.
-
Men and Supermen by Jerry Stratton
- Keywords: genre modern superhero long
- A superhero RPG, emphasizing allowing variable power among heroes,
so average humans can fight alongside gods. It uses roll 2d10
under stat for most resolution, as well as some percentile rolls.
Other dice (d4,d6,etc.) are used for damage and miscellaneous
rolls. It has random-roll attributes and powers, with
point-bought skills.
233 pages PDF rules plus 103 page "Heroes Guide" campaign book
(PDF or HTML).
-
Metalface "Setup Rules" by Richard Wallace Garner
- Keywords: genre scifi long
- This is the commercial version of an out-of-print sci-fi RPG
where the PCs are human minds in robot bodies (known as
"metalfaces"). It is set in the mid-22nd century, complete with
robots, huge cities, mutant humans, space travel, corporate
warfare and a bit of spirituality. Action resolution is by
rolling 1d10 to 5d10 (depending on difficulty) under character
stat. Character creation is by selecting a model and class of
robot body, plus point-bought skills.
63 pages PDF format.
-
Metal Opera by Zak Arntson
- Keywords: genre scifi rules-lite
- A minimalist sci-fi RPG set in a far-flung future where the
galaxy is run by a trio of corrupt Tyrants who further The
State's iron grip on its people. The PCs are Rockers who
fight oppression with both physical and musical violence,
typified by the leather-clad bad-ass wielding a smoking
shotgun with a guitar slung over his shoulder. The system
has three stats. Actions are resolved by rolling d20s
equal to stat, where the highest result is Power and number
of matches is Control.
~8 pages rules (HTML).
-
MEXICO 1970 by Nicodemus
- Keywords: genre rules-lite
- An RPG set in Mexico 1970, using the FUDGE
system. PC's are lower-to-middle class folk in dangerous urban
neighborhoods.
10 pages (MSWord format).
-
The MGF Rules System: Maximum Game Fun
by Michael O'Brien
- Keywords: universal rules-lite
- A simple minimalist system, with a focus on character creation.
Character creation includes seven descriptive lists like
"Five things everyone knows about you" and "Three things
you believe are true".
~4 pages (HTML).
-
Middle Earth FRPG by Sergio Venturini
- Keywords: genre traditional fantasy
- A J.R.R. Tolkien based fantasy RPG, Spanish-only. (no comments -
I can't read it!)
-
Mirama Tyalie by B. Lee Adamson, Jr
- Keywords: universal rules-lite open-license
- A universal RPG using a dice pool system, released under the
Free Documentation License. Action resolution is to roll d10's
equal to skill, where each roll less than attribute counts as
one success. The GM rolls d10's equal to difficulty, where
each roll of 5 or less cancels one success. Character
creation is limited point-based. The core rules include
guidelines for semi-freeform magic/psionics.
24 pages core rules (PDF),
-
Miravlor by Matthew West
- Keywords: genre traditional fantasy long
- A fantasy genre RPG. It includes a magic system, monsters, and
religions but not a world. Action resolution uses roll under
skill on 1d20, or 1d20 + attack stat - defense stat for combat.
Character creation is based on 37 templates, with rules for
modifying selected attributes according to a point system.
200 pages rules (MSWord format).
-
Mirima Tyalie by B. Lee Adamson, Jr
- Keywords: universal rules-lite
- A modular skill-based RPG, released under the Open Publication
License. It uses a dice-pool system, rolling d10's equal to
skill, where each roll that is less than the attribute is a
success. The GM rolls d10s equal to difficulty rating,
where each roll of 5 or less is an opposed success.
Character creation uses either random-roll or point-based
attributes, and point-bought skills. Optional rules include
a free-form magic system, skill advancement through use,
armor partial coverage and damage, and multiple damage types.
There is a preliminary steampunk genre supplement.
44 pages rules (PDF).
-
Mistrunner by Glenn "Bifster" Buettner
- Keywords: genre traditional fantasy long world
- A post-magical-apocalypse fantasy RPG, set on Earth a few
centuries after a cataclysm in 2289 ripped the world into
different realms surrounded by faerie mists. It uses a simple
dice-pool system: roll d10's equal to skill, take highest and add
attribute.
~40 pages rules (HTML) plus ~15 pages background (HTML).
-
Mithlund by Ricardo Bare
- Keywords: genre traditional fantasy long world
- A fantasy RPG, set on a medieval-era world with an odd assortment
of natural and faery races. It uses a skill-based system, using
d20.
152 pages rules and background (PDF).
-
Mnemonic by Kizig
- Keywords: universal rules-lite
- A very simple RPG using 1d12 to roll under the sum of 2 freeform
traits.
~16 pages (MSWord).
-
Mobsters
- Keywords: genre rules-lite
- A roleplaying game of the gangster era, set in a Hollywood
version of New Orleans in the late 20'ies. The standard campaign
has the PC's as mobsters trying to overcome the five ruling
families and become the mob kings of the city.
64 pages rules (PDF).
-
Monsters and Mazes by John Garwood
- Keywords: genre fantasy rules-lite
- Only nominally an RPG, this is a simple dungeon-crawling engine
patterned after the original D&D.
~20 pages rules (text-only).
-
Mordor: The Realm of Shadows
- Keywords: genre fantasy traditional rules-lite online world
- An online play-by-chat RPG, set in an original world -- the
continent of the Shadowlands in the world of Mordor. Species
include humans, sprites, dwarves, vampires (based on V:tM),
and more. It uses a mostly-freeform text-based system, with
player-defined special traits (including magic, powers, and
healing) of level 1 to 3.
-
Mortal Konquest by Richard Anderson and Christopher Casey
- Keywords: genre scifi
- A simple and clearly laid-out RPG set in the world of the
Mortal Kombat video game, obviously combat oriented.
~11 pages rules (HTML) plus ~27 pages background/characters (HTML).
-
Multiclass by Peter Knutsen
- Keywords: genre traditional fantasy
- A generic fantasy RPG system, where you pick three classes (out
of 12), and then put points into skills (cost varying with
class). Actions are resolved by rolling under skill on 3d6.
~30 pages ASCII text.
-
Munchkins by Michael "Epoch" Sullivan
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing two-inch creatures in a modern
household who worship the TV set. Adventure are various mayhem
with the cat, and other household accidents.
12 pages (HTML or MSWord).
-
Mutant Bikers of the Atomic Wastelands
- Keywords: genre postapocalyptic scifi rules-lite
- A humorous RPG of "post-apocalyptic motorised mayhem" based on the
FUDGE system.
~20 pages rules and background (HTML).
-
MutQuest by Todd Poindexter
- Keywords: genre traditional fantasy
- A fantasy RPG self-acknowledged to be a fusion of D&D,
Palladium, Runequest, and Stormbringer.
~28 pages MSWord or text format.
-
My Love For You is Way Out of Line by Evil Bob
- Keywords: genre rules-lite modern
- A bizarre mini-game about a closet survivalist (Bob) who is
in love with an older co-worker (Imelda). The mechanics are
very strictly limited to fairly prosaic actions during Bob's
day -- at the end of which he is fated to die.
~10 pages (HTML).
-
Mysticora by Channing Jones
- Keywords: genre fantasy traditional online
- A play-by-email fantasy RPG with three subgames: a heroic subgame,
a military subgame, and an economic subgames. It includes detailed
rules and background, although there are no rules for non-online
resolution.
~30 pages rules and background (HTML).
-
The Fantasy World of Mythosa by Bruce A. Gulke
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, not tied to a particular system.
~60 pages background (HTML).
-
Mythweaver by Michael T. Desing
- Keywords: genre fantasy traditional rules-lite
- A generic fantasy RPG, with monster stats but no background.
Action resolution is skill + 2d6 versus difficulty. Character
creation is class-based, with random-roll attributes and
point-bought skills.
24 pages PDF.
-
NAGS Society Worldbook by Scott Larson (Circa Games)
- Keywords: genre scifi long world
- A worldbook for the FUDGE system. A group
of adventurer-scientists whose exploits were never recorded in
the annals of cinematic heroes, explorers of the 19th and 20th
centuries, pulp adventure stories of the 1930's, and supernatural
investigative fiction and RPG's set in the 1920's.
96 pages PDF.
-
The Nameless RPG by Daniel Pond
- Keywords: genre scifi fantasy universal rules-lite long world
- A simple universal RPG system. Actions resolution is by drawing a
playing card (or rolling 1d10) under attribute + skill. Modifiers
are by adding bonus or penalty draws -- keepign the best/worst
of the cards. Players can spend Karma points for successes.
It includes three settings: a cross-genre setting (All-Worldz),
a dark fantasy setting (Erebus), and a adaptation of "The
Matrix". There are also two adventures.
~15 pages basic rules plus ~80 pages background (HTML).
-
NC by Andrew C. Myers
- Keywords: genre traditional fantasy
- This is a skill-based system intended to be more believable and
balanced than AD&D while retaining the simplicity.
~38 pages rules (HTML).
-
Nemisis by Styphathal and Doomsday Games
- Keywords: genre scifi
- A sci-fi game about interstellar war with an ant-like hive race,
set in 2250. It uses a simple skill-based system, rolling a
step-die (d4 to d20 based on difficulty) under skill.
~35 pages rules (HTML or WRI format).
-
Neon Twilight by Mateusz Krepicz
- Keywords: genre scifi long world
- A cyberpunk RPG set in a unique world. Half of the material is
freely browsable, the other half is available on email request.
The system uses attribute + skill + d6 vs difficulty.
~30 pages rules (HTML) plus ~80+ pages background (HTML).
-
Neo-Troops (3rd ed) by Kalle Marjola
- Keywords: genre scifi rules-lite
- A cyberpunk RPG where the PCs are bioengineered "super varans"
created only to finish their missions, which usually includes
shooting tens, even hundreds of humans or other things.
~20 pages core rules (HTML) plus ~15 page GMs section (HTML).
-
Neverwhere, 2nd edition
by Grim & Raven Morrison (Postmortem Studios)
- Keywords: genre scifi fantasy long
- A system based on the urban fantasy novel and BBC TV series by
Neil Gaiman, set in an underworld realm below modern London.
It uses a minimalist system where characters are rated by
5 adjectives from their description, plus skills (with five
levels: Beginner to Legend). Action resolution is 1d10 +1 for
each adjective + skill vs difficulty.
76 pages rules and background (PDF).
-
New Realms by ReapermanX
- Keywords: universal rules-lite
- A "universal anime" system. It uses a simple system of rolling
under attribute + skill on 1d20.
15 pages RTF.
-
Nicotine Girls by Paul Czege
- Keywords: genre modern rules-lite
- Nicotine Girls is a mini-roleplaying game of teenage, lower-income
girls looking for happiness. It uses a semi-freeform mechanic
where you roll d10s equal to your motivation stat (either Hope
or Fear) and each roll under your Method stat is one success.
The Methods are Sex, Money, Cry, and Smoke.
~4 pages HTML.
-
Niños, el juego de rol de los niños de goma
- Keywords: genre modern rules-lite long
- A Spanish-language RPG, originally published in Spain in
the magazine "LIDER". The title roughly translates as
"Kids, the game of rubber kids". It is about imaginative
childhood play where no one gets hurt (hence "rubber" as in
"I'm rubber and you're glue"), but kids can get their feelings
hurt and cry. Action resolution is roll under stat (from 1
to 6) on 1d6. There are "kid points" and "mom points" which
can be spent to affect rolls.
~30 pages HTML.
-
Nova by George Chatzipetros
- Keywords: universal rules-lite long
- A generic RPG engine based on d6 dice pools with a twist.
You have several target numbers (such as 456), and then roll a
number of d6's equal to the number of target numbers, where each
die that is greater than or equal to its target is a success.
Dice open-end high (6's reroll and add) and low (1's are
rerolled for a chance of critical failure). Character creation
is point-based with some randomness (you allocate dice to
attributes and skills). It includes supplements for magic,
psionics, cyberpunk, vehicles, equipment, and options.
24 pages basic rules (PDF), plus 117 pages supplements (PDF).
-
NUELOW games by Steven Miller
- Keywords: genre rules-lite long
- Various roleplaying games of poor taste and sexually repressed
humor, including "Faeries", "Lust and Dust", and others.
Each game is self-contained and around 30 pages HTML.
-
Nugget by Tim Gray
- Keywords: universal rules-lite
- A simple two-page universal system, the preview of the system
used in the shareware game Legends Walk!.
It uses a dice pool where you roll a number of dice based on
difficulty + attribute (-1 to +2) + skill (1 to 4), and +1 for
each advantage. Each result of 4-6 is one success. Character
creation is limited point-based.
2 pages (PDF).
-
The Nutcracker Prince by Peter Seckler and Clinton R. Nixon
- Keywords: genre fantasy long supplement
- A fairy-tale-like dreamland fantasy RPG, based on a speculative
version of 3rd edition D&D.
53 pages PDF rules plus ~20 pages various background.
-
octaNe by Jared A. Sorensen
- Keywords: genre postapocalyptic scifi rules-lite long
- A formerly free RPG now available in print or in PDF format.
The original free version was ~40 pages in HTML compared to
120 pages (PDF or print) for the current commercial game.
It is a post-apocalyptic RPG set amidst "trash-culture" America.
It uses a dramatic system where 3d6 is rolled, and as long as
one die is 4 or higher, the player gets to call the shots.
A higher stat increases the rewards for a success, but not
the chance of success. Character creation is limited point
bought.
-
Olendiak Fantasy Roleplay by Jason Coplen, Marlene
Jenkins-Haraguchi, & John Leutz
- Keywords: genre traditional fantasy rules-lite
- A free fantasy-genre RPG set on an original world of the same name.
Action resolution is skill+2d6 vs difficulty. Character creation
is random-roll (3d6) attributes and point-bought skills. It
includes a 9-page magic system and 7-page set of race descriptions.
~35 pages rules HTML.
-
Omega by Klaus Mogensen
- Keywords: universal rules-lite
- A simple universal system: point-based character creation, roll
d6's equal to Difficulty and roll under skill.
~12 pages HTML.
-
OmniRole by Robert Clemens Praetzler
- Keywords: universal long
- A universal system in German and English. It uses a percentile
system of stat + modifiers + 1d100, where a total over 100 is a
success. Character creation is open point-based, with a variety
of ads/disads and options. It includes a magic system, psionics
system, and a vehicular combat system (land, air, and naval).
270 pages English rules (MSWord only).
-
One Brain Cell RPG Rules by Canis Publishing
- Keywords: universal rules-lite
- A minimalist RPG where the player rolls a number of d6's based on
the GM's subjective rating of the PC's ability.
~3 pages HTML.
-
Open Form RPG by Nuerodragon and The Frost Siva
- Keywords: universal rules-lite
- A minimalist system using roll 1d20 under stat.
~5 pages HTML rules.
-
OpenRPG
- Keywords: universal online open-license
- This is a project for an open-source Internet application that
allows people to play RPGs in real-time over the Internet.
It is currently in release 1.2.1 (July 2002).
-
OPIGS: One Page GamIng System by David Mar
- Keywords: universal superhero rules-lite
- A minimalist system using only attributes: Beef, Brains, Hammer,
Coruba, and Luck. Resolution is based on d12 + stat on a
universal table for results (one for combat, one for other
skills). Includes a one-page superhero supplement by
Andrew Arensburger.
~2 pages (HTML).
-
Organic Rules Components: Vanilla ORC
by Brian St.Claire-King
- Keywords: universal rules-lite preview
- The core rules system used in two commercial RPGs: the
cyberpunk RPG "Fates Worse than Death" and "Tibet the RPG",
from Vajra Enterprises. Character creation is limited point-based:
choose personality traits and worldviews, split 80 points between
eight attributes, choose class, and split 100 points among skills
(with costs based on class). Action resolution is attribute +
skill + 1d20 vs difficulty.
30 pages (PDF).
-
Ork: L'Ultime Outrage by Ghislain Morel
- Keywords: genre fantasy long
- A fantasy RPG of playing orks, in French. No comments (I can't
read it).
-
Oroborus by David F. Nalle (Ragnarok Press)
- Keywords: universal rules-lite
- A free HTML version of a published game. A skill-based
percentile-based system, developed from the Ysgarth fantasy
RPG.
~24 pages HTML.
-
The Osprey Roleplaying System
by Christopher A. Goodwin with Ron Hale-Evans and Marty Hale-Evans
- Keywords: universal rules-lite open-license
- A role-playing engine released under an Open Content license.
It uses a point-based, skill-based system.
28 pages PDF.
-
Otherkind by Vincent Baker
- Keywords: genre fantasy rules-lite
- A dramatic RPG which focusses on strong differences between the
four races: orc, elf, dwarf, or troll. They are faery creatures,
dedicated to saving sparks of magic left in the mortal world
that they are leaving.
11 pages (PDF).
-
Otherworld
- Keywords: genre fantasy rules-lite online
- An online web-based play-by-post RPG, based on the fantasy novels
of Kelley Armstrong.
~10 pages posting guidelines and background (HTML).
-
Outlanda by Rebecca Laffar-Smith
- Keywords: genre fantasy traditional online wotc-d20
- A bulletin-board based online RPG, based on D&D third edition.
There are no rules provided (just links for the official books),
but there is various background material primarily in the
monthly ezine.
~25 pages HTML.
-
Outlaws of the Water Margin by Paul Mason
- Keywords: genre fantasy long world
- A game set in Song dynasty (12th cent) China, which combines a
lot of background with a simple skill-based system (somewhat
incomplete).
~112 pages HTML.
-
Outworlders by Tre Chipman
- Keywords: genre scifi rules-lite
- A sci-fi game using a skill-based, step-die system -- where
stats are rated from 1 (d4) to 5 (d12). Character creation
uses a simple point system spending 1d4+3 points for attributes
and skills.
~20 pages rules (HTML).
-
Pagan by Briza von der Lagerbauer
- Keywords: genre fantasy traditional rules-lite
- A semi-generic fantasy system, in the genre of D&D and
Runequest. There are ten races: human, ogre, pygmie, gnome,
troglodyte, duck, mugwump, mongrel, gargoyle and dryad. Action
resolution is by rolling under stat+skill on 1d20. Character
creation is random-roll attributes and random-roll social class,
followed by choosing character class and point-bought skills.
~30 pages rules (HTML).
-
The Paganini Universal Storytelling Game System
by Nathan E. Banks
- Keywords: universal rules-lite
- A simple dice-pool system taking highest or lowest die from a set.
~13 pages rules (text-only).
-
Pagoda by Jeffrey S. Schecter
- Keywords: genre fantasy rules-lite
- A short (23-page) Wuxia martial arts RPG. It uses a dice
pool of d6s and degrees of duplicity (doubles, triples,
quadruples, and so forth) as a way of determining success.
Character creation has five parts: elements, attributes,
skills, flaws, and zodiac sign. The player picks one
primary, two secondary, and two tertiery elements (out of Water,
Wood, Fire, Earth, and Metal) to represent emotions and passions.
They also pick 1 primary, 2 secondary, and 2 tertiary out of
five attributes; and similarly for skills.
23 pages rules (PDF).
-
The Pandemonium RPG by
- Keywords: genre traditional fantasy rules-lite
- A skill-based system using playing cards. You must play a card
less than your skill and higher than the difficulty to succeed.
It includes brief supplemental rules for martial arts and magic.
~6 pages core rules (HTML), plus ~4 page supplements (HTML).
-
Panels by Rp Bowman
- Keywords: genre superhero rules-lite
- A dramatic comic-book superhero RPG, based around the player
describing a single comic-book panel. The player can describe
anything he likes and it is always true, but if the GM or other
players object then they force a roll which can cause bad things
to his character.
~7 pages HTML.
-
Paradigm Shift
by Greg Poehlein, Michael Nunn, and D.B. Lincoln
- Keywords: universal long
- A free, generic version of the rules used in the published games
Supermegatopia the RPG and UNSanctioned, from
Nightshift Games. Resolution is by roll under skill on 2d10.
Character creation is open point-based, with three primary
attributes: Mind, Body, and Agility.
64 pages PDF.
-
Paradox RPG by Faight Industries
- Keywords: universal long
- A percentile-based generic system, also available printed.
Resolution is percentile, with chance equal to 1/3 of attribute
plus skill. Character creation is open point-based. It includes
systems for magic, cybernetics, and robot characters.
50 pages basic rules (HTML, MSWord, or RTF) or 123 pages
advanced rules (HTML, MSWord, or RTF).
-
Paragon by D. Jon Mattson (aka "Cwylric")
- Keywords: genre modern superhero scifi long world wotc-d20
- A superhero RPG based on the WotC "D20" system, used in 3rd edition
Dungeons and Dragons. It contains new races, new classes, and
superpower rules. It includes a sourcebook for "Vancouver 2020",
a shared-universe superhero setting.
104 pages basic rules (PDF or MSWord) plus
120 pages background (PDF or MSWord).
-
Pathfinder by Chris Tavares Dias
- Keywords: genre scifi long world
- A space opera setting intended for the GURPS system. It is set
in 2656 in a universe where the empire is concentrated on
salvage of starships and other resources from a cataclysmic
war.
~60 pages (HTML).
-
Paths of Virtue by Abraham Pernicka aka "Krin"
- Keywords: genre scifi fantasy long world
- A science fantasy RPG with the campaign world of "Earth:2230",
with FTL travel, aliens, cyberware, and magic. It uses a
percentile skill-based system. Character creation is
random-roll attributes plus open point-buy of skills,
advantages, and other aspects.
60 pages rules and background (MSWord).
-
Pathwanderer by Karl Thornley and David Collins
- Keywords: universal fantasy long world
- A universal system. Character creation is either random-roll or
point-bought attributes with point-bought skills. Resolution
is mostly percentile: roll d100 + skill + modifiers, where over
100 is a success. It includes a supplement ("world unit") for
early medieval Ireland, between 410 and 793 A.D.
66 pages core rules (PDF), plus 136 pages supplement (PDF).
-
Pathways by John Buczek
- Keywords: universal rules-lite long
- A simple percentile system using 3 attributes and various
ads/disads. It includes a default psionics and magic system.
42 pages PDF.
-
Pervo by Tomas HV Mørkrid
- Keywords: genre fantasy rules-lite
- A fantasy RPG about pure and unmitigated violence, available
in English and Norwegian (cf. http://www.fabula.no/pervo.html
for the Norwegian). Both the method and the setting are
inspired by sado-masochism. The game is created to
"fulfill the GM's dream of revenge over all players he has ever
tried to entertain". Recommended for large player groups (10-20
players), to make the game last, as players/characters are
slaughtered at a rate only compared to an industrial
slaughterhouse. Part of the method is to insult the players, and
drive them from the table, one by one, until the last one is
slaughtered.
~6 pages HTML.
-
Phantasm by Lamar Henderson and Chris Adams
- Keywords: genre modern fantasy long
- A game of magic in the modern world, using a simple d10 based
system. The rules are focussed on the involved magic system.
130 pages rules plus 80 pages background (PDF or RTF).
-
Phobos by Mark Hughes
- Keywords: genre modern fantasy horror long
- A partly universal system geared for modern fantasy/horror.
It includes a magic system but no setting. Task resolution uses
an open-ended d20 roll (20 is reroll and add, 1 is reroll and
subtract). Stat or skill + d20 + mods over 20 is a success.
Character creation is open point-based.
~48 pages rules (HTML).
-
Phoenix Command High-Speed Pursuit System
- Keywords: genre modern long supplement
- This is a extensive supplement to the published Phoenix
Command system (from Leading Edge Games) for motor
vehicle chases and engagements.
160 pages (PDF).
-
Pinion by Kenneth MacArthur
- Keywords: universal rules-lite long
- A universal skill-based system. Action resolution is to roll
under your skill on 2d10. Character creation can be either
random-roll or point-based attributes with points-based
ads/disads and skills.
53 pages PDF format.
-
Pirates of Dark Water Role-playing Game
by Vin Diakuw
- Keywords: genre fantasy rules-lite
- An adaptation of the Hanna Barbara cartoon series, set on the
fantasy world of Mer, where the seas are being infested by a strange
"dark water" substance oozing from a fissure. Pirates and others
roam the seas in ships that can both sail and fly. It uses a
simple dice pool system where any roll of 4-6 indicates a
success. Character creation is by simple ranking of attributes
and choosing 1 Talent, 1 Gift, and 1 Complication.
30 pages rules and background (PDF).
-
Plain English Roleplaying by Michael D. Mearls
(Adept Games)
- Keywords: universal rules-lite
- A simple game based on rolling d10+Traits+Skills and comparing the
result to either someone else's roll or a target number. Traits
are free-form (i.e. "Honorable+1").
8 pages (PDF).
-
Plate Glass RPG
by Nathan E. Banks
- Keywords: universal rules-lite
- A minimalist system derived from FUDGE, but with a 9-step rating
of traits, and the roll is 1d6 minus 1d6 instead of 4dF.
2 pages rules (PDF).
-
PLUS, 5th edition by Joseph Steven Coleman
- Keywords: genre universal scifi fantasy long rules-lite world
- "Player's Labor-Saving Utility System". This is a simple
dice-pool system where you compare the total to a target number,
with open-ended results. Character generation uses random-roll
core attributes (Luck, Body, and Age) , and point-bought
attributes and skills based on these. It includes numerous
setting adaptations, including an adaptation of the Jorune
setting from Skyrealms Publishing and of Space 1889 from GDW.
41 pages basic rules (PDF or text-only) plus
175 pages setting adaptations.
-
Pocket Dragons by Patrick Wagner
- Keywords: genre fantasy rules-lite
- A RPG where PC's are tiny dragons (about the size of a Coke
bottle) in a medieval fantasy world. Character creation is
random-roll attributes and skills (with some rerolls).
Resolution is by open-ended dice-pool similar to
Shadowrun.
14 pages MSWord format.
-
The Pokéthulhu Adventure Game, 3rd edition
by S. John Ross
- Keywords: genre fantasy rules-lite
- This is the free third edition of the published RPG. It is
a humorous RPG mixing Pokemon and Lovecraftian horror. PCs
are Cultists (age 5 to 16) who summon thulhus to do battle
with other thulhus. Character creation is point-based, with 30
points for the six stats (Grade Level, Phys Ed, Pokethulhu Lore,
Shoplifting, Sanity, and Talking Trash). Action resolution is
by rolling under your stat on one to three d12s.
33 pages (PDF).
-
Pollies by Ethan Greer
- Keywords: universal rules-lite
- A simple universal system based on a step-die system of rating
stats and difficulties by a size of die (from d4 to d20). Actions
are resolved by rolling one die for stat and one die for
difficulty.
~8 pages (HTML).
-
The Pool by James V. West
- Keywords: universal rules-lite
- A simple universal system, using freeform traits (rated in d6's) and
a general pool of dice. Resolution is by rolling a number of
d6's based on difficulty plus dice for applicable traits, with
each "1" counted as a success. You can also gamble dice from
your general pool of dice.
~4 pages core rules plus ~15 pages variations (HTML).
-
Portable RPG by Craig "Pandemonium" Griswold
- Keywords: universal genre rules-lite
- A simple RPG system: attribute+1d10. It has the unusual feature
of being designed for optional use of LEGO figures and
accessories. There are three genre systems: space opera,
swords & sorcery, and samurai.
3 pages core rules (MSWord) plus 12 pages genre supplements (MSWord).
-
Potestas by Gary Johnson
- Keywords: genre traditional fantasy rules-lite world
- A simple homebrew system originally based on the commercial
Dragon Warriors rules, set in the fantasy world of
"Selentia" (described separately). Point-based character creation,
Resolution with 2d10 rolls vs 11+modifiers.
~25 pages rules plus ~5 pages world description (HTML).
-
Powergame 5.5 by Mikko Kauppinen
- Keywords: universal rules-lite
- This is a rules-lite system developed over many years. Stats
are described on a 0 to 8 scale of Power Level (PL). Action
resolution is by rolling number of d6's equal to your PL vs
a roll of d6's equal to the difficulty number. It has skills,
ads, and disads as well.
38 pages rules (MSWord format).
-
Power Kill by John Tynes
- Keywords: genre rules-lite
- A free version of the published mini-game. Really a "meta" RPG,
this is notes on narrative game that can be used to add onto an
existing RPG.
~6 pages HTML.
-
Pretender by Kirt "Loki" Dankmyer
- Keywords: genre modern fantasy rules-lite
- A game where the PCs are "pretenders" : supernatural beings
(vampires, angels, etc.) passing as human in 1980s America, whose
otherworldly nature and focuses their human faults and virtues.
Character creation is by group consensus, setting stats for
Earth, Air, Fire, Water, and Spirit on a 1-5 scale. It uses
a dice pool system, rolling (stat)d6 and each success lets you
control one of: Narration, Motion, Safety, and Style.
22 pages rules and background (PDF,HTML).
-
Primal Edge by James Hand
- Keywords: genre rules-lite
- Ostensibly a contemporary sci-fi RPG. Currently (Jan '03) only
the quick-start rules are up.
~3 pages HTML.
-
Prism by Frank J. Perricone
- Keywords: universal long
- A modular skill based system. It is not quite complete, needing a
combat system (by default it is intended for use with Rolemaster's
Arms Law). It includes a number of supplements, including
adaptation for GDW's "Space 1889" setting and Columbia Games'
"Harn" setting.
~120 pages illustrated plus ~30 pages supplements (HTML).
-
Profile by John Buckmaster
- Keywords: universal rules-lite supplement live-action
- This is a free live-action conversion of the Silhouette game
system (used in "Gear Krieg", "Tribe 8", and other games by Dream
Pod 9). It requires one of the main rulebooks of those systems
for character creation and other aspects of play.
16 pages PDF.
-
Proteus by Sean McLaughlin
- Keywords: genre scifi postapocalyptic long rules-lite world
- A post-apocalypse RPG set on a colony planet (Ad Tair) after
a devastating accident. Now humanity shares the planet with
six intelligent alien races, and struggles to rebuild. It uses
a simple dice pool system: roll (attribute + skill) d10s, with
each roll over difficulty counting as one success, and each "1"
rolled subtracting from successes. Character creation is
point-based, with archetypes for different species.
95 pages PDF.
-
Providence Demo Version
by Richard Binek, Nicolas Jequier, Jeff Mackintosh, Michael
Scott, and Lucien Soulban
- Keywords: genre superhero fantasy rules-lite preview
- A demo version of the published RPG which mixes fantasy and
superheroics. It has no character creation rules but includes a
sample adventure including pre-made PC's.
35 pages PDF.
-
Psychosis Nutshell Rules
- Keywords: genre fantasy rules-lite preview
- A diceless RPG in a surreal genre where sanity can't be trusted.
It uses a tarot deck for resolution in the genre of shifting
reality for the PC's. The full version was published by
Chameleon Eclectic but is now out of print.
~4 pages rules (text-only).
-
Pumpkintown by Peter Jared Seckler
- Keywords: genre fantasy rules-lite
- A fantasy RPG set in a fairy-tale-like town, similar to Tim
Burton's "The Nightmare Before Christmas". It uses an adaptation
of the Plain English RolePlaying
rules. There is also
FUDGE Pumpkintown, by Mike Gentry.
~20 pages HTML.
-
Punisher X RPG by Jack Wolf
- Keywords: genre modern scifi superhero online
- An online web-based play-by-post RPG based on the Marvel Comics
character, set in the year 2023.
~2 pages background HTML.
-
Racial Holy War by Rev. Kenneth Molyneaux
- Keywords: genre rules-lite
- An unfortunate White Power RPG, in which the PC's are White
Warriors who fight against plots by jews, niggers, gooks,
and other races (!?!). Sadly, this seems more serious than
mocking.
~20 pages HTML.
-
RATIOS by Scott J. Compton
- Keywords: universal rules-lite
- "Roleplaying And Tactics In One System". A percentile system
with 26 attributes, one for each letter of the alphabet from
Agility to Zeal.
~15 pages (text-only).
-
Puppetland by John Tynes
- Keywords: genre fantasy horror rules-lite
- ``A storytelling game with strings set in a grim world of
make-believe.'' This is a diceless game set in a bizarre world of
horror where puppets are oppressed by bloodthirsty Punch. There
is a published version from Hogshead Games for cheap ($7 bundled
with another mini-RPG: "Power Kill"). The published version is
about 30% longer than the still-available free version.
~14 pages (HTML or RTF).
-
Pure Shoujo
- Keywords: genre modern rules-lite
- A storytelling game about Japanese high school action and
romance in the genre of girl's manga and anime ("shoujo").
Action resolution is 1d6+1d12, roll under stat. However,
players also accumulate playing cards which are goals to
achieve, particular situations or twists that the player tries
for. Character creation is mixed random-roll and point-buy
attributes.
~10 pages (HTML).
-
QCarz, version 2.0 by Nathan Stilwell
- Keywords: genre scifi long
- This is primarily a vehicular combat game about fights
using James-Bondian spy cars. There are some RPG elements
elements incorporated (character creation, and nominals stats).
28 pages rules (PDF).
-
Quasar by Conroy & Conroy company
- Keywords: genre scifi fantasy long
- A sci-fi and fantasy RPG, deliberately avoiding occult and
unsuitable-for-children elements such as magic, psionics, demons,
sex, or gore. It uses a "realistic" system of classes including
architect, biologist, chemist, commando, etc.
Players Guide 212 pages, GMs Guide 87 pages,
Creature Anthology 157 pages (MSWord, RTF, HTML).
-
Quest by Mike Greenholdt
- Keywords: genre traditional fantasy long
- A freeware generic fantasy game, using both classes and skills.
Skill resolution is by d20 roll. It has clerics based on
real-world religions, and a technician class developing beyond
the medieval norm.
272 pages rules plus 207 page monster manual
(HTML, PostScript, or RTF).
-
The Questing Beast by James V. West
- Keywords: genre fantasy rules-lite
- A "roleplaying game of anthropomorphic Arthurian romance" --
i.e. in the genre Arthurian fantasy but with anthropomorphic
animals as the characters. As of 2003 no longer a free RPG, but
a short and cheap one. It uses a rules-lite system focussed
on storytelling. A player may optionally call for a die roll,
which is victory, defeat, or "guided". If success or failure
the player narrates the results, if guided the GM does. Players
have a personal pool of dice which they can gamble on results.
32 pages rules and background (print-only).
-
Ranma Nibun No Ichi - The Storyteller Game
by Keith Martinson and Don Boys
- Keywords: genre fantasy long
- An adaptation of the Street Fighter and Storyteller rules
(from White Wolf) to the Ranma 1/2 animated TV series.
~45 pages (HTML).
-
Realms of Adventure (Version 1.5) by Chris Pinto
- Keywords: genre traditional fantasy long
- A generic fantasy-genre system designed to be compatible with
AD&D. It uses roll 3d6 under attribute or percentile dice
under skill. Character creation is free-form negotiated with
the GM. This is version 1.5 as posted to the newsgroup
rec.games.design in 1993.
~30 pages rules (text-only).
-
Realms of Kaos
- Keywords: genre traditional fantasy online
- A graphical multi-user, internet-based game. It includes full
command-line control like a MUD but adds in graphical controls and
display in addition.
-
Realm Walkers Light by Grant Graves
- Keywords: genre fantasy rules-lite long
- A "RPG / Dice Game" about dimension-hopping characters in a
cosmic battle. Resolution is by points scored on certain 3d6
rolls. Character creation is template/class based with
point-bought extras. It includes seven genre books
covering fantasy, cyberpunk, and others.
15 pages core rules (PDF), plus ~80 pages worldbooks (PDF).
-
RealTime: Playing Against The Clock
by Frank J. Perricone
- Keywords: universal rules-lite
- This is an RPG intended to be run in strict real time, where
game time exactly matches the real time passing. Action resolution
uses skill + 2dF (Fudge dice numbered -1, -1, 0, 0, +1, +1) vs
difficulty. Character creation is limited point-bought: 30 points
among eight skills, plus defined specializations.
24 pages core rules (PDF), plus ~50 pages introductory
adventure (PDF).
-
ReCoil by Lance Allen
- Keywords: genre modern fantasy horror rules-lite
- A game of playing ghosts working as agents to fight a force
known as Oblivion. They affect the physical world by possessing
human hosts, fighting Naughtwraiths who do likewise. It uses a
dice-pool system, rolling d10s equal to skill against a target
number from 2 to 10. Character creation is simple point-based.
24 pages core rules (PDF).
-
Record of Lodoss War The RPG (Eternal Edition)
by Mark Chase
- Keywords: genre fantasy traditional long
- An adaptation of the fantasy-genre Japanese animated series from
Group-SNE/Kadokawa Shoten Publishing, using the
Fuzion system with "Atomik Fuzion" supplemental material.
93 pages rules and background (PDF).
-
Returner's Final Fantasy RPG by Scott Tengelin, Martin
Drury, Chris Pomeroy, Matthew Martin, Matt Perrotti, and Paul Mulka
- Keywords: genre fantasy long
- A pencil-and-paper RPG based on the popular series of video
games from SquareSoft. It uses a percentile skill system.
Character creation is limited point-based: with a random number
of attribute points, and skill points based on class.
~100 pages rules (HTML).
-
Rêve Book One: Journeyers
- Keywords: genre fantasy long preview world
- The first book of the published RPG Rêve: the Dream
Ouroboros. This is the complete character generation and
action resolution rules. The commercial game adds in Books
Two and Three which describe the magic system and world
background.
~50 pages (PDF).
-
The Riddle of Steel Quick-Start Rules
by Stephen Barringer
- Keywords: genre fantasy long preview
- A preview for the published fantasy RPG. It is set on an
original world, Weyrth, which is briefly described in the
quickstart rules. It focusses on a realistic, turn-less
combat system. It uses a dice pool system where you roll a
number of d10's against a target number, counting number
of successes.
41 pages (PDF).
-
Rimworlds by Krister Sundelin (NeoGames AB)
- Keywords: genre scifi long
- A scifi RPG in Swedish and English, based on the TV series
"Space: Above and Beyond". Action resolution is by stat + 2d10
vs difficulty, with some open-endedness.
34 pages core rules (MSWord), plus additional HTML files.
-
Ringmaster by Bryant Berggren
- Keywords: genre long
- A professional wrestling RPG. Character creation is open
point-bought for attributes, with skills being subsumed into
basic attributes. Action resolution is percentile: roll under
attribute on d100.
~77 pages HTML.
-
RIP (Roleplaying the Infinite Possiblities)
by Kalle Marjola
- Keywords: universal rules-lite long
- A freeform universal system. It defines simple point-based
character creation, and a generic rule of "roll 2d6 : higher
is better". It has genre expansions which give more detail for
characters and background. It has three genre expansions:
dark future (cf. Syndicate),
fantasy, and modern horror.
~6 pages basic rules (HTML), ~60 pages genre books (HTML).
-
Risus: The Anything RPG by S. John Ross
- Keywords: genre universal superhero fantasy rules-lite
- A cinematic "rules-lite" system which rates "cliches" as
number of dice (1-6) which are summed vs difficulty. It includes
a 27-page solitaire introductory adventure ("The Ring of Thieves")
and links to a number of third-party sites on using it for
different genres, including Supers, Mecha, and Fantasy.
5 pages basic rules (PDF, RTF, or text-only) plus ~50 pages
supplementary material.
-
Roadworld by Wilson Zorn
- Keywords: genre postapocalyptic scifi rules-lite long
- A post-apocalypse RPG based on "The Road Warrior" and other films,
set in the 24th century. It uses a skill-based system (roll 2d6
under skill) with detailed year-by-year character creation.
~31 pages HTML.
-
The Roman Empire II
- Keywords: genre rules-lite online
- A freeform online RPG set in the historical Roman empire of
245 B.C. One week of real-time is fixed to be one year in
the game.
~15 pages rules and background (HTML).
-
RORPS by Duck of Doom
- Keywords: universal rules-lite
- A humorous universal RPG system. The four attributes are
Buffness, Breath, Hair Color, and Bowel Control.
~11 pages rules (MSWord).
-
Rough Magic by Brandon Blackmoor and S. John Ross
- Keywords: genre fantasy rules-lite long
- A film-noir PBEM game (with original tabletop rules) of magic,
mystery, and guns in an alternate 1960's Europe where hex use is
ruthlessly regulated and (as a result) enormously profitable.
Described as a cross between Casablanca and Angel
Heart. The background by Brandon Blackmoor adapts rules from
Risus: The Anything RPG by S. John Ross.
~30 pages HTML.
-
RPG Office by Christian Loidl
- Keywords: universal long
- A set of freeware computer based RPG utilities for Windows.
It comes in 4 versions: fantasy, scifi, horror, and historical.
Each version has a similar core with different modules.
-
Rules of Thumb by Berislav Lopac
- Keywords: universal rules-lite
- A nearly-minimalist system using 2d10 versus difficulty, modified
by skill or attribute.
4 pages PDF.
-
Runebearer by Chris Magoun
- Keywords: genre fantasy long world
- A fantasy rpg set on an original fantasy world, "Bostonia",
which is described in detail. Action resolution is stat or
skill plus 1d12 versus difficulty plus 1d12. Character creation
is random-roll attributes, choose a template (from 55 world-specific
choices), and additional point-bought skills.
247 pages (PDF or HTML).
-
Rune Jump Start Rules by Atlas Games
- Keywords: genre fantasy traditional preview
- This is a free preview of the published game Rune, a
combat-heavy RPG of Scandanavian myth.
8 page Jump Start Rules (PDF) plus 22 page Preview Kit (PDF).
-
Runequest Slayers by Christopher Lawrence and J.C. Connors
- Keywords: genre fantasy traditional long
- An RPG planned for release by Avalon Hill, only related to the earlier
Runequest games in spirit. It is set on an original fantasy world.
It uses a simple system of rolling under stat on 2d10, 3d10, or
4d10 depending on difficulty. Skills are trinary.
224 pages rules and background (PDF).
-
RuneScape by Andrew Gower, Paul Gower, and Ian Gower
- Keywords: genre rules-lite online
- A massive multiplayer adventure game, "with monsters to kill,
quests to complete, and treasure to win."
-
Rusty Roses
- Keywords: genre fantasy traditional online
- An online play-by-post RPG using a bulletin-board system, set
in a renaissance fantasy world ("Cadia").
-
s3 by snikle
- Keywords: universal rules-lite
- A brief universal RPG, designed partly for online gameplay
(since it uses imaginary die types of d14, d16, and d18).
Six attributes are rated d2 to d20, and skills are rated 1 to 20.
Resolution is by rolling the attribute die plus skill vs
difficulty. Character creation is by random-roll attributes and
point-bought skills.
~4 pages basic rules (HTML) plus ~4 pages fantasy supplement.
-
Saga Basic Rules
- Keywords: universal rules-lite supplement
- This is a universal system adapted from the out-of-print TSR games
"Dragonlance: Fifth Age" and "Marvel Superheroes Adventure Game".
The rules are complete but use a special Fate Deck for action
resolution (which can come from either of the games). Players
have a hand of cards, which they play from for each action:
attribute (1-9) + skill (0 or 4) + card total vs difficulty.
The suit of cards and the PC's Edge may allow more than one
card to be played.
~10 pages (HTML or MSWord).
-
SAGA: Simple And Generic Adventures
by Eric C. Garrison
- Keywords: universal rules-lite
- A minimalist dice-pool system. You roll a number of d6's for
your attribute, skill, and subskill. For attributes, only a 6
counts as a success, while for skills it is 5-6 and for
subskills it is 4-6.
~2 pages (text-only).
-
S.A.G.E. (Story Advanced Game Engine) by Obi Ortega
- Keywords: universal rules-lite
- A freeform diceless system based on spending "Karma points"
which are allocated to your freeform attributes, skills, and
powers.
~10 pages (HTML).
-
Sage from Lance & Crown Games
- Keywords: universal rules-lite
- A simple universal system. It uses 2d6 read as a percentage, with
one die being "tens" and another being "ones". Action resolution is
by adding skill to the "tens" die, and attribute to the "ones" die,
which must exceed the difficulty. Character creation is limited
point-based, using career paths.
~10 pages (HTML).
-
Sand RPG
by We2Sheep, Ironpen, Wrakon, Thein, and Ace
- Keywords: genre fantasy rules-lite
- A fantasy RPG set on a desert world with a single river. It
uses a d10-based dice pool: roll d10's equal to skill, then
arrange any two as a percentile. It uses limited point-bought
character creation.
~6 pages HTML.
-
Santa's Soldiers by Bill Kte'pi
- Keywords: genre fantasy rules-lite
- A formerly free RPG, now an expanded version is available from
Deep7 Games both in print and electronically. It is a humorous
RPG about elf soldiers in the Order of Saint Nicholas -- who
protect Santa and Christmas with very large guns. By using
violent and extreme tactics, they make sure that Santa never has
to dirty his hands or stoop to their level.
Commercial version 28 pages (PDF).
-
Savage Worlds Test Drive, version 3.0
- Keywords: universal rules-lite preview
- The preview version of the commercial "Savage Worlds" system from
Pinnacle Entertainment. It uses a step-die system where stats are
measured from d4 to d12. Action resolution uses an open-ended
die roll plus modifiers, where 4 or greater is successful.
The test drive rules have combat rules plus sample magic and
monsters, but no character creation.
Test Drive version 6 pages (PDF).
-
Saviors by Joonas Laakso
- Keywords: genre fantasy scifi rules-lite
- A science fantasy adaptation of the FUDGE
system, set in a distant future very similar to the Star Wars
films.
~30 pages (HTML).
-
Schism by Jared A. Sorensen
- Keywords: genre modern horror rules-lite supplement
- A former free RPG, now a cheap supplement for the Sorcerer
RPG. It is a surreal modern conspiracy/horror setting, inspired
mainly by the films of director David Cronenberg. The PC's are
secret revolutionaries with psychic powers, in the near future
fighting against a corrupt society.
36 pages background (PDF).
-
School Colors Out Of Space by Trevor "Trip" Placker
- Keywords: genre scifi rules-lite
- A humorous RPG on the premise of teenage offspring of
Lovecraftian horrors who go to high school with humans (along the
lines of "Teenagers from Outer Space"). Various other homebrew
rules also linked.
~25 pages rules and background (HTML).
-
The SCORE RPG by Jacob E. Boucher
- Keywords: universal rules-lite
- Skill-based universal system, based on a d100+skill or stat bonus
task mechanic, and point-based character generation.
~10 pages HTML.
-
Screaming Silence by Christopher Blankley
- Keywords: genre scifi long world
- A futuristic conspiracy RPG, set in the 22nd century where a
communist government has taken over the world and holds the
masses (the "Know-nots") in a backwards existance. It uses a
dice pool system of rolling (attribute+skill) d10's, where each
die over the difficulty counts as one success. Character
creation is random-roll attributes and point-bought skills.
166 pages PDF.
-
Scriptor by Dariel R. A. Quiogue
- Keywords: universal rules-lite
- A system geared for running PBEMs. Characters have only their
7 attributes, or "Styles" for styles of solving problems.
Action resolution uses a dice pool system: total of (attribute)
d6's vs difficulty, plus possible bonus dice for well-written
posts.
~15 pages (HTML).
-
The Secret of Zir'An Quickstart
- Keywords: genre fantasy rules-lite preview
- A sample adventure, sample characters, and quick-start rules
for the upcoming commercial fantasy RPG. Action resolution is
attribute + skill + 1d10 vs difficulty (where 1 is auto-failure
and 10 is auto-success).
22 pages (PDF).
-
The Shadow of Yesterday by Clinton R. Nixon
- Keywords: genre fantasy rules-lite
- A fantasy genre RPG set in world nearly destroyed by a
astronomical disaster which destroyed the moon. Action
resolution is 2d6 plus skill plus modifiers, where level of
success is from a universal success chart. Character
creation is limited point-based, with attribute-like pools
of points and skills.
~40 pages rules (HTML).
-
ShadowPaths: Investigations into the Supernatural
by Paul DuBois
- Keywords: genre modern horror rules-lite
- A modern-day horror mini-RPG, using a simple skill-based rules
system with point-bought character creation.
~10 pages basic rules and background (HTML).
-
Shadows by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A modern-day mini-RPG where you play yourself, but with a
malicious invisible "shadow" trying to get you in trouble.
Resolution is by rolling a "good" die and a "bad" die, which
determines whether you get what you want or the shadow gets
what it wants.
6 pages rules (PDF,HTML).
-
Shakhan by Marcus and Karen Shields (Telostic Corporation)
- Keywords: genre traditional fantasy long world
- The freeware version of a published fantasy RPG. It is set on
the fantasy world of Telostic, where a once-mighty civilization
has degenerated to a level equivalent to Earth's early Middle
Ages. It uses a percentile skill-based system. Character
creation uses random-roll attributes and social position,
selecting a primary class, and point-bought skills.
481 pages rules and background (PDF).
-
The SHELL Roleplaying System by Chris Harwood-Jones
- Keywords: universal rules-lite
- A generic "shell" of a system (i.e. including only core rules),
developed out of Chris' former "Cran Fantasy" system. Posted to
"rec.games.design" in 1992. It uses roll 3d6 under attribute or
attribute + skill. Character creation is open point-bought.
20 pages (text-only).
-
Sherpa by Steffan O'Sullivan
- Keywords: universal rules-lite
- Another RPG from the creator of FUDGE, intended to be easy to
play even under difficult conditions, such as when hiking
outdoors. It includes a one-page summary card you can carry
with you.
~14 pages full rules (HTML).
-
Simply Roleplaying! version 2.0
by Bob Portnell and Guy McLimore (Microtactix Inc.)
- Keywords: universal long rules-lite
- A universal system. Action resolution is by rolling under
skill on 2d10. Character creation is limited point-based, with a
set of attribute points and skill points varied based on age,
along with advantages and disadvantages.
110 pages core rules (PDF).
-
The Skool Rools by Phil Masters
- Keywords: genre rules-lite
- A humorous RPG of playing boys in the British public school
system, inspired by the "Molesworth" books of Geoffrey Willans
and Ronald Searle, and by Shy and Searle's "St Trinian's"
creation.
~6 pages rules (HTML).
-
Slayer of Dragon by Grant Gigee
- Keywords: genre traditional fantasy rules-lite long open-license
- A martial arts RPG released under the WotC Open Gaming license.
Action resolution is to 2d6 on a universal table of effective
skill vs difficulty. Character creation is limited point-based.
16 pages core rules (PDF).
-
Slayer by Shawn / "Slayer"
- Keywords: genre scifi fantasy rules-lite
- A science fantasy RPG set in the distant future, where Slayer
squads battle supernatural monsters using big guns. It uses a
simple percentile system with random-roll characters.
~15 pages MSWord format.
-
Slayer: Roleplaying in the world of Buffy the Vampire Slayer
- Keywords: genre modern fantasy rules-lite
- An RPG adaptation of the "Buffy the Vampire Slayer" TV series.
It uses a dice pool system similar to the Storyteller system:
roll attribute + skill d10's, and count how many are over a
target number. Character creation is limited point based.
44 pages (eFax format).
-
The Sleeping Imperium
- Keywords: genre scifi long supplement wotc-d20
- The "Sleeping Imperium" science fiction setting for use with
FUDGE and 3rd edition D&D (aka "D20" system). This includes a
number of setting-independent optional rules systems for use with
FUDGE and d20.
23 pages background (PDF), 30 pages FUDGE rules supplements (PDF),
144 pages d20 rules supplements (PDF).
-
SOAP: The game of Soap Opera Mayhem
- Keywords: genre modern rules-lite preview
- A storytelling mini-RPG which is played for 60 minutes at a
time, the free preview for a very cheap game (a 31-page PDF
file). Each player takes a character in a soap opera, with
five words as traits. There is no GM, but instead there are
rules for entering a Scene, adding sentences, and so forth by
spending Plot Tokens.
~12 pages (HTML).
-
SOL Lite by Keith W. Sears
- Keywords: universal rules-lite long
- The free "lite" version of the commercial game from Heraldic
Games. A universal system using stat+d10 vs difficulty and
exponential scaling.
45 pages PDF.
-
Somnabulist Beta by Andrew Valkauskas
- Keywords: genre fantasy long
- A fantasy RPG set in a world where dreamers can enter other
people's dreams and interact with one another. The players
acting as GM shifts, as this is person representing the
"Dreamer". It uses a simple dice pool system of shifting
die type (d4 to d12) depending on type.
~120 pages (MSWord).
-
Sorcerer: Apprentice version by Ron Edwards
- Keywords: genre modern fantasy rules-lite preview
- A modern magic game, the "Apprentice" version of published RPG
rules. It uses a minimalist system, using highest-roll dice pool
with only simple attributes (no skills).
16 pages "apprentice" rules (PDF).
-
The SORD, 6th Edition by Scott J. Compton
(Fractal Dimensions)
- Keywords: universal long
- A formula-heavy RPG with many stats. Character creation is mixed
random-roll and choice. Resolution is roll 1d20 under skill.
~65 pages rules (text-only).
-
Soul Axis by Grant Graves
- Keywords: genre fantasy rules-lite
- A supernatural RPG where the PCs are souls trapped in the Limbo,
characterized by "essences" like love, ignorance, innocence or
greed, and by taint and glory stats. They try to ascend to a
higher plane of Existance via tasks set by the GM. It uses
a 3d6 mechanic where successes are scored depending on patterns
in the roll (2 of a kind, straight, 3 of a kind).
4 pages rules (PDF).
-
SOUPS by Mike Epstein with Rob Carlson
- Keywords: universal long
- "Skill Oriented Universal Playing System". A universal
percentile-based system which handles everything purely in terms
of skill values (i.e. no attributes).
~40 pages rules (text-only).
-
Sovereign Stone Quickstart by Don Perrin and Lester Smith
- Keywords: genre traditional fantasy rules-lite preview
- The "quickstart" rules for a fantasy game envisioned by Larry
Elmore, set in his fantasy world Loerem. Magic is based on
the elements (Air,Earth,Fire,Water plus evil "Void" magic).
The system is Attribute die(d4 thru d10) plus Skill die versus
difficulty.
28 pages PDF format, including sample adventure and characters.
-
SPEED Rules by Joseph Steven Coleman
- Keywords: universal rules-lite
- A universal system. Action resolution is by rolling 3d6 under
skill to succeed. Bonuses and penalties are by rolling extra
dice and taking the highest 3 or lowest 3. Character creation
is limited point based.
14 pages rules (PDF).
-
Spheres by Rachel Kronick
- Keywords: genre scifi long world
- A space-faring sci-fi RPG set in 2221, set in known space roughly
50 light-years around Earth. It has an incompletely written-up
rules system, with limited point-based chargen, and action
resolution by roll under skill on 1d100.
~75 pages background (HTML) plus ~50 pages rules (HTML).
-
Spirit of Fighting by Lawrence Zeigler
- Keywords: modern scifi long
- A sci-fi martial arts genre RPG. It is apparently set in
modern-day Earth after a god travelled back in time to deal with
invading aliens. Now various humans have mystic powers and well
as inventions through mystical aid. Character creation is
class-based, split between human, cyborg, and robot character
types. Resolution is using a d20 on a universal table or
percentile rolls.
88 pages rules (MSWord).
-
Spiritual Warfare: The RPG by Brent D. Wisdom
- Keywords: genre fantasy long
- (No longer free, but a low-cost PDF download).
A Christian fantasy RPG, set in an alternate Earth on a fantasy
continent called "Epouranios". The PC's are holy knights fighting
against demons released by a cataclysmic ritual 300 years ago.
Action resolution is skill + 1d20 vs difficulty. Character
creation is limited point-based.
93 pages rules (PDF).
-
Spycraft Lite by Patrick Kapera (AEG, Inc)
- Keywords: genre modern rules-lite preview wotc-d20
- This is the preview version for a modern espionage game using the
"D20" system from 3rd edition D&D. This includes six new base
classes, along with complete rules summary for skills, feats,
combat, and chases.
32 pages (PDF).
-
Spy-Fi by (Borderline Publications)
- Keywords: genre modern rules-lite
- A spy genre game, in the genre of James Bond. Character creation
is limited point-based with attributes and skills rated from 0
(superb) to 6 (lousy). Actions are resolved by rolling 2d6,
with each roll over the target indicating one success.
Thus, if you have zero in both a skill and its related
attributes, you have a "double-0" rating. It includes an
introductory scenario
~10 pages rules plus ~6 pages scenario (HTML).
-
Starblade by Kyrinn S. Ozan
- Keywords: universal scifi rules-lite
- "Clockwork Adventure Among the Shattered Stars". A simple
universal system (incomplete) with a spacefaring sci-fi
background. Resolution is by rolling 2d6 and trying to get as
close to 7 as possible (high and low are both bad). Attributes
are determined by selecting a body type, personality type, and
nature. There are also archetypes and point-bought skills.
~40 pages rules (HTML).
-
Star Cadets by Donald Hosford
- Keywords: genre scifi rules-lite
- A very simple system outline for a sci-fi RPG.
~1 page (HTML).
-
Starcraft D6 by Michael Lynes
- Keywords: genre scifi rules-lite long
- A sci-fi RPG set in the world of the computer game "Starcraft"
from Blizzard Entertainment, using a version of WEG's D6 system.
It includes all the basics for D6 games (using a modified D6
classic system), information on each of the three races in
Starcraft, stats for equipment, structures and upgrades, and
psionics rules.
~100 pages (HTML).
-
Starfarer RPG by Alan D. Koher
- Keywords: genre scifi long
- A sci-fi RPG intended for futuristic SF / space adventure
settings (formerly called SAGE for "Space Adventure Gaming
Engine"). It uses a percentile system similar to Victory
Games "James Bond 007" RPG, with point-bought skill-based
character creation.
58 pages PDF rules.
-
Stargate SG-1 by John Tynes
- Keywords: genre scifi long world
- This is an adaptation of the movie and TV series Stargate
for West End Game's D6 System. It was originally a commercially
commissioned work, but WEG was going bankrupt and it was
cancelled.
~60 pages HTML.
-
Stargate SG-1 Worldbook by Andy Slack
- Keywords: genre scifi long world
- An adaptation of the TV series "Stargate SG-1" for GURPS Lite
as well as Classic Traveller and 2300 AD. This is not a
standalone game, but should be playable with the free GURPS Lite
edition.
91 pages (PDF).
-
Star Guild by Neville White
- Keywords: genre scifi long
- A space opera sci-fi game with a well-developed universe.
~95 pages rules HTML plus more background material.
-
StarLock by Prowler Productions
- Keywords: genre scifi online
- An online sci-fi RPG/Adventure game. It is browser-based
with no java or plug-ins.
-
Starshield (Beta version) by Richard Dakan
- Keywords: genre scifi long world
- The beta version of a sci-fi RPG set in the shared-world
universe introduced in novels by Margaret Weis and Tracy Hickman.
Official support has been dropped, but the rulebook and background
are available as files which can be downloaded after subscribing
to the Yahoo group. (You can choose to receive no email from
the group.) The system is a basic 2d6 rolling under skill or
attribute.
306 pages PDF.
-
Star Wars Live Action Rules by James Sheahan
- Keywords: genre scifi rules-lite live-action
- A live-action RPG set in the "Star Wars" universe.
39 pages (MSWord format).
-
Steal: a Modern Day Crime Roleplaying Game by
Matt Kershaw and Ken Finlayson
- Keywords: genre modern long rules-lite
- A game in the genre of British crime flicks such as "Snatch" and
"Lock, Stock, & Two Smoking Barrels". The PC's are gang
members in the criminal underworld. Action resolution uses
rolling (2+skill) d20's, where each 7-9 counts as one success --
and ones cancel successes and tens count as two successes.
Character creation has a few random elements, but is mostly
point-bought skills -- where skills include things like Strength,
Constitution, and Willpower.
48 pages (PDF).
-
Steampunk Mafia by Jay Steven Anyong
- Keywords: genre modern scifi rules-lite
- A game set in an American city ("New Providence") in an alternate
1920s where strange new technology is being used by the mafia to
commit crimes -- such as 12-foot robotic suits known as "Kodiaks".
Action resolution is 2d6 + stat/skill vs difficulty. Character
creation is limited point-based, with five attributes and
freeform skills.
13 pages (PDF).
-
Stellar Sanctums by David Bubar
- Keywords: genre scifi
- A spacefaring sci-fi RPG, featuring several religion-dominated
empires. It uses a percentile system, rolling under
(Attribute+10)+(Skill Level x4). It includes incomplete
vehicle rules and somewhat more complete starship construction
rules.
~25 pages rules (HTML).
-
Stellar Sojourn Terry Dene Alber
- Keywords: genre scifi long
- A sci-fi RPG set in a distant galaxy inhabited by many sentient
species, ranging from the typical (Archadians: bipedal, savage
felines) to the unusual (Derra: tetralaterally-symetrical,
two-meter tall, foppish crustaceans) to the truly bizarre
(Volan: 100-milliliter puddles of single-celled creatures
with a mass-intellect that can directly control electronics).
Character creation is random-roll attributes and point-bought
skills. Action resolution is stat + 1d10 for checks or 2d10 +
modifiers for combat.
~75 pages background and rules (HTML).
-
StickGuy, the Roleplaying Game by Chris Gunning
- Keywords: genre rules-lite
- A tongue-in-cheek RPG about playing stick figures. It uses two
stats (Power and Karma) and freeform traits, plus of course a
drawing. Action resolution is stat + 1d4 vs difficulty.
~6 pages rules (HTML).
-
Stones by Patrick Riley
- Keywords: universal rules-lite
- A simple RPG based on the published collectible-dice RPG
Throwing Stones (by Jeff Siadek).
~2 pages HTML.
-
Story Bones by Christian Aldridge
- Keywords: universal rules-lite
- A "bare bones" version of the published Story Engine rules
from Hubris Games.
It has very loose description-based rules. A pool of dice are
thrown to check the number of odd rolls.
6 pages PDF.
-
Stray Bullet by Andreas Johansson
- Keywords: genre rules-lite
- A technothriller RPG system, using simple mechanics of rolling
attribute dice (1d to 2d+2) + skill dice (1 to 1d+2) vs difficulty.
~15 pages HTML.
-
Stuperpowers! by Carson Jones and Fred Van Lente
- Keywords: genre modern superhero rules-lite preview
- An abridged rulebook of the published parody superhero RPG,
playing "third-rate heroes" with less than spectacular powers
like "Induce Vietnam Flashbacks". The basic game mechanic is
either toss a coin (you call it, you succeed) or
rock-paper-scissors. Damage has 5 levels, but you can gain them
back by playing "Truth or Dare". Extra material includes
23 new powers, 4 new adventures, and 11 new characters.
~8 pages preview rules (HTML) plus ~24 pages expansions (HTML).
-
Sundered Epoch: Generations by Randal P. Snyder
- Keywords: genre scifi universal long
- A universal RPG with a default setting of a dark near-future in
the year 2010. Current genres include a dark future in 2010,
a cyberpunk year 2050, and a fantasy setting. Action resolution
is 1d20 roll over (Difficulty minus Skill). Character creation
is open point-based.
101 pages PDF.
-
Superheroes and Heroines by Jeff Moody (aka Trevor Doom)
- Keywords: genre modern superhero rules-lite long
- A comic-book superhero RPG. It uses a simple system with 1d20
rolls. Character creation is by random-roll attributes, skills,
and super-powers.
49 pages PDF.
-
Super Human High School by Scott W. Starkey
- Keywords: genre modern superhero rules-lite long
- A diceless storytelling RPG about "Muta" teenagers with superpowers
who are going to public high school as part of a nationwide
mutant integration program. Character creation is open point-based.
Action resolution is diceless based on GM judgement of stat vs
difficulty, with the players able to spend "Amazing Points" to
adjust the results.
49 pages PDF.
-
Superteens by Bill Kte'pi
- Keywords: genre modern superhero rules-lite
- A humorous superhero RPG in a world where all teenagers get
superpowers, which are lost when they reach maturity. It uses a
minimalist system of stat + 1d6 vs difficulty. Character
creation is by random-roll attributes and powers.
~10 pages rules (HTML or PDF).
-
Surrender
- Keywords: genre fantasy horror rules-lite online
- A free-form, play-by-post online RPG set in a gothic-fantasy
version of our world -- with vampires, witches, gargoyles,
ghosts, etc. It includes several time periods being run
simultaneously: ancient, early medieval, and modern.
~12 pages background (HTML) plus posted storylines.
-
SURGE by Mark Leaman / Merrymeeting Games
- Keywords: universal rules-lite preview
- "Simple Universal Relative Gaming Environment". This is a free
version of the commercial RPG from Merrymeeting Games.
25 pages preview rules (PDF).
-
Swift by Doyce Testerman
- Keywords: universal rules-lite
- A simple universal system. Action resolution uses attribute + d20
vs difficulty (with options for other die types). The attributes
are "Vocation" along with Body (Muscle + Agility), Mind (Memory +
Reason), and Soul (Will + Perception). PCs also have one "feat"
and one "flaw". Character creation is open point-based.
18 pages rules (PDF).
-
Swift Swords by Kevin Flynn
- Keywords: genre traditional fantasy long
- A generic fantasy-genre RPG, with the sample world of
"Aquilonia". Action resolution is roll 3d6 under skill, where
if successful 6's indicate critical success.
~103 pages rules (HTML), plus ~7 pages world background (HTML).
-
Swordhawk (2nd ed) by Adne Brunborg
- Keywords: genre traditional fantasy long
- Actually a set of variant rules for AD&D, not a standalone
system: including modified hit points and others.
~42 pages ASCII text.
-
Sylnae by M.S. Jackson
- Keywords: genre fantasy traditional long world
- A fantasy world designed for use with The
Window RPG. The site includes an interactive map and
lexicon using Flash.
~50 pages HTML.
-
Syndicate (5th ed) by Kalle Marjola
- Keywords: genre scifi rules-lite world
- A dark future action-movie RPG. It uses the freeform
RIP rules with an emphasis on fast-paced
cinematic action.
~40 pages rules and background (HTML).
-
Synthesis (version 1.8)
by Mike Holmes and J B Bell
- Keywords: universal rules-lite
- A universal system, using a freeform dice pool system. Character
creation is by distributing points among freeform traits -- one
of which must be the special trait "Self". Action resolution is
by rolling a number of dice based on trait and modifier, where
every even result is a success. This is compared against a
similar roll for the task difficulty.
~25 pages core rules (HTML).
-
System DL (Freeware Edition) by Christopher Casey
- Keywords: universal rules-lite preview
- A diceless system, but with quantified skill where variations
result from spending luck points. This is the free 16-page
preview of a 98 page commercial download. The freeware rules
include a brief 1-page magic system and a medieval fantasy
equipment list.
16 pages freeware rules (PDF).
-
Tales from the City of Bathos by Jack Ronald
- Keywords: genre traditional fantasy long
- A dark fantasy RPG set in a "City of Corruption" which is the
seat of a decadent empire. The system is similar to D&D,
using a mix of resolution rolls with d20 for to-hit in combat.
Character creation is by random-roll attributes with point-bought
skills.
~44 pages HTML rules, plus ~15 pages background.
-
Tales from the Dark Wheel by Vin Diakuw
- Keywords: genre fantasy world
- A fantasy setting in a Dark Age which comes after the Golden Age
of the Precursors. As the ice melts more and more secrets of
the ancients are revealed, which can be used for ill or
good. This is also the setting of the
Epitaph RPG.
~20 page HTML.
-
Tales from the Wood
by Simon Washbourne with Mark George
- Keywords: genre fantasy rules-lite
- An RPG about creatures which can typically be found in
the British woodland such as Mouse, Rabbit, Vole, Squirrel and
Hedgehog. Character creation is by choosing one of 12 creature
types and then spending five points individualizing. There are
attributes and binary skills. Action resolution is by attribute
+ 1d10 (with skill) or 1d6 (without skill), versus difficulty or
an opposed roll.
~35 pages rules and introductory scenarios (HTML).
-
Tales of EvenFall by Robert Halowell
- Keywords: genre fantasy traditional rules-lite
- A simple fantasy system with races for elf, dwarf, and brownie
but no background yet. Action resolution is stat + 2d6, and
character creation is random roll stats plus archetype choice.
It includes a simple magic system.
~18 pages rules (HTML).
-
Tales of Philipia by JakeStallion
- Keywords: genre traditional fantasy long world
- A anthropomorphic-animals fantasy RPG, set on the world of
"Neogea". It uses a dice-pool system, with open point-bought
attributes, skills, and ads/disads.
~25 pages rules (HTML, MSWord, or text-only), plus
~15 pages background (HTML).
-
Tales of the Carnelian Coast by Ken St-Cyr
- Keywords: genre traditional fantasy long world
- This is a fantasy RPG set on an original fantasy world, the
"Carnelian Coast". The system uses attribute + skill +
an open-ended 3d6 roll vs difficulty. Character creation
uses random-roll attributes and point-bought skills. It
includes a hit-point-less combat system, plus psychic
skills and spellcasting.
86 pages rules (HTML or PDF) plus ~100 pages background (HTML).
-
The Tales of Wyn D'mere RPG by Reid San Filippo
- Keywords: genre fantasy traditional long world
- A fantasy RPG set on an original fantasy world. Action
resolution is by (stat or skill) plus 1d100 vs difficulty.
Character creation is by a limited point system, with packaged
"aspects" that represent different backgronds and events. A
character gets 1 background aspect, 2 major life aspects, and 3
minor life aspects.
100 pages rules and background (PDF).
-
Tanaeum by Morgan Davey
- Keywords: genre fantasy long world supplement wotc-d20
- This is a detailed setting for use with Dungeons & Dragons,
third edition. It includes dwarves and elves with added details,
but also original races.
84 pages (HTML or PDF).
-
Tchalrria by Dan Crowell
- Keywords: genre fantasy long
- A fantasy-genre RPG available through the Internet archive.
It uses a step-die system for skills and a d20 over target number
for combat. Character creation is class-based with point-based
skills.
~90 pages HTML.
-
Tech Noir v2.5 by Dan Bongert
- Keywords: genre scifi long
- A cyberpunk genre RPG based on the "mid20" variant of the rules
released in the D20 SRD. It is a standalone system with complete
character creation, skill, and combat rules. Action resolution
is taking the middle roll of 3d20, plus attribute and skill vs
difficulty. Character creation is random-roll attributes (eight
attributes rated -5 to +5), class selection, and point-bought skills.
61 pages rules (PDF).
-
Te Deum by J.P. "Usher" Jaworski
- Keywords: genre fantasy long
- A French-language RPG set in 16th century France amidst the
Renaissance and wars of religion.
241 pages PDF rules plus extra HTML files (scenarios, charts).
-
Terras by Ed Hallen
- Keywords: genre fantasy long
- A fantasy RPG using a dice pool system of 20-sided dice.
~40 pages MSWord format.
-
Techno-Death by Rick Bush
- Keywords: genre scifi rules-lite long live-action
- An action-oriented system designed to be fast and compatible
with Live-Action play. Resolution is by 1d3 or
Rock-Paper-Scissors.
~30 pages rules (HTML) plus ~30 pages background and equipment (HTML).
-
Theatre of the Adsurb by Jeremiah McDonnell
- Keywords: universal long
- A universal percentile system. Action resolution uses roll
under skill on percentile dice, consulting a universal table
for degree of success. It includes a set of character creation
and GM helper programs, although they are not required.
Character creation is point-based.
115 pages rules (MSWord format).
-
Thrash by by Ewen "Blackbird" Cluney
- Keywords: genre long
- An anime and fighting game martial arts RPG, closely based on
the Street Fighter Storytelling Game.
~130 pages rules (RTF, MSWord, or text-only),
plus a 60 page sourcebook and 44 page adaptation of Streetfighter.
-
Through the Looking Glass by Peter Chen
- Keywords: genre rules-lite long
- A generic modern / modern-fantasy genre RPG system.
Action resolution is a d60 roll (d6 for tens, d10 for ones)
under stat times difficulty, with a universal table giving
eight degrees of success. Character creation uses zodiac-based
persona templates and personality characteristics, plus
point-based advantages and skills.
70 pages rules (MSWord).
-
Tiers Age by J.P. "Usher" Jaworski
- Keywords: genre fantasy long
- A French-language fantasy RPG based on J.R.R. Tolkien's
Lord of the Rings.
207 pages PDF rules.
-
Tigres Volants by Stephane Gallay
- Keywords: genre scifi
- A sci-fi RPG, French-only. (no comments - I can't read it!)
-
Time Lord by Ian Marsh and Peter Darvill-Evans
- Keywords: genre scifi long
- A "Dr. Who" role-playing game, the complete copy of an
out-of-print game originally published in 1991. It
includes simple rules (stat+roll vs difficulty), as well
as extensive write-ups for characters from the series and
a sample adventure.
165 pages (PDF, PostScript, or text-only).
-
The Time Traveller
- Keywords: genre scifi long
- A Doctor Who RPG, using a variant of White Wolf's Storyteller
system mechanics.
~40 pages HTML.
-
Tirikelu by Dave Morris
- Keywords: genre fantasy rules-lite long
- A free (at one time it was shareware) fantasy RPG set in the
world of M. A. R. Barker's "Tekumel". Action resolution
uses a 2D10 mechanic, and character generation includes
random-roll attributes.
69 pages rules (PDF).
-
Toaster by Patrick Riley
- Keywords: universal rules-lite long
- A universal skill-based system. Action resolution is based
on attribute + skill + d10 vs difficulty (10 is standard).
Character creation is limited point-based (spending attribute
points and skill points) with open-ended ads/disads.
There are rules for a variety of weapons and optional
combat but no magic or other sci-fi/fantasy rules.
37 pages (PDF).
-
Too Much Coffee Roleplaying System
by Clinton R. Nixon
- Keywords: universal rules-lite
- A simple, freeform system with no fixed stats -- based closely
on FUDGE.
9 pages PDF.
-
Top Dollar: The Roleplaying Game of Merchandise Retailing
by Ken Maher
- Keywords: genre modern rules-lite
- A humorous RPG about "secret agents" going undercover to save
sales clerks from cranky customers, rude suppliers, time-bomb
bosses, etc. Characters have three attributes (Strength,
Charisma, and Sanity), and freeform skills. Rolls are made with
2d6. Includes special rules for the Sanity-Sucking power of rude
customers.
24 pages (PDF,MSWord).
-
Totem by Paul Elliott
- Keywords: genre fantasy rules-lite
- An ice-age era fantasy RPG. It has a setting representing a
mythic version of Ice Age Europe, including delineated tribes
and spirits. Character creation is by selecting a clan (which
gives a binary talent) and a personal talent. Action resolution
is by drawing from a bag of stones (effective a d2), drawing an
extra stone if the character has a talent that applies, with
modifications for difficulty.
~40 pages HTML.
-
Transcendence by George Chatzipetros
- Keywords: genre fantasy long wotc-d20
- A dark fantasy RPG set in a close parallel to Europe in the
Dark Ages. PC's are the "Awakened": heroes put to sleep ages
ago by the gods and now returning as spirit-like entities. They
have various factions, and all have "Dream Powers". There are
three editions for this, each using different rules. 1st edition
uses its own system, 2nd edition uses the freeware
Nova rules as a core, 3rd edition is a
supplement for the "D20" system from WotC.
~200 pages (PDF).
-
Transformers: Beast Wars Adaptation by Nightspider
- Keywords: genre scifi long
- An adaptation of the animated TV series for the White Wolf
Storyteller system. It requires familiarity with the Storyteller
system (from any of the World of Darkness games), but includes
some complete rules sections.
~90 pages HTML.
-
Traveller 20 Lite by Martin J. Dougherty
- Keywords: genre scifi long preview supplement wotc-d20
- This is a preview version of the Traveller20 game, which is
an adaptation of the original Traveller RPG (from Far Future
Enterprises) to the "D20" system from D&D third edition.
The lite rules include complete listings for all skills and
feats. However, it refers to the D&D Players handbook
for basic combat rules, which it modifies extensively. It also
includes only the Merchant class, as opposed to 16 classes in
the non-free game.
64 pages (PDF).
-
Triad City by SmartMonsters, Inc.
- Keywords: genre fantasy traditional online
- A multi-user online fantasy RPG in a large urban setting, billed
as a "game for smart grown-ups". It is a text-only environment using
a Java applet as its client.
~20 page Players Guide (HTML).
-
Tribal Earth by Chris Parlevliet
- Keywords: genre modern fantasy supplement
- A worldbook for the free CARE system, for
a magical version of modern-day earth, where five tribes (humans,
were-creatures, magical "shapers", undead, and gods) live together
in the 20th century.
~20 pages rules and background.
-
The Truth is Out There by Ghislain Morel
- Keywords: genre scifi long
- An RPG based on the "X Files" TV series. It uses a dice pool system
of d12's, with special results on 11 or 12 -- roll dice equal to
attribute, take highest roll (1-10) plus specials and add skill
vs difficulty. Character creation is either random-roll or
limited point-bought attributes and point-bought skills.
~40 pages HTML.
-
TUGS by Aina Rasolomalala
- Keywords: universal rules-lite long
- A generic game with a sci-fi bent, inspired by Jorune, Space
Opera, and CORPS.
~16 pages rules (HTML or text-only), plus
~16 pages in a world-specific sci-fi supplement.
-
Twilight: The Rapid Tactical Role-Playing Game
by Benjamin D. Richards
- Keywords: universal long
- The demo version of a universal system under development. It has
mechanics based on allocation of 5 time increments among tasks,
designed for tactical play. You roll (attribute+skill) d6s where
each roll less than or equal to the increments spent is a
success, with a special open-end rule if more than half the
dice are successes. Character creation is limited point-based.
The demo version includes basic skills, modern and historical
equipment, and extended examples of play; but only incomplete
samples of the rules for magic and innate racial skills.
~64 pages HTML.
-
Twilight Age by Dariel R. A. Quiogue
- Keywords: genre fantasy scifi rules-lite long world
- A science fantasy sourcebook for use with the free
Cineflex system. It is set on the
planet Atreion, whose sun has been dimmed to a red ember by
dark magic and man fights for survival against the growing
cold and the forces of Shadow. It is a world of both magic
and weird science.
~75 pages (HTML).
-
Twin Galaxies by R. Mike
- Keywords: genre scifi long
- A French-language sci-fi RPG, with a short "light" rules
document in English.
5 pages English "light" rules (MSWord format),
119 page French players book (MSWord, PDF, or RTF),
151 page French GM's book (MSWord, PDF, or RTF).
-
Two Page Action Movie RPG by S.P. Wipfli
- Keywords: genre rules-lite
- An action movie mini-RPG. There are 6 attributes (Shoot, Fight,
Stunt, Luck, Mojo, and Skill), each rated in number of d6's.
Each die that is above a target number (based on difficulty or
the Plot Importance of the target) is a success.
~2 pages rules (HTML format).
-
Uchronia 1890 by Zaidin Amiot, Olivier Legrand, and
Mathieu Tortuyaux
- Keywords: genre scifi rules-lite long
- A French-language steampunk RPG.
~50 pages (HTML).
-
Ukiyo Zoshi by Michael Wenman
- Keywords: genre traditional fantasy rules-lite
- A manga-style fantasy RPG. Translated literally "Legends of the
Floating World". It uses a playing-card based system (skill + card
draw) vs (difficulty + card draw). Unfortunately this has a
number of broken links (Jan '03).
~12 pages rules and background (HTML).
-
Under the Broken Moon by Brandon Blackmoor
- Keywords: genre postapocalyptic fantasy rules-lite long
- A post-apocalypse fantasy game based on the cartoon "Thundarr
the Barbarian". It uses a simple set of rules adapted from
Atlas Games' "Over the Edge" RPG.
~40 page HTML.
-
UniSys by Christian Marcussen
- Keywords: universal rules-lite
- A universal RPG system available in English, Spanish, and Danish.
It has 15 attributes and skills assigned with a point-based system.
Resolution is by stat + 1d20 vs difficulty.
18 pages PDF (English version).
-
Universal Combat System
by Jesse Carlucci, Josh Brown, and Joshua Carey
- Keywords: universal rules-lite
- A simple miniatures combat system intended for any setting (fantasy,
modern, etc.) It has a point system for building armies out of
units, with units rated in level from 1 (weak but fast) to 10
(tough but slow).
~8 pages rules (HTML).
-
Unsung: A Role-Playing Game of Ethics on the Battlefield
by Kirt Dankmyer
- Keywords: genre modern rules-lite
- A simple story-oriented RPG about behavior in war. There are
five attributes: Savvy, Sense, Guts, Meat, and Responsibility.
Action resolution is roll under attribute on 1d20. An important
concept is rolling on Responsibility to avoid a Lapse where the
character does something reprehensible. Also, a player can
affect the story of other PCs by spending Gift Points. Character
creation is limited point-based.
~20 pages rules (HTML).
-
Urbanmyth by Jonathan Clarke
- Keywords: genre scifi long
- A near future RPG (C. 2018) set in the United Kingdom, inspired
by the Greg Mandel books of Peter F. Hamilton. The setting is
cyberwear and emphasizes subtlety. Character creation uses
random-roll attributes and point-bought skills. Action
resolution uses roll under skill on 1d100.
58 pages basic rules (MSWord).
-
Utopia
- Keywords: genre fantasy traditional online
- A fantasy-genre "interactive webgame" including a documented
system.
~20 pages rules and background (HTML).
-
Valence 592 by Colin Fredericks, Eric Garrison, and
Eric Tapley
- Keywords: genre scifi long world
- A freeware space opera RPG set in the year 3029, with various
races inhabiting a galaxy in turmoil. Megacorporations hold sway
where the old Earth empire does not. Genetic technology has also
unlocked a seemingly magical power known as "lording".
~120 pages HTML rules and background in various files.
-
Vampire: The Masquerade QuickStart
- Keywords: genre modern horror preview
- A freeware introduction to the commercial game by White Wolf,
where PCs are vampires among numerous competing clans secretly
operating in the modern world.
29 pages PDF.
-
Vanguard Free Roleplaying
- Keywords: genre scifi long
- A spacefaring hard scifi RPG. It uses a universal table where
2d6 plus skill gives the number of successes, and a result of 10
or more indicates success.
130 pages rules and background (PDF)
plus 33 pages spaceship combat rules (PDF).
-
The Vietnam Game by Michael "Epoch" Sullivan
- Keywords: genre rules-lite
- A basic RPG system intended for role-playing U.S. soldiers
fighting in Vietnam. It includes basic character creation,
combat, and stress checks.
~15 pages (HTML).
-
Vis Imperium Victoriana
- Keywords: genre rules-lite
- An RPG of Colonial age Victorian Adventure, using the same system
as C&S Essence.
8 pages PDF format.
-
Vox Draconis by Ben Overmyer
- Keywords: genre traditional fantasy rules-lite
- A game of high adventure in a world of dinosaurs, dragons,
monsters, and men. A simple D&D-like system with brief
listings of monsters and spells.
~14 pages (HTML).
-
VRAANZANNTH (anonymous)
- Keywords: universal rules-lite
- A generic pure mechanics system, which uses two-step mechanic:
roll under stat on 1d12, then determine result by rolling 2d6-7
on a table to find a multiplier for your effect. Character
creation seems to be an open point-bought system.
~11 pages HTML.
-
Warlock: Black Spiral by Brandon Blackmoor
- Keywords: genre fantasy long preview
- A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
warlocks in a near future world. The system uses a simple roll
under (attribute+skill+mods) on 1d10. It also includes
conversions for the FUDGE and
Fuzion systems.
~100 pages backgrounds, rules, and GM's guide (HTML).
-
War Wind: The Role-Playing Game by Erick Bouchard
- Keywords: genre scifi rules-lite
- A sci-fi RPG based on the War Wind video game from SSI. It is set
in a sci-fi universe, Yavaun, where four species war for freedom
or supremacy. It uses a very simple system of roll under stat
on 1d6.
~14 pages (HTML).
-
Wasteland Hero by Ronald A. Miller
- Keywords: genre postapocalyptic scifi long supplement
- A sourcebook for the HERO system based on a post-apocalyptic
future featuring rules and background. It includes character
creation with random mutation tables, various technology
notes, and background.
~80 pages (HTML).
-
Wayfarer's Song by Christopher Johnstone
- Keywords: genre fantasy traditional long world
- A fantasy system which focusses on magic and high fantasy,
set on an fantasy world ("Mithgerd") based closely on Saxon
and Norse folklore. Character creation is based on archetypes
with some point-bought options. Action resolution is roll
under stat on 1d10.
103 pages core rules plus 146 pages
book on human characters and background (PDF).
-
WEM3 by "steveb"
- Keywords: universal rules-lite
- A simple universal RPG system. Character creation is by
limited point-bought attributes and skills. Resolution is by
best roll from a pool of d6's.
~12 pages HTML.
-
West Coast Empire by Jon Land
- Keywords: genre modern superhero rules-lite online
- An online superhero/supervillian RPG where the characters battle
in arranged matches, in a professional-wrestling sort of flavor.
The mechanics are inspired from the card game "Overpower".
-
W.H.A.T. RPG, Introductory Edition
- Keywords: genre fantasy traditional rules-lite
- A free version of the "World of Heroes and Tyrants customizable RPG"
from the Guild of Blades Publishing Group. Action resolution is
by stat or skill plus an open-ended 1d6 roll vs difficulty.
Character creation is skill-based using a mix of random-roll
and point-bought.
~35 pages (HTML).
-
Wheel of Time RPG by John Walter Biles
- Keywords: genre fantasy long
- An RPG Based on the series by Robert Jordan. A basic skill and
ad/disad system, using a d20 skill die and d6 bonus/penalty dice.
~62 pages (HTML).
-
The Wild West by Julian Gatt
- Keywords: genre rules-lite
- A simple skill-based dice-pool RPG set in the Wild West. Mixed
point-based and random-roll character creation.
~8 pages HTML.
-
The Window by Scott Lininger
- Keywords: universal modern horror fantasy rules-lite long
- A simple, drama-based system (in English and French). Action
resolution is by rolling a step-die (d4 to d30) based on skill
under difficulty. Character creation is freeform. It includes
two settings: a modern horror setting ("The Stage") and
an angels-in-the-modern-world setting ("Children of Fire").
42 pages base rules (PDF or HTML), plus 18-page modern
horror setting (PDF or HTML), and a 57-page urban fantasy
setting (PDF or HTML).
-
Windsphere by Pathscapes Productions
- Keywords: genre fantasy rules-lite
- A fantasy RPG set on a world of islands floating in the sky,
which contact each other through "windships". It uses a d6 based
system.
(?) ~18 pages MSWord format.
-
Wing Commander RPG by Michael Coe
- Keywords: genre scifi rules-lite
- A sci-fi RPG based on the video game, using a minimalist "Quick
and Dirty" system (roll 2d6 under skill).
~20 pages HTML.
-
Wing Commander: Frontier
- Keywords: genre scifi online long
- An RPG based on the video game "Wing Commander", played online
over IRC with a GM and a dice-roller program. It includes a
number of pages of background on the history, technology, and
other information. The downloadable rules use a percentile
skill-based system with limited point-based character creation.
68 pages rules (MSWord) plus ~20 pages background (HTML).
-
Witchcraft Quickstart Rules
- Keywords: genre modern rules-lite preview
- A preview version of the published urban fantasy system
from Eden Studios, about practitioners of magic in the
modern world.
24 pages (PDF).
-
The Woodland Elves
by Brad Shultz
- Keywords: genre fantasy online
- An online fairly freeform play-by-post fantasy-genre game. You
select from one of 50 or so character types.
~2 pages posting rules (HTML).
-
World War II RPG (v1.0) by Mikko Kauppinen
- Keywords: genre modern rules-lite
- A minimalist system for playing in WWII. It uses 3 attributes
and binary skills, roll under attribute on 1d6.
~15 pages rules (text-only).
-
Wuthering Heights RPG by Philippe Tromeur
- Keywords: genre rules-lite
- A tongue-in-cheek RPG, based on Charlotte Bronte's "Wuthering
Heights". As such, it has Rage and Despair among its stats,
along with a large table of random problems. It uses a
minimalist system translated from French, now revised.
It is based on another French-language free RPG called "Rene" after
Francois Rene de Chateaubriand, leader of the French Romantics.
10 pages rules (PDF).
-
The X RPG by Chris Fleming
- Keywords: universal long
- A complex generic RPG, using exponential ratings (from Mayfair
Games' DC Heroes) and offering a choice of several dice-rolling
methods.
~185 pages HTML.
-
Yags by Samuel Penn
- Keywords: genre fantasy long world open-license
- A generic fantasy system released under the GNU Free Documentation
License. It includes adaptations for an original world (Habisfern)
and for Columbia Games' Hârn setting. There are no magic
rules or other expansions yet. Action resolution is skill + 1d20
vs difficulty. Character creation is open point-based.
~60 pages rules (HTML).
-
YARPG: Yet Another Role Playing Game
by Andrea Tosino
- Keywords: genre scifi rules-lite
- An Italian-language sci-fi RPG, using a simple rules system.
Character creation is point-bought attributes with no skills
per se. Actions are resolved by rolling d20 + attribute to
get over 11.
~24 pages HTML.
-
YOU: The Role-playing Game of Tomorrow by Mike Petty
- Keywords: genre modern rules-lite
- Not technically free anymore, but a cheap download. This is an
RPG where you play yourself, tomorrow, through some bizarre
(usu. humorous) events, like eating cereal which makes you a
superhero. Uses an ultra-simple d10 system rolling against one
of three attributes (Body, Mind, or Soul).
Formerly ~9 pages HTML.
-
Ysgarth by David Nalle
- Keywords: genre fantasy traditional rules-lite long
- A fantasy RPG, currently in its sixth edition.
~22 pages basic rules (HTML) plus ~50 pages in various
background files (text-only).
-
Zaibatsu by Paul Elliot
- Keywords: genre scifi rules-lite long
- "Roleplaying the Corporate Wars of the Future". A cyberpunk RPG
set in Japan, where the PC's are agents for warring
corporations. It uses a very simple system with binary skills.
If you have a skill, you roll 7 or less on 2d6 to succeed. If
you don't have a skill you must roll 5 or less. There are
additional rules for combat. Character creation is by choosing a
template plus 5 other skills.
~100 pages rules and background (HTML).
-
Zaon by Justin Winters
- Keywords: genre scifi long
- A spacefaring sci-fi RPG currently available for open playtest.
Action resolution uses stat + skill + 1d12 vs difficulty,
plus 1d8 vs penalties (such as wounds) for an additional chance
of failure. Character creation is limited point-based, using
20 species templates and 32 background "kits".
235 pages core rules and background (PDF).
-
Zen and the Art of Mayhem by Dave Zyn
- Keywords: universal long
- A universal system focussing on Japanese anime. Action
resolution is attribute + skill + 1d10 vs difficulty. Character
creation is open point-based with optional random-roll attributes.
It has a sample sci-fi setting, Pangea.
124 pages core rules and background (PDF).
-
Zenobia RPG by Paul Elliot
- Keywords: genre fantasy rules-lite long
- A mythic/historical RPG set in the late Roman Empire. It uses a
rules-lite system intended for fast play and the relatively
primitive setting. Action resolution uses attribute + 2d6 vs
difficulty. Character creation has random-roll stats and binary
skills. There is a wealth of background information usable with
any system, and even a sample adventure.
~150 pages HTML.
-
Zero Gravity by Kevin Pifer
- Keywords: genre scifi rules-lite
- A space-opera genre RPG, using a simple dice-pool system: roll
d6's equal to attribute+skill, remove the lowest, and add them vs
difficulty.
~8 pages (MSWord format).
-
ZIGZAG by Jow Lindsay
- Keywords: universal rules-lite
- A combination RPG and drinking game, where actions are resolved by
how much alcohol is consumed rather than by dice or cards.
~10 pages HTML.
-
Zombies!!! Mini-RPG by Matt Romaro
- Keywords: genre modern horror rules-lite
- A mini-RPG conversion of the "Zombies!!!" boardgame from
Twilight Creations, about zombie attack horror. It uses
map tiles and zombie miniatures from the boardgame, but
none of the other rules or components. Character creation
is random-roll attributes-only (Health, Muscles, Brains, and Aim).
Action resolution is attribute + 1d10 + modifiers, and a 9 or
higher is a success.
14 pages rules (PDF) plus 8 page example campaign (PDF).
-
Zombie: The Coil by Daniel Solis
- Keywords: genre modern horror supplement long
- An adaptation of White Wolf's Storyteller system for zombies.
Currently in alpha release.
66 pages MSWord format.
John H. Kim <jhkim@darkshire.net>
Last modified: Mon Oct 18 17:37:30 2004