MIME-Version: 1.0 Content-Location: file:///C:/49152274/Ranger4.htm Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="us-ascii" Ranger 4th

Name :

 

 

 

Score

Modifier

STR

16

+3

DEX

16

+3

CON

15

+2

INT

13

+1

WIS

12

+1

CHA

11

+0

 

Gold

281.00

Age

27

Height

5' 4"

Weight

136 lbs

Hair

 

Eyes

 

Skin

 

Size

M

Gender

M

Handedness

Right

Vision

Darkvision (60'),Low-light,Normal

Speed

Walk 30'

Base Speed=

 

 

Languages

Common, Dwarven, Elven, Literacy

Description<= /span>

 

Bio

 

 

 

HP

33

 

 

CLASS

Ranger

RACE

Half-Elf

ALIGN

Lawful Neutral

Ranger

4

 

 

 

 

Level

4

 

FEATS

Ambidexterity

Armor Proficiency (Light) (1x)

Armor Proficiency (Medium) (1x)

Improved Initiative=

Martial Weapon Proficiency

Point Blank Shot=

Shield Proficiency

Simple Weapon Proficiency

Technical Proficiency

Track

Two-Weapon Fighting

 

 

ABILITIES

Elven Blood

Immunity to sleep

save +2 vs enchantment spells

Favored Enemy(Lizardfolk)

Instant Darkvision, Can see in the dark instantlly, but go temp blind when returning to normal light

 

 

WEAPONS

To Hit<= /p>

Size

Damage (type)<= /span>

#Att=

Crit=

Mult=

Range

*Light AutoPistol

Primary=

+7

S

1d10 (P)

1

20

3

150'

 

*Stun baton

Neither=

+7

S

1d6+3 (B)

1

20

2

0'

Fort save DC15 or stunned 1 round, electrical

Unarmed Strike

Neither=

+7

T

1d3+3 (B)

1

20

2

0'

 

=  

Funds <= /p>

Companions

Magic Items

 

 

 

=

 <= /p>

TOTAL

BASE

ARMOR

ABILITY=

SIZE

MISC

AC

16

10

3 + 0 + 0

3

0

0 + 0

FLAT-AC

13

10

3 + 0 + 0

0

0

0 + 0

TOUCH-AC

13

10

0 + 0 + 0

3

0

0 + 0

REF

+4

+1

 <= /p>

+3

+0

+0

FORT

+6

+4

 <= /p>

+2

+0

+0

WILL

+2

+1

 <= /p>

+1

+0

+0

INIT

+7

 <= /p>

 <= /p>

 <= /p>

 <= /p>

 <= /p>

 

Armor Check

-1

Spell Fail

15%

=  

Experience

Current=

Target<= /p>

6796

10000

=  

SKILLS

Skill Name

Total

Rank

Ability

Misc

Appraise

1

0.0

INT/1

0

Balance

2

0.0

DEX/3

-1

Bluff

0

0.0

CHA/0

0

Climb

4

2.0

STR/3

-1

Concentration

2

0.0

CON/2

0

Diplomacy

0

0.0

CHA/0

0

Disguise

0

0.0

CHA/0

0

Escape Artist

2

0.0

DEX/3

-1

Forgery

1

0.0

INT/1

0

Gather Information

0

0.0

CHA/0

0

Heal

5

4.0

WIS/1

0

Hide

6

4.0

DEX/3

-1

Intimidate

0

0.0

CHA/0

0

Intuit Direction

4

3.0

WIS/1

0

Jump

4

2.0

STR/3

-1

Knowledge (Nature)=

2

1.0

INT/1

0

Listen

4

2.0

WIS/1

1

Move Silently=

5

3.0

DEX/3

-1

Perform

0

0.0

CHA/0

0

Ride

3

0.0

DEX/3

0

Ritual Casting<= o:p>

2

0.0

CON/2

0

Search

5

3.0

INT/1

1

Sense Motive

1

0.0

WIS/1

0

Spot

6

4.0

WIS/1

1

Swim

-4

0.0

STR/3

-7

Tumble

3

1.0

DEX/3

-1

Use Device

1

0.0

INT/1

0

Use Rope

3

0.0

DEX/3

0

Wilderness Lore

6

5.0

WIS/1

0

Craft (Untrained)

1

0.0

INT/1

0

=

Equipment

Qty

Location<= /p>

Name

Carry

Eq

Weight

SProp

1

= Equipped

Backpack

1.0

Y

2

=  

1

= Equipped

Light = AutoPistol

1.0

Y

5

=  

4

= Carried

Magazine (25) (Light Autopistol)

4.0

N

0.5

=  

1

= Equipped

Outfit (Explorer's)<= /b>

1.0

Y

8

=  

1

= Equipped

Pouch (Belt)

1.0

Y

0.5

=  

1

= Backpack

Rope (Silk/50 Ft.)

1.0

N

5

=  

1

= Equipped

Studded Leather<= span style=3D'font-size:7.5pt;font-family:Verdana'>

1.0

Y

20

=  

1

= Equipped

Stun baton

1.0

Y

2

= Fort save DC15 or stunned 1 round, electrical

1

= Carried

Unarmed Strike

1.0

N

0

=  

 <= /o:p>

Carrying Capacity

230.0

Load

Light

Total Weight Carried

36.5 lbs<= /p>

 <= /o:p>

Ranger

 <= /p>

SPELL NAME

CASTING
TIME

RANGE

DURATION

SAVE

SOURCE

1 Level Ranger<= span style=3D'font-size:7.5pt;font-family:Verdana'>   [Caster= Level =3D 4   DC =3D = 12   Know = =3D 0   Cast = =3D 1]

 <= /p>

Alarm

1 action

Close

2 hours/level (D)

None

p.172

 <= /p>

Animal Friendship

1 action

Close

Instantaneous

Will negates

p.173

 <= /p>

Animal Trick

1 action

Close

Instantaneous

Will negates

p.82

 <= /p>

Bloodhound

1 action

Personal

1 hr/level

None

p.84

 <= /p>

Camouflage

1 action

Personal

10 min/lvl

None

p.85

 <= /p>

Dawn

1 action

Personal

Instantaneous

Fort negates, harmless

p.86

 <= /p>

Delay Poison

1 action

Touch

1 hour/level

Fortitude negates (Harmless)

p.191

 <= /p>

Detect Animals or Plants

1 action

Long

Concentration up to 10 minutes/level (D)

None

p.192

 <= /p>

Detect Snares and Pits

1 action

60 feet

Concentration up to 10 minutes/level (D)

None

p.194

 <= /p>

Entangle

1 action

Long

1 minute/level

Reflex

p.200

 <= /p>

Hawkeye

1 action

Personal

10 min/lvl

None

p.89

 <= /p>

Magic Fang

1 action

Touch

1 minute/level

Will negates (Harmless)

p.223

 <= /p>

Pass without Trace

1 action

Touch

10 minutes/level

Will negates (Harmless)

p.234

 <= /p>

Read Magic

1 action

Personal

10 minutes/level

None

p.243

 <= /p>

Resist Elements

1 action

Touch

1 minute/level

None

p.246

 <= /p>

Speak with Animals

1 action

Personal

1 minute/level

None

p.254

 <= /p>

Summon Nature's Ally I

1 full round

Close

1 round/level

None

p.260

 <= /p>

 

 =

 =

 =

 =

 =

=

 <= /o:p>

= Weapon Proficiencies

= Armor Spikes, Assault Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbow, Axe, Axe (Throwing), Battleaxe, Bayonet, Blaster Cann= on, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blowgun, Club, Compound Longbow, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Flamethrower, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe= , Greatclub, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (Frag), Grenade (Incendiary), Grenade (Nausea), Grenade (Smoke), Grenade (Stun), Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Heavy AutoPistol, Heavy Machinegun, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Javelin, Katana (2-H), Kusari-gama, La= nce (Heavy), Lance (Light), Laser Cannon, Laser Carbine, Light AutoPistol, Light Machinegun, Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (L= ight), Missle Laungher, Morningstar, Pick (Heavy), Pick (Light), Plasma Rifle, Quarterstaff, Ranseur, Rapier, Rocket Launcher, Rocket launcher (= Multishot), Sap, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Sh= ortspear, Shotgun, Sickle, Sling, Sniper Rifle, Stun Baton, Stun baton, Stun gauntl= ets, Submachine Gun, Sword (Bastard/2-H), Sword (Great), Sword (Long), Sword (Short), Taser Pistol, Trident, Unarmed Strik= e, Wakizashi, Waraxe (Dwarven/2-H), Warhammer

= Prohibited

=