Created using PCGen 5.7.1 on Oct 22, 2004

Nauthiz, The Craver of Pain OOC Lawful Neutral 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Monk7 21000 Half-Orc M 6' 2" 230 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
7 28000 20 Male Silver white, Top knot
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
20 +5 20 +5
DEX
Dexterity
18 +4 18 +4
CON
Constitution
18 +4 18 +4
INT
Intelligence
14 +2 14 +2
WIS
Wisdom
18 +4 18 +4
CHA
Charisma
8 -1 8 -1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
72




  
Walk 50'
AC
Armour Class
20 : 16 : 20 = 10 + 0 + 0 + 4 + 0 + 0 + 6
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+5

SKILLS MAX
RANKS
10/5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Balance DEX 6 = 4
+ 2.0
+ 0
u   Climb STR 8 = 5
+ 3.0
+ 0
u   Concentration CON 6 = 4
+ 2.0
+ 0
  Craft (Painting) INT 4 = 2
+ 2.0
+ 0
u   Escape Artist DEX 5 = 4
+ 1.0
+ 0
u   Heal WIS 8 = 4
+ 4.5
+ 0
u   Hide DEX 6 = 4
+ 2.0
+ 0
u   Jump STR 9 = 5
+ 4.0
+ 0
u   Listen WIS 13 = 4
+ 9.0
+ 0
u   Move Silently DEX 5 = 4
+ 1.0
+ 0
u   Search INT 6 = 2
+ 4.5
+ 0
u   Sense Motive WIS 4 = 4
+ 0.5
+ 0
u   Spot WIS 9 = 4
+ 5.0
+ 0
u   Swim STR 7 = 5
+ 2.0
+ 0
  Tumble DEX 7 = 4
+ 3.0
+ 0
u   Appraise INT 2 = 2
+ 0.0
+ 0
u   Bluff CHA -1 = -1
+ 0.0
+ 0
u   Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
u   Diplomacy CHA -1 = -1
+ 0.0
+ 0
u   Disguise CHA -1 = -1
+ 0.0
+ 0
u   Forgery INT 2 = 2
+ 0.0
+ 0
u   Gather Information CHA -1 = -1
+ 0.0
+ 0
u   Intimidate CHA -1 = -1
+ 0.0
+ 0
u   Perform CHA -1 = -1
+ 0.0
+ 0
u   Ride DEX 4 = 4
+ 0.0
+ 0
u   Use Rope DEX 4 = 4
+ 0.0
+ 0
u   Wilderness Lore WIS 4 = 4
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+11 = +5 + +4 + +0
+ +0
+ +2
+
Reflex
Dexterity
+9 = +5 + +4 + +0
+ +0
+ +0
+
Will
Wisdom
+9 = +5 + +4 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+10 = +5
+ +5 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+9 = +5
+ +4 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+10 = +5
+ +5 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+10/+7
1d8+5
20/x2

Handaxe
HAND TYPE SIZE CRITICAL
Carried
S
S
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +10
+6
+10
+4
+6
+2
 Dam 1d6+5
1d6+2
1d6+5
1d6+5
1d6+5
1d6+2
 Special Properties  

Kama
HAND TYPE SIZE CRITICAL
Carried
S
S
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +10/+7
+6/+3
+10/+7
+4/+1
+6/+3
+2
 Dam 1d6+5
1d6+2
1d6+5
1d6+5
1d6+5
1d6+2
 Special Properties  

*Mighty Composite Longbow (+4 Str Bonus)
HAND TYPE SIZE CRITICAL
Both
P
L
20/x0
  Range 30''
110''
220''
330''
440''
 Hit +5
+5
+3
+1
-1
 Dam 1d8+4 1d8+4 1d8+4 1d8+4 1d8+4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.1 on Oct 22, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Backpack
Carried
1
2
2
 Ring of Protection +1
Equipped
1
0
2000
 Bedroll
Backpack
1
5
0.1
 Flint and Steel
Backpack
1
0
1
 Gauntlets of Ogre Power
Equipped
1
2
4000
 Handaxe
Carried
2
5
6
 Kama
Carried
1
2
2
 Mighty Composite Longbow (+4 Str Bonus)
Equipped
1
3
500
ITEM LOCATION QTY WT. COST
 Pouch (Belt)
Carried
1
0.5
1
 Quarterstaff
Carried
1
4
0
 Rations (Trail/Per Day)
Backpack
1
1
0.5
 Sack
Backpack
1
0.5
0.1
 Shuriken
Pouch (Belt)
1
0.1
1
 Sling
Pouch (Belt)
1
0
0
 Torch
Backpack
3
1
0.01
 Waterskin
Pouch (Belt)
1
0
1
TOTAL WEIGHT CARRIED/VALUE   33.1 lbs. 10526.73 gp
WEIGHT ALLOWANCE
Light 133.0 Medium 266.0 Heavy 400.0

MONEY


Quarterstaff
TOTAL ATTACK BONUS DAMAGE CRITICAL
+10
1d6+7
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Carried
0'
B/B
L
 

Shuriken
HAND TYPE SIZE CRITICAL
Carried
P
T
20/x0
  Range 10''
20''
30''
40''
50''
 Hit +9
+7
+5
+3
+1
 Dam 1 1 1 1 1
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Sling
HAND TYPE SIZE CRITICAL
Carried
B
S
20/x0
  Range 30''
50''
100''
150''
200''
 Hit +9
+9
+7
+5
+3
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

LANGUAGES
Common, Orc
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Shuriken, Siangham, Sling, Unarmed Strike
SPECIAL ABILITIES
Evasion (Ex), Flurry of Blows, Leap of the Clouds, Orc Blood, Purity of Body, Slow Fall (30 ft.), Still Mind, Stunning Attack 7/day (DC 17), Wholeness of Body (Su) 14 hp/day
FEATS
NAME DESCRIPTION
Deflect Arrows The character must have at least one hand free (holding nothing) to use this feat. Once per round when the character would normally be hit with a ranged weapon, the character may make a Reflex saving throw against a DC of 20 (if the ranged weapon has a magical bonus to attack, the DC increases by that amount). If the character succeeds, the character deflects the weapon. The character must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn't count as an action. Exceptional ranged weapons can't be deflected.
Dodge During the character's action, the character designates an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Exotic Weapon Proficiency The character makes attack rolls with the weapon normally.
Great Fortitude The character gets a +2 bonus to all Fortitude saving throws.
Improved Trip If the character trips an opponent in melee combat, the character immediately gets a melee attack against that opponent as if the character hadn't used the character's attack for the trip attempt.
Improved Unarmed Strike The character is considered to be armed even when unarmed.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Mobility The character gets a +4 dodge bonus to Armor Class against attacks of opportunity caused when the character moves out of or within a threatened area.

Created using PCGen 5.7.1 on Oct 22, 2004


Created using PCGen 5.7.1 on Oct 22, 2004

Nauthiz, The Craver of Pain
Nauthiz, The Craver of Pain's portrait
Half-Orc
RACE
20
AGE
6' 2"
HEIGHT
230 lbs.
WEIGHT
Silver
EYE COLOR
Greenish Grey
SKIN COLOR
white
HAIR COLOR
Top knot
HAIR LENGTH
None as of now
PHOBIAS
Stern, objective but judgemental Level of control covers chasms of brutality
PERSONALITY TRAITS

INTERESTS
Gruff, barbaric, yet patterns of education, Pain is the greatest teacher
SPOKEN STYLE
Description

Home
,
Biography
Home Community Nauthiz's home community consisted of Religious, Arcane, Monastic or Military Compound where communities tend to be close-knit and focused on a single interest. Nauthiz's community has up to 10d20 people., Climate Nauthiz feels at home in high altitude and rugged lands where vegetation is sparse above the tree line, but forests and meadows predominate lower down. Nauthiz welcomes the cold all year long, although where he comes from seasons are still discernible. The length of day and night changes greatly from season to season., Education Nauthiz spent his entire life in the Wo-Dan grounds, venturing out occasionaly in the surrounding terrain. Nauthiz has been accepted for training by an order of monks or paladins. Nauthiz studied religious texts and philosophy., Events Nauthiz was born under a strange moon, a comet in the sky, or some other phenomenon. Nauthiz aided in the defense of the community against raiders or a marauding monster. Nauthiz's home community is faced with a prophecy., Wo- Dan Community:, An order of monks have taken Nauthiz in. They live a spartan existence, and so does Nauthiz. Nauthiz's comunity has a tradition of military service, and members are taught from birth to be courageous and stalwart companions when battle is joined. The armory contains magic weapons and armor. Nauthiz's family holds to the letter of contracts and agreements. Regardless of Nauthiz's community actual ethics, public opinion is so ingrained about his family that it’s essentially unchangeable. You decide whether public opinion is accurate or not Nauthiz's family hides this commitment from the public. Nauthiz's community has no specific political stance. Nauthiz's community has judiciary commitment. Nauthiz's community is known to produce upstanding individuals but has an occasional bad apple. Nauthiz's community is closely tied to a group that’s generally well regarded by the outside settlements, this is the state sanctioned peace. Nauthiz's family’s ancestors of note are unknown or forgotten. Information about them could be revealed in a future adventure, however., Relationships Nauthiz's parents are lost or unknown. Nauthiz may learn more about them in a future adventure, of course. Nauthiz is an only child Nauthiz does not remember his grandparents. Nauthiz may have other relatives out there somewhere, but doesn’t know who or how many. Nauthiz is a loner by choice or circumstance. A top-notch instructor taught Nauthiz more advanced military, religious, or arcane techniques. Someone in Nauthiz's community hates and fears Nauthiz, either openly or secretly, FROM THE CHRONICLES OF THE CRAVER, the 89th NAUTHIZ , “With great doubt do I talk about my past. It is not an easy tale, for it begins always with pain. North of here, in neutral terrain between orc and human, lies my monast, the Wo- Tan. The Wo-Tan served as place for decision, place for justice, the caretakers of the balance of my two bloods. No one warred against my monast, no one would dare, orc or human. , For centuries the Wo-Tan, utilized a warrior , the hand of wrath, , the mediator of justice, , the only hand alowedupon the blade. , It is he who taints himself in evil blood , to wash the rest of the brotherhood. , Only he who walks the path of Dol, pain. , Only he who can lift his hand in Tyr, revenge. , He is named at birth Nauthiz, and his line is a long thread brimming with agony. It is a difficult stone to carry, but alas we must. If not, evil devour us, like raw dripping flesh. , Two score year ago, the last Nauthiz before me, died judging the penitence of a criminal, an orc chieftien who had the habit of raping women within the terrain of peace. A successor could not be found, when panic nearly devoured the Wo-Tan, my mother appeared at the monast in great pain, in great labor pain. , I came into this existence crawling through a tunnel of pain, my mother’s life was my first meal. And when she cry out in pain, misery, and finally death, so did Thurisaz, acting as Nauthiz, did prophesize, seeing future, that I was the next incarnation of the Nauthiz..., The Craver of Pain, From the moment the prophecy came from the Thurisaz, I was not raised or sired, I was constructed. Built from the muscle and flesh of my two blood- into steel, wood, and fire. , In the life of the Nauthiz, the path of learning must come, as the Thurisaz takes the post during the stead. Learning the world, one learn to judge, smite pain to those fortunate deserving- whether they please or not. , I am on that path, the path of pain, for that I face this world., My their god deliver those that oppose me.”