MIME-Version: 1.0 Content-Location: file:///C:/14BBA274/Fighter4.htm Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="us-ascii" Fighter 4th

Name :

 

 

 

Score

Modifier

STR

16

+3

DEX

20

+5

CON

14

+2

INT

10

+0

W= IS

14

+2

CHA

16

+3

 =

Gold=

30

Age<= /span>

127<= /span>

Height

4' 7"=

Weight

145 lbs

Hair=

 

Eyes=

 

Skin=

White

Size=

M

Gender

Male=

Handedness=

Left=

Vision

Low-light<= /o:p>

Speed

Walk 30'

Base Speed=

 

 

Languages

Common, Elven, Literacy

Description

 

Bio

 

 

 

HP

36

 

 

CLASS

Fighter

RACE=

Elf <= /b>

ALIGN

Chaotic Good=

Fighter

4

 

 

 

 

Level

4

 =

FEATS

Armor Proficien= cy (Heavy) (1x)

Armor Proficien= cy (Light) (1x)

Armor Proficien= cy (Medium) (1x)

Iron Will<= /o:p>

Martial Weapon Proficiency

Point Blank Sho= t

Precise Shot

Rapid Shot=

Sharp-Shooting<= o:p>

Shield Proficie= ncy

Simple Weapon Proficiency

Technical Profi= ciency

 

 

ABILITIES

Immunity to sle= ep

save +2 vs enchantment spells

Automatic Searc= h check if within 5' of secret/concealed door

Uncontrolled Ra= ge (Level/Day) (Will DC 14+(Level/3)) when hi= t.

 

 

 

 

WEAPONS

To Hit

Size

Damage (type)

#Att<= /span>

Crit

Mult

Range

*Light AutoPistol

Primary

+9

S

1d10 (P)

1

20

3

150'

 =

Stun baton

Primary

+7

S

1d6+3 (B)

1

20

2

0'

Fort save DC15 or= stunned 1 round, electrical

 

Funds

Companions

Magic Items

One "Dragon = Card" from each colour

 =

 =

<= /p>

 

TOTAL=

BASE<= o:p>

ARMOR=

ABILITY

SIZE<= o:p>

MISC<= o:p>

AC

20

10

3 + 2

5

0

0 + 0

FLAT-AC

15

 

 

 

 

 

TOUCH-AC

15

 

 

 

 

 

REF

+6

+1

 

+5

+0

+0

FORT

+6

+4

 

+2

+0

+0

WILL

+5

+3

 

+2

+0

+0

INIT

+5

 

 

 

 

 

 

Armor Check<= /o:p>

-3

Spell Fail

30%

 

Experience

Current

Target

7532

10000

 

SKILLS

Skill Name

Total

Rank

Ability

Misc

Appraise

0

0.0

INT/0<= /span>

0

Balance=

2

0.0

DEX/5<= /span>

-3

Bluff

3

0.0

CHA/3<= /span>

0

Climb

3

3.0

STR/3<= /span>

-3

Concentration<= /span>

2

0.0

CON/2<= /span>

0

Craft (Biotech= nology)

0

0.0

INT/0<= /span>

0

Craft (Electro= nics)

0

0.0

INT/0<= /span>

0

Craft (Gunsmithing)

0

0.0

INT/0<= /span>

0

Craft (Mechani= cs)

0

0.0

INT/0<= /span>

0

Craft (Metallu= rgy)

0

0.0

INT/0<= /span>

0

Craft (Pharmaceuticals)

0

0.0

INT/0<= /span>

0

Craft (Printin= g)

0

0.0

INT/0<= /span>

0

Craft (Robotic= s)

0

0.0

INT/0<= /span>

0

Craft (Untrain= ed)

0

0.0

INT/0<= /span>

0

Diplomacy

6

3.5

CHA/3<= /span>

0

Disguise

3

0.0

CHA/3<= /span>

0

Escape Artist<= /span>

2

0.0

DEX/5<= /span>

-3

Forgery=

0

0.0

INT/0<= /span>

0

Freefall

2

0.0

DEX/5<= /span>

-3

Gather Informa= tion

3

0.0

CHA/3<= /span>

0

Heal

2

0.0

WIS/2<= /span>

0

Hide

2

0.0

DEX/5<= /span>

-3

Intimidate

3

0.0

CHA/3<= /span>

0

Jump

2

2.0

STR/3<= /span>

-3

Listen<= /b>

4

0.0

WIS/2<= /span>

2

Move Silently<= /span>

2

0.0

DEX/5<= /span>

-3

Navigate

0

0.0

INT/0<= /span>

0

Perform=

3

0.0

CHA/3<= /span>

0

Pilot

2

0.0

DEX/5<= /span>

-3

Research

2

0.0

WIS/2<= /span>

0

Ride

5

0.0

DEX/5<= /span>

0

Ritual Casting=

2

0.0

CON/2<= /span>

0

Scry

0

0.0

INT/0<= /span>

0

Search<= /b>

2

0.0

INT/0<= /span>

2

Sense Motive

2

0.0

WIS/2<= /span>

0

Spot

4

0.0

WIS/2<= /span>

2

Swim

-4<= span style=3D'font-size:10.0pt'>

2.0

STR/3<= /span>

-9

Urban Lore

2

0.0

WIS/2<= /span>

0

Use Device

0

0.0

INT/0<= /span>

0

Use Rope

5

0.0

DEX/5<= /span>

0

Wilderness Lor= e

2

0.0

WIS/2<= /span>

0

<= /p>

Equipment

Qty

Location

Name

Carry

Eq

Weight

SProp

0

Equipped=

Outfit (Explorer's)

0.0

Y

8

 

1

Equipped=

Light AutoPistol

1.0

Y

5

 

1

Carried<= /span>

Stun baton

1.0

N

2

Fort save DC15 or s= tunned 1 round, electrical

4

Pouch (Belt) -2-

Magazine (25) (Light Auto= pistol)

4.0

N

0.5

 

1

Pouch (Belt) -1-

Potion (Cure Light Wounds)

1.0

N

0

 

1

Equipped=

Shield (Large/Steel)

1.0

Y

15

 

1

Equipped=

Studded Leather

1.0

Y

20

 

1

Carried<= /span>

Backpack

1.0

N

2

 

2

Carried<= /span>

Pouch (Belt)

2.0

N

0.5

 

 <= /o:p>

Carrying Capacity

230.0

Load

Light

Total Weight Carried

47.0 lbs

 <= /o:p>

 

 <= /o:p>

Weapon Proficiencie= s

Armor Spikes, Assau= lt Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbo= w, Axe, Axe (Throwing), Battleaxe, Bayonet, Blaster Cannon, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blowgun, Club, Compound Longbow, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dagger (Thrown), Da= rt, Falchion, Flail (Heavy), Flail (Light), Flamethrower, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (= Frag), Grenade (Incendiary), Grenade (Nausea), Gren= ade (Smoke), Grenade (Stun), Guisarme, Halberd, <= span class=3DSpellE>Halfspear, Hammer (Light), Han= daxe, Heavy AutoPistol, Heavy Machinegun, Holdout L= aser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Javelin, Katana (2-H), Kusari-gama, Lance (Heavy), Lance (Light), Laser Ca= nnon, Laser Carbine, Light AutoPistol, Light Machin= egun, Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Missle Laungher, Morningstar, Pick (Heavy), Pick (Light), Plasma Rifle, Quarterstaff, Ranseur, Rapier, Rocket Launcher, Rocket launcher (= Multishot), Sap, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Sh= ortspear, Shotgun, Sickle, Sling, Sniper Rifle, Stun baton, Stun gauntlets, Submach= ine Gun, Sword (Bastard/2-H), Sword (Great), Sword (Long), Sword (Short), Taser Pistol, Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/2-H), Warhammer

Prohibited