Created using PCGen 5.7.14 on Feb 23, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
45




  
Walk 30'
BASE ATTACK
Bonus
+5
TEMPLATES
Half-Dragon
SPECIAL ABILITIES
+2 racial bonus to Will saves against spells and spell-like abilities (2), An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it, Immune to Paralysis, Immune to Sleep, Immunity to magic sleep spells and effects, Immunity to magic sleep spells and effects(Ex), Light Blindness(Ex) (2), Poisoned Arrows(Ex), Spell-Like Abilities(Sp) (2), Summon Familiar
FEATS
Craft Magic Trap, Craft Wondrous Item, Empower Spell, Hand Drawn Bows, HighTechSimple Weapon Proficiency, Simple Weapon Proficiency, Technical Proficiency
LANGUAGES
Common, Draconic, Elven, Literacy, Undercommon
SPELLS
 Innate
Dancing Lights (DC:17)Darkness (DC:19)Faerie Fire (DC:18)
 Sorcerer 0
1
2
3
4
5
6
7
8
9
6
8
8
8
6
4
0
0
0
0
0:
Conceal (DC:17)Daze (DC:17)Detect Magic (DC:17)
Face in the Crowd (DC:17)Hardness (DC:17)Mage Hand (DC:17)
Open/Close (DC:17)Read Magic (DC:17)Resistance (DC:17)
1:
Charged Object (DC:18)Disappear (DC:18)Invisibility to Humans (DC:18)
Mage Armor (DC:18)Shield (DC:18)Singular Deception (DC:18)
Ns Undetectable Aura (DC:18)
2:
Arcane Lock (DC:19)Locate Object (DC:19)Misdirection (DC:19)
Obscure Object (DC:19)See Invisibility (DC:19)Ls Trap (DC:19)
3:
Detect Life (DC:20)Dispel Magic (DC:20)Dragon's Breath (DC:20)
Dragonskin (DC:20)Nondetection (DC:20)
4:
Dimension Door (DC:21)Greater Magical Flow Enhancement (DC:21)Minor Creation (DC:21)
5:
Major Creation (DC:22)Quintelemental Blast (DC:22)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE






SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC











TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Blaster Pistol
   x Light Tolerance
480 XP, DC 18
  
x Cloak of Resistance +5
   x Ring of Spell Storing
  
x Darkvision (60')
480 XP, DC 15
   x Spell Resistance 13
400 XP, DC 20
  
x Flight
1200 XP, DC 18
   x Taser Pistol
Fort save DC15 or stunned 1 round, electrical
  
x Grenade (Stun)
Blast damage is subdual
   x Trauma Symbiote
240 XP, DC 10
  
x Lantern (Hooded)
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 23, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Blaster Pistol
Equipped
1
3
600
 Blaster Pistol
Equipped
1
3
600
 Cloak of Resistance +5
Equipped
1
1
25000
 Darkvision (60')
(480 XP, DC 15)
Equipped
1
0
12000
 Flight
(1200 XP, DC 18)
Equipped
1
0
30000
 Grenade (Stun)
(Blast damage is subdual)
Carried
3
1
50
ITEM LOCATION QTY WT. GP COST
 Lantern (Hooded)
Equipped
1
2
7
 Light Tolerance
(480 XP, DC 18)
Equipped
1
0
12000
 Ring of Spell Storing
Equipped
1
0
90000
 Spell Resistance 13
(400 XP, DC 20)
Equipped
1
0
10000
 Taser Pistol
(Fort save DC15 or stunned 1 round, electrical)
Carried
1
1
100
 Trauma Symbiote
(240 XP, DC 10)
Equipped
1
0
6000
TOTAL WEIGHT CARRIED/VALUE   13 lbs. 186457 gp
WEIGHT ALLOWANCE
Light 133 Medium 266 Heavy 400

FEATS
Craft Magic Trap, Craft Wondrous Item, Empower Spell, Hand Drawn Bows, HighTechSimple Weapon Proficiency, Simple Weapon Proficiency, Technical Proficiency
MONEY
SPECIAL ABILITIES
+2 racial bonus to Will saves against spells and spell-like abilities (2), An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it, Immune to Paralysis, Immune to Sleep, Immunity to magic sleep spells and effects, Immunity to magic sleep spells and effects(Ex), Light Blindness(Ex) (2), Poisoned Arrows(Ex), Spell-Like Abilities(Sp) (2), Summon Familiar
MAGIC
Bio-Wizard lantern
PROFICIENCIES
Automatic Crossbow, Axe (Carpenter's), Baseball Bat, Baseball Bat (Metal), Baseball Bat (Nail-Studs), Bayonet, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blowgun, Brass Knuckles, Broken Bottle, Claw (Fighting), Club, Compound Longbow, Crossbow (Axe-bladed, Bow), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Flask Launcher, Gauntlet, Gauntlet (Spiked), Gutblade, Halfspear, Hammer (Golden Melon), Heavy AutoPistol, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Injector, Iron Comb, Iron Flute, Iron Pipe, Javelin, Kin-Skull, Knife (Bowie), Knife (Throwing), Ladies Chain, Large Tool, Laser Carbine, Laser Pistol, Lead Pipe, Light AutoPistol, Longbow, Longbow (Composite), Mace, Mace (Chained), Mace (Heavy), Machete, Master's Hand, Morningstar, Police Baton, Push Knife, Quarterstaff, Razor (Fixed), Razor Blade, SIMPLE, Sawtooth, Screamer Pistol, Screamer Rifle, Shortbow, Shortbow (Composite), Shortspear, Shortstaff, Sickle, Sling, Sling (Sand), Socket Haft (Spear), Spiked Chain, Spiked Helmet, Staff (Lashing), Stun baton, Stun gauntlets, Sword (Bastard), Sword cane, Taser Pistol, Tool, Trusty-Two-By-Four, Unarmed Strike, Wire (Strangling)
LANGUAGES
Common, Draconic, Elven, Literacy, Undercommon
SPELLS
 Innate
   
Dancing Lights (DC:17)Darkness (DC:19)Faerie Fire (DC:18)
 Sorcerer 0
1
2
3
4
5
6
7
8
9
6
8
8
8
6
4
0
0
0
0
0:
Conceal (DC:17)Daze (DC:17)Detect Magic (DC:17)
Face in the Crowd (DC:17)Hardness (DC:17)Mage Hand (DC:17)
Open/Close (DC:17)Read Magic (DC:17)Resistance (DC:17)
1:
Charged Object (DC:18)Disappear (DC:18)Invisibility to Humans (DC:18)
Mage Armor (DC:18)Shield (DC:18)Singular Deception (DC:18)
Ns Undetectable Aura (DC:18)
2:
Arcane Lock (DC:19)Locate Object (DC:19)Misdirection (DC:19)
Obscure Object (DC:19)See Invisibility (DC:19)Ls Trap (DC:19)
3:
Detect Life (DC:20)Dispel Magic (DC:20)Dragon's Breath (DC:20)
Dragonskin (DC:20)Nondetection (DC:20)
4:
Dimension Door (DC:21)Greater Magical Flow Enhancement (DC:21)Minor Creation (DC:21)
5:
Major Creation (DC:22)Quintelemental Blast (DC:22)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Craft Magic Trap You can create magical traps.
Craft Wondrous Item The character can create any miscellaneous magic item whose prerequisites the character meet.
Empower Spell All variable, numeric effects of an empowered spell are increased by one-half.
Hand Drawn Bows
HighTechSimple Weapon Proficiency You are proficient in High-tech simple weapons
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Technical Proficiency You can use high-tech devices without penalty

Created using PCGen 5.7.14 on Feb 23, 2005

SPELLS
 Innate
                               
Dancing Lights (DC:17)Darkness (DC:19)Faerie Fire (DC:18)

 Sorcerer 0
1
2
3
4
5
6
7
8
9
  Per Day 6
8
8
8
6
4
0
0
0
0
0:
Conceal (DC:17)Daze (DC:17)Detect Magic (DC:17)Face in the Crowd (DC:17)
Hardness (DC:17)Mage Hand (DC:17)Open/Close (DC:17)Read Magic (DC:17)
Resistance (DC:17)
1:
Charged Object (DC:18)Disappear (DC:18)Invisibility to Humans (DC:18)Mage Armor (DC:18)
Shield (DC:18)Singular Deception (DC:18)Ns Undetectable Aura (DC:18)
2:
Arcane Lock (DC:19)Locate Object (DC:19)Misdirection (DC:19)Obscure Object (DC:19)
See Invisibility (DC:19)Ls Trap (DC:19)
3:
Detect Life (DC:20)Dispel Magic (DC:20)Dragon's Breath (DC:20)Dragonskin (DC:20)
Nondetection (DC:20)
4:
Dimension Door (DC:21)Greater Magical Flow Enhancement (DC:21)Minor Creation (DC:21)
5:
Major Creation (DC:22)Quintelemental Blast (DC:22)
 * = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 23, 2005

Racial Innate Spells
Dancing Lights (DC:17)
Darkness (DC:19)
Faerie Fire (DC:18)



Created using PCGen 5.7.14 on Feb 23, 2005

Racial Innate Spells
Dancing Lights
DC: 17
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (110')
Comp: V, S
SR: No
School: Evocation
Effect:  Figment torches or other lights.
Source:  srdspellsd.rtf
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Darkness
DC: 19
Save: None
Time: 1 action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
Effect:  20-ft. radius of supernatural darkness.
Source:  srdspellsd.rtf
Target Area:   Object touched
Faerie Fire
DC: 18
Save: None
Time: 1 action
Duration: 1 minutes
Rng: Long (440')
Comp: V, S, DF
SR: Yes
School: Evocation
Effect:  Outlines subjects with light, canceling blur, concealment, etc.
Source:  srdspellsf.rtf
Target Area:   Creature and objects within a 5-ft.-radius burst

Created using PCGen 5.7.14 on Feb 23, 2005

Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 9 7 6 5 3 2 0 0 0 0
PER DAY 6 8 8 8 6 4 0 0 0 0
LEVEL 0
Conceal
DC: 17
Save: None
Time: 1 action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  One object that is one size-category or more smaller than you becomes invisible for 1 minute/level.
Source:  p.34
Target Area:   Object touched
Daze
DC: 17
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (50')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Creature loses next action.
Source:  srdspellsd.rtf
Target Area:   One person
Detect Magic
DC: 17
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Face in the Crowd
DC: 17
Save:
Time: 1 action
Duration: 10 minutes [D]
Rng: Pesonal
Comp: V, S, M
SR:
School: Illusion
☐☐☐
Effect:  Lets you blend into a crowd.
Source:  p.38
Target Area:   You
Hardness
DC: 17
Save: Fortitude Negates (Object)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: S
SR: Yes
School: Transmutation
☐☐☐
Effect:  Makes object harder
Source:  p.111
Target Area:   One Object
Mage Hand
DC: 17
Save: None
Time: 1 action
Duration: Concentration
Rng: Close (50')
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  5-pound telekinesis.
Source:  srdspellsm.rtf
Target Area:   Nonmagical, unattended object weighing up to 5 lb.
Open/Close
DC: 17
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Close (50')
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Opens or closes small or light things.
Source:  srdspellsno.rtf
Target Area:   Portal or object that can be opened or closed
Read Magic
DC: 17
Save: None
Time: 1 action
Duration: 100 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
LEVEL 1
Charged Object
DC: 18
Save: See text
Time: 1 action
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S
SR: Yes
School: Abjuration
☐☐☐
Effect:  You charge a small object with destructive energy
Source:  p.113
Target Area:   One touched object weighing no more than 10 lb.
Disappear
DC: 18
Save: None
Time: 1 action
Duration: 2 rounds [D]
Rng: Personal
Comp: V
SR: No
School: Illusion
☐☐☐
Effect:  Caster becomes invisible for 2 rounds
Source:  p.67
Target Area:   You
Invisibility to Humans
DC: 18
Save: Will Negates
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V S
SR: Yes
School: Abjuration
☐☐☐
Effect:  Invisible to Humans only
Source:  p.111
Target Area:   One Creature/level
Mage Armor
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 hours [D]
Rng: Touch
Comp: V, S, F
SR: Yes (Harmless)
School: Conjuration
☐☐☐
Effect:  Gives subject +4 armor bonus.
Source:  srdspellsm.rtf
Target Area:   Creature touched
Shield
DC: 18
Save: None
Time: 1 action
Duration: 10 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Invisible disc gives cover and blocks magic missiles.
Source:  srdspellss.rtf
Target Area:   The character
Singular Deception
DC: 18
Save: None or Will negates
Time: 1 action
Duration: 10 rounds [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  You vanish from the sight of one creature
Source:  p.118
Target Area:   You
Ns Undetectable Aura
DC: 18
Save: None
Time: 1 action
Duration: 10 days
Rng: Touch
Comp: V, S, F
SR: No
School: Illusion
☐☐☐
Effect:  Masks magic item's aura.
Source:  srdspellsuvwxyz.rtf
Target Area:   Object touched weighing up to 50 lb.
LEVEL 2
Arcane Lock
DC: 19
Save: None
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Abjuration
☐☐☐
Effect:  Magically locks a portal or chest.
Source:  srdspellsa.rtf
Target Area:   The door, chest, or portal touched, up 300 sq. ft. in size
Locate Object
DC: 19
Save: None
Time: 1 action
Duration: 10 minutes
Rng: Long (800')
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect:  Senses direction toward object [specific or type].
Source:  srdspellsjkl.rtf
Target Area:   Circle, centered on the character, with a radius of 800 ft.
Misdirection
DC: 19
Save: Will negates (object)
Time: 1 action
Duration: 10 hours
Rng: Close (50')
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  Misleads divinations for one creature or object.
Source:  srdspellsm.rtf
Target Area:   One creature or object, up to a 10-ft. cube in size
Obscure Object
DC: 19
Save: Will negates (object)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Masks object against divination.
Source:  srdspellsno.rtf
Target Area:   One object touched of up to 1000 lbs.
See Invisibility
DC: 19
Save: None
Time: 1 action
Duration: 100 minutes [D]
Rng: Medium (200')
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Reveals invisible creatures or objects.
Source:  srdspellss.rtf
Target Area:   Cone
Ls Trap
DC: 19
Save: None
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Makes item seem trapped.
Source:  srdspellst.rtf
Target Area:   Object touched
LEVEL 3
Detect Life
DC: 20
Save: None
Time: 1 action
Duration: Concentration, up to 1 minute/level [D]
Rng: Medium (200')
Comp: V S
SR: No
School: Divination
☐☐☐
Effect:  See text
Source:  p.81
Target Area:   Quarter circle
Dispel Magic
DC: 20
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (200')
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Cancels magical spells and effects.
Source:  srdspellsd.rtf
Target Area:   One spellcaster, creature, or object; or 30-ft.-radius burst
Dragon's Breath
DC: 20
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: See Text
Comp: V, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Caster breathes damaging effect, 1d6 per level
Source:  p.69-70
Target Area:   Cone or Ray
Dragonskin
DC: 20
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: S M
SR: No
School: Conjuration
☐☐☐
Effect:  See text
Source:  p.13
Target Area:   You
Nondetection
DC: 20
Save: Will negates (Harmless object)
Time: 1 action
Duration: 10 hours
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless object)
School: Abjuration
☐☐☐
Effect:  Hides subject from divination, scrying.
Source:  srdspellsno.rtf
Target Area:   Creature or object touched
LEVEL 4
Dimension Door
DC: 21
Save: None and Will negates
Time: 1 action
Duration: Instantaneous
Rng: Long (800')
Comp: V
SR: Special
School: Transmutation
☐☐☐
Effect:  Teleports the caster and up to 500 lb.
Source:  srdspellsd.rtf
Target Area:   The character and touched objects or other touched willing creatures weighing up to 500 lbs.
Greater Magical Flow Enhancement
DC: 21
Save: None (harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S M
SR: No
School: Universal
☐☐☐
Effect:  See text
Source:  p.14
Target Area:   You
Minor Creation
DC: 21
Save: None
Time: 1 minute
Duration: 10 hours
Rng: 10 feet
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Creates one cloth or wood object.
Source:  srdspellsm.rtf
Target Area:   Unattended, nonmagical object of nonliving plant matter, up to 10 cu. ft.
LEVEL 5
Major Creation
DC: 22
Save: None
Time: 10 minutes
Duration: Special
Rng: 0 feet
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  As minor creation, plus stone and metal.
Source:  srdspellsm.rtf
Target Area:   Unattended, nonmagical object of nonliving plant or mineral matter, up to 10 cu. ft.
Quintelemental Blast
DC: 22
Save: Reflex half
Time:
Duration: Instantaneous
Rng: Close (50')
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Blast deals 1d6/level [max 12d6] of whatever energy creatures are weakest against
Source:  Chapter Two: Bastion of the D'Stradi
Target Area:   Cone
* = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 23, 2005

Racial Innate
Dancing Lights (DC:17)
Darkness (DC:19)
Faerie Fire (DC:18)



Created using PCGen 5.7.14 on Feb 23, 2005

Xerxan
Xerxan's portrait
Drow(DS) (Male)
RACE
30
AGE
5' 6"
HEIGHT
120 lbs.
WEIGHT
Black
EYE COLOR
Black
SKIN COLOR
Black
HAIR COLOR
Styled
HAIR LENGTH

PHOBIAS
Aloof
PERSONALITY TRAITS
Bio-Wizard Artifacts
INTERESTS
Diplomatic
SPOKEN STYLE
Description
Half-Dragon traits, Breath Weapon (6d10) Fire, 30' Cone, DC 19, Immune to Fire, Darkvision
Home
From Dragon Empire. Kesh,
Biography