| WEIGHT ALLOWANCE |
| Light |
50 |
Medium |
100 |
Heavy |
150 |
| FEATS |
| Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (HighTechHeavy), Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (HighTechPowered), Armor Proficiency (Light), Armor Proficiency (Medium), Autofire, Exotic Weapon Proficiency, HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Improved Critical (Blaster pistol), Improved Two-Weapon Fighting, Improved Unarmed Strike, Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency, Two-Gun Shooting, Two-Weapon Fighting, Weapon Focus (Blaster Pistol) |
| SPECIAL ABILITIES |
| Absorb Energy, Backfire, Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 38), Dead Aim, Dodge Fire, Evasion (Ex), Firestorm, Gun Mastery +4, Haste, Opportunity Shot, Rage (Ex) 1 times/day (9 rounds), Sneak Attack 2d6, Uncanny Dodge (can't be flanked), Uncanny Dodge (Dex bonus to AC) |
| MAGIC |
Gun-Fu Does not provoke an Attack of Opportunity against character when firing from a threatened area. Opportunity Shot - 30' Attack of Opportunity
|
| PROFICIENCIES |
Armor Spikes, Assault Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbow, Axe, Axe (Throwing), Battleaxe, Bayonet, Blaster Cannon, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blaster pistol, Blowgun, Club, Compound Longbow, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Flamethrower, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (Frag), Grenade (Incendiary), Grenade (Nausea), Grenade (Smoke), Grenade (Stun), Grenade Launcher, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Heavy AutoPistol, Heavy Autopistol, Heavy Machinegun, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Javelin, Katana (Martial), Kusari-gama, Lance, Laser Cannon, Laser Carbine, Laser Pistol, Laser Rifle, Light AutoPistol, Light Autopistol, Light Machinegun, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind Blade, Missile Launcher, Morningstar, Pick, Plasma Rifle, Quarterstaff, Ranseur, Rapier, Rocket Launcher, Rocket Launcher (Multishot), SIMPLE, Sap, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Shotgun, Sickle, Sling, Sniper Rifle, Stun baton, Stun gauntlets, Submachine Gun, Sword (Bastard/Martial), Sword (Short), Taser Pistol, Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
|
| LANGUAGES |
Common, Literacy
|
|
| FEATS |
| NAME |
DESCRIPTION |
| Ambidexterity |
The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed. |
| Armor Proficiency (Heavy) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (HighTechHeavy) |
See Text |
| Armor Proficiency (HighTechLight) |
See Text |
| Armor Proficiency (HighTechMedium) |
See Text |
| Armor Proficiency (HighTechPowered) |
Proficient with Powered Armor |
| Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Autofire |
Get an extra hit with Autofire for every 3 over targets AC |
| Exotic Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| HighTechMartial Weapon Proficiency |
You are proficient in High-tech martial weapons |
| HighTechSimple Weapon Proficiency |
You are proficient in High-tech simple weapons |
| Improved Critical (Blaster pistol) |
When using the weapon the character selected, the character's threat range is doubled. |
| Improved Two-Weapon Fighting |
In addition to the standard single extra attack the character gets with an off-hand weapon, the character gets a second attack with the off-hand weapon, albeit at a -5 penalty. |
| Improved Unarmed Strike |
The character is considered to be armed even when unarmed. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Point Blank Shot |
The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. |
| Rapid Shot |
The character can get one extra attack per round with a ranged weapon. |
| Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
| Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
| Technical Proficiency |
You can use high-tech devices without penalty |
| Two-Gun Shooting |
Penalties for firing two firearms are reduced by 2 |
| Two-Weapon Fighting |
The character's penalties for fighting with two weapons are reduced by 2. |
| Weapon Focus (Blaster Pistol) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
|